I. Jaunt Vote Results/Walkabout VotingOur next jaunt will be
Showtime, by a considerable margin. The other two proposed jaunts made strong enough showings to come back up in the voting pool at a later date; keep an eye out for them the next time we feel in need of a game-wide vacation.
Walkabout options for June/July are the following, all on a 1:1 OOC time ratio:
Ivory Tower: Field Trip: Postapocalyptic scholars attending a conference near an irradiated city find there's more to worry about than academic politics when local warlords make trouble. It may be time to test how much mightier than the sword the pen can be…
Escape from Junkworld: Shopping Trip: The motley inter-species band of Gehenna survivors keeping up their outpost on a distant moon are doing fairly well for themselves overall, but in need of a supply run to a nearby planet. Between hastily and poorly repaired outriders and the constant threat of officials from any number of civilised worlds bearing down on them, the mission isn’t without its risks.
Lightside/Darkside: November: As the elves of January gradually ease up the quarantine that’s kept their population segregated for so long, they also begin repairing the overland roads to the rest of the Federation of Hel - and their relations with their neighboring cities. A delegation from the nearby city of November is here to find out just what January’s been up to, these last centuries, and whether they’re ready to rejoin the Federation’s governing council.
Walkabout voting will close
Thursday, May 18th, at 11:59PM CST, to give us a chance to put it together. As usual, votes are weighted so that first choices count for two votes and second choices count for one.
Open to: Registered Users, detailed results viewable to: All, participants: 26
What is your first choice Walkabout for June/July?
View AnswersIvory Tower: Field Trip
5 (19.2%)
Escape from Junkworld: Shopping Trip
15 (57.7%)
Lightside/Darkside: November
6 (23.1%)
What is your second choice Walkabout for June/July?
View AnswersIvory Tower: Field Trip
8 (30.8%)
Escape from Junkworld: Shopping Trip
7 (26.9%)
Lightside/Darkside: November
11 (42.3%)
II. Jaunt DisconnectDiscussion of jaunt disconnect problems reared its head again during this jaunt, and we’d really like to organize that discussion in a central place, the better to get as much input as possible and see if we can figure out how best to help prevent the problem, especially on jaunts that don’t also feature a walkabout.
Suggestions have included making better use of diverse setting locations,
or making it clear that some locations are only available for characters to Be From and will not be used as active parts of the jaunt setting. In this regard, the mods feel Code of Dishonor was perhaps the biggest success (three distinct regions, each with its own agendas and plots still woven into the greater whole), though no jaunt has been without its issues somewhere along the line.
We’re open to feedback of all sorts, both about problems players are having engaging with jaunts and potential solutions to those problems.
III. OOC Tensions and Character BleedAs noted the other day, this jaunt has seen quite a bit of IC and OOC tension, as well as an unusually high number of player complaints. (The high number of complaints in no way makes these complaints less valid; every complaint brought to us merited and got an immediate mod response. Please, absolutely let us know when you see a problem.) We’d like to take a moment to remind you all that you’re perfectly allowed to take a step back for a day or two if you need to, even on a jaunt with as high of stakes as this one.
We’ve also learned a few lessons regarding the presentation of high-stakes jaunts, and will do our best to help prevent the tension from ratcheting up so quickly for the next one. If there’s anything else we as mods can do to help defuse these situations in the future, please let us know.
IV. Liminal Energy SkillsRecently, Riddick & Matthew, through some clever combinations of skills, have uncovered a portion of the Liminal Skill tree lost since before Moebius - Liminal Energy skills. Four new skills are presented here, and more can be developed - we strongly encourage characters to find clever, subversive ways to explore the possibilities of the network, Liminal Space, & the Travelers’ own pasts, & are always eager to consult any curious player looking to develop something like this.
( New Skills Under Here! )V. New Business/Questions & ConcernsIf you have something to discuss which doesn’t fall under the above headers, let us know here!