[personal profile] powersthatbe
Buckle up, everyone: It’s time for Synodiporia’s final skill rollout, and as promised when we hit y’all up for ideas, there’s some properly Game-Breaky Bullshit in here. A tremendous thank you to everyone who lobbed suggestions at us - you will definitely see some familiar notions in here!

Liminal Skills
Read more... )
Psychic Skills
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Combo Skills
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Hybrid Skills
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Favor Skill
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Fun With Skill Combinations
Read more... )
[personal profile] powersthatbe
September AC will be going up later this afternoon, and with it will come one of the changes we mentioned when we announced Syn was rolling toward endgame: Namely, if a character is making Standard AC at this stage, there is no reason why they shouldn't be rewarded for their efforts with a skill. The thresholds for Skill and Double Skill AC are officially dropping!

What this changes: Characters may now learn a single skill at 30 comments, and two skills at 45.

What this does not change: You can still only learn a maximum of two skills per month; brand-new characters may still pick up one extra skill per month of their first jaunt; the second skill a character learns still needs to be taught or a Favor skill, unless they're in a plot role; all jaunt skills need a thread proof where the skill is being used to be claimed.

This change will be reflected on the AC post, when it goes up! We're keeping the first AC submission thread for hiatus and banked-pass reporting.

We're also very nearly done with the final skill rollout, and that should be going live before the end of the month. Thank you all in advance for your crazy, crazy suggestions - you're going to see a lot of familiar stuff in the rollout. Blue is still going to do skill spreadsheet maintenance, but due to RL on her end, that work will be a few weeks later than the skill announcement itself.
[personal profile] powersthatbe
As promised, we've expanded the functionality of Portal Archive. The new text is as follows:

Portal Archive: If you have opened a portal in one location this Jaunt, you may always open a portal to that location as long as your cooldown permits, even if it is not the last location you portaled from. This skill can also enable you to determine who last opened a portal from a given location, when they did so, and who or what went through the portal. Requires Portal Creation (Stationary) and Network Archive Retrieval.

The text on the Hybrid skills page has been updated accordingly.
[personal profile] powersthatbe
I. Magic on Jaunts
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II. Plot Poking Posts
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III. December/January App Window
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IV. New Summary Mod Needed!
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V. Plot-Flagging Network Posts
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VI. Happy Skillsgiving!
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VII. New or Old Business
Read more... )
[personal profile] powersthatbe
I. AC Policy Clarification
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II. This Past Jaunt
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III. Mod NPCs
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IV. Who’s Playing Whom
Read more... )
V. Metaplot Accessibility
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VI. All Hail Our New Helper Mods
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VII. Code Pokery
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VIII. Fortune Favor Skills
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Many of these subjects are still evolving and being worked on - we welcome your continuing feedback and questions on this post or in our email.
[personal profile] powersthatbe
I. Next TWO Jaunt Votes

We’re doing something slightly unusual with this jaunt vote, though older players may recognise the move from this time a couple years back: tossing you two lots of jaunt votes at once. Not only is it time to choose the Travelers’ destination following Majesty’s, but our July-August plans are going to need some tinkering time, and with Matt’s full-time job, it seemed prudent to put the choices in front of you all as soon as possible. (Yes, we know this isn’t usually an ideal way to set up a jaunt vote, but circumstances dictate the need for it on this occasion.)
Read more... )
II. Upcoming App Windows
Read more... )
III. Profile Navigation: The Bannering
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IV. New Skills
Read more... )
V. Psychic Upload Archives
Read more... )
VI. Plotting Problems Redux
Read more... )
VII. Old or New Business
Read more... )
[personal profile] powersthatbe
I. Jaunt vote results/walkabout vote

The next jaunt will be The Triad Creation Tourney. We have two walkabout options on offer, as well as a chance to make another suggestion:

Overcrowding: A catastrophic failure and chain reaction has resulted in the Melies lunar base being evacuated until repairs are complete. Oceania, one of the closest space stations, is taking on a group of refugees for the duration, but had to jettison much of its robotic workforce to make room for the extra people. Lack of space, clashing lifestyles, and difficulties understanding each other has increased tensions nearly to a breaking point. (This walkabout is designed as dark sci-fi, with a non-zero chance of mind manipulation being inflicted as a consequence for disruption. Please keep that in mind if it would affect your vote.)
Heroes over Hamburg: A Newport Prequel. During World War Two, when a bomber full of war heroes carrying state secrets is shot down behind enemy lines, the Manticore sends a squad of paras to the rescue: the worst superpowered criminal refuse the White Company has ever locked away, ‘volunteering’ for a suicide mission in the hopes of earning a pardon. But as the heroes & villains team up to sneak through the countryside to their pick-up at Calais, it becomes clear that at least one of them is leaking secrets to the enemy…
Write-in: If neither of these options appeal, suggest another! Keep in mind that we’re shooting for a walkabout somewhat more serious in tone than we expect the jaunt to be.

Poll #19502 March/April Walkabout
Open to: Registered Users, detailed results viewable to: All, participants: 11


What is your first choice Walkabout for March/April?

View Answers

Overcrowding
1 (9.1%)

Heroes over Hamburg
10 (90.9%)

Write-In Vote
0 (0.0%)

What is your second choice Walkabout for March/April?

View Answers

Overcrowding
9 (100.0%)

Heroes over Hamburg
0 (0.0%)

Write-In Vote
0 (0.0%)

If you chose a write-in vote, please describe the kind of walkabout you are requesting:



Voting will close the evening of next Wednesday, February 21, to allow us time to get all our waterfowl aligned. Please only vote if you are seriously considering the walkabout, so we have an accurate picture of how big it’ll be.

Profile navigation, liminal thematics, and plotting problems. )
[personal profile] powersthatbe
Over the course of Liminal Past and Future, a number of new skills came to light - some brand-new developments with Liminal Space and the network, some old talents that were lost during Moebius. In addition, we’ve broken the seal on a brand-new category of skills! More details below the cut.
Read more... )
Due to the sheer size of this skill rollout, we don’t anticipate doing another until at least summer, but this should give y’all plenty of new and interesting things to chew on. Please drop any questions you have about the mechanics of these skills in the comments, and we'll get back to you as soon as we can. Happy holidays from the mod squad!
[personal profile] powersthatbe
We come bearing new skills! Incorporating player ideas and discussion from last SoTG, we’ve devised some psychic & liminal skills that fill some gaps on the trees. We also have the official description of Psychic Computer, a player-discovered Combo Skill (and we encourage players to continue doing weird experiments and explorations which may produce new skills), an edit to Liminal Barrier (our bad, we missed giving it a cooldown), and the new Archetype Skills we started working on this summer.

These skills will be on the official skill pages later tonight. Later this month or early November, in our next State of the Game, we’ll discuss our December/Holiday event & plans for future skill rollouts, but we wanted to give folks who have already maxed out their favored skill tree a chance to explore more options before October AC.

Four new psychic skills, four new liminal, one updated liminal, one new combo, seventeen new archetype skills, and a partridge in a skill tree! )
[personal profile] powersthatbe
I. Jaunt Vote Results/Walkabout Voting

Our next jaunt will be Showtime, by a considerable margin. The other two proposed jaunts made strong enough showings to come back up in the voting pool at a later date; keep an eye out for them the next time we feel in need of a game-wide vacation.

Walkabout options for June/July are the following, all on a 1:1 OOC time ratio:

Ivory Tower: Field Trip: Postapocalyptic scholars attending a conference near an irradiated city find there's more to worry about than academic politics when local warlords make trouble. It may be time to test how much mightier than the sword the pen can be…

Escape from Junkworld: Shopping Trip: The motley inter-species band of Gehenna survivors keeping up their outpost on a distant moon are doing fairly well for themselves overall, but in need of a supply run to a nearby planet. Between hastily and poorly repaired outriders and the constant threat of officials from any number of civilised worlds bearing down on them, the mission isn’t without its risks.

Lightside/Darkside: November: As the elves of January gradually ease up the quarantine that’s kept their population segregated for so long, they also begin repairing the overland roads to the rest of the Federation of Hel - and their relations with their neighboring cities. A delegation from the nearby city of November is here to find out just what January’s been up to, these last centuries, and whether they’re ready to rejoin the Federation’s governing council.

Walkabout voting will close Thursday, May 18th, at 11:59PM CST, to give us a chance to put it together. As usual, votes are weighted so that first choices count for two votes and second choices count for one.

Poll #18353 June/July Walkabot
Open to: Registered Users, detailed results viewable to: All, participants: 26


What is your first choice Walkabout for June/July?

View Answers

Ivory Tower: Field Trip
5 (19.2%)

Escape from Junkworld: Shopping Trip
15 (57.7%)

Lightside/Darkside: November
6 (23.1%)

What is your second choice Walkabout for June/July?

View Answers

Ivory Tower: Field Trip
8 (30.8%)

Escape from Junkworld: Shopping Trip
7 (26.9%)

Lightside/Darkside: November
11 (42.3%)



II. Jaunt Disconnect

Discussion of jaunt disconnect problems reared its head again during this jaunt, and we’d really like to organize that discussion in a central place, the better to get as much input as possible and see if we can figure out how best to help prevent the problem, especially on jaunts that don’t also feature a walkabout.

Suggestions have included making better use of diverse setting locations, or making it clear that some locations are only available for characters to Be From and will not be used as active parts of the jaunt setting. In this regard, the mods feel Code of Dishonor was perhaps the biggest success (three distinct regions, each with its own agendas and plots still woven into the greater whole), though no jaunt has been without its issues somewhere along the line.

We’re open to feedback of all sorts, both about problems players are having engaging with jaunts and potential solutions to those problems.

III. OOC Tensions and Character Bleed

As noted the other day, this jaunt has seen quite a bit of IC and OOC tension, as well as an unusually high number of player complaints. (The high number of complaints in no way makes these complaints less valid; every complaint brought to us merited and got an immediate mod response. Please, absolutely let us know when you see a problem.) We’d like to take a moment to remind you all that you’re perfectly allowed to take a step back for a day or two if you need to, even on a jaunt with as high of stakes as this one.

We’ve also learned a few lessons regarding the presentation of high-stakes jaunts, and will do our best to help prevent the tension from ratcheting up so quickly for the next one. If there’s anything else we as mods can do to help defuse these situations in the future, please let us know.

IV. Liminal Energy Skills
Recently, Riddick & Matthew, through some clever combinations of skills, have uncovered a portion of the Liminal Skill tree lost since before Moebius - Liminal Energy skills. Four new skills are presented here, and more can be developed - we strongly encourage characters to find clever, subversive ways to explore the possibilities of the network, Liminal Space, & the Travelers’ own pasts, & are always eager to consult any curious player looking to develop something like this.

New Skills Under Here! )

V. New Business/Questions & Concerns
If you have something to discuss which doesn’t fall under the above headers, let us know here!
[personal profile] powersthatbe
As promised, the new skill rollout is now ready! Below the cut are a handful of psychic, liminal, combo and favor skills.
new shinies below! )
[personal profile] powersthatbe
I. Favor Skills

The long awaited Favor Skills are now available to be perused and taken by players! As part of one of the biggest skill rollouts in Syn history, Favor skills allow those fancy Marks to start showing some benefit to Travelers.

--All characters who were already Marked as of the beginning of the Liminal event may take one Favor skill for free with November’s AC, separate from the other free skill on offer for the month. ETA: Characters who were unmarked as of the beginning of the Liminal event are receiving the Mark as their free Favor skill (still separate from the other free skill).
--All characters may take up to seven Favor skills from the current list - four general skills, two Archetype skills available to those with one of a pair of Marks, and one Mark-specific skill.
--Favor skills count as a free second skill for the purposes of Double Skill AC, and do not require a teaching thread.
--For Favor skills that list ‘per Favor skill possessed’ in their skill description, your Mark counts as a Favor Skill.

II. Other New Skills

And then, of course, there’s the other half of this giant skill rollout, which is new Psychic, Liminal and Combo skills. These will be added to the main list just as soon as someone who doesn’t break tables can get to work. In the meantime, for easy reference, the new skills are as follows:
We have many skills. So many skills. )
Because of this massive rollout, we’re giving everyone until December 3rd to report AC, so they can consider new skills of all sorts.

III. Other Updatening News

The Great Page Updatening continues apace; in addition to old skill clarifications, the IC intro has been updated to reflect Phase Three arrivals. In the coming days, you can look forward to Liminal Space/dungeon page updates and work on the suggested destinations/revisits page. We’re also still taking glossary update suggestions, with an eye to rolling out the more accurate guide next week.
[personal profile] powersthatbe
Hello Synodiporians, Meta here with a slight update to the skills pages! As we have added the functionality to teach skills to other Travelers in the game, we understand that it is sometimes difficult to determine which skills can be taught, and which skills cannot be taught. I am here to answer that for you! All previous skills and current skills, as well as skills in future Jaunts, will be flagged to show whether they are teachable or not. For the next several hours, I will be updating the skills pages to reflect the changes below. A quick sum-up of the info:
  • Teachable skills are skills that can be taught, regardless of circumstance, to any Traveler who can learn them. They will always count for both first and second skill proofs. These include:
    • All Liminal, Psychic, and Combo Skills.
    • Some homeworld skills (e.g., Dragon Age magic). This will be determined on a case-by-case basis.
  • Special Circumstance skills are skills that can be taught, but only under special circumstances, to any Traveler who can learn them, assuming you have reasonable access to the requirements. They will always count for both first and second skill proofs, provided you speak with a mod first to determine whether you have completed all the requirements. More information will be listed with the skills that require Special Circumstances to acquire.
  • Unteachable skills are skills that cannot be traditionally "taught" to another Traveler. This does not mean they are unobtainable; it just means that they require mod permission to take, and sometimes very particular circumstances that are too narrow for the "Special Circumstance" category. They generally will not be eligible to be taken as second skills. These include:
    • Trump skills.
    • Plot-Important-Only skills.
    • Some homeworld skills (e.g., X-Man Mutation, as it is a genetic, rather than learnable, trait). This will be determined on a case-by-case basis.

The Previous Universe skills, however, are tricky. The majority of skills are in the Teachable or Special Circumstance category, while some are Unteachable. It really depends on the Jaunt. As stated above, I will be editing each description of each skill to reflect the changes. The ones that are currently not listed on previous universes, however, I can mention here:
  • Marches of Purgatory
    • Teachable: Exorcism/Necromancy/Spirit Bargaining, Immortali Sorcery, Sins and Virtues.
    • Special Circumstance: Dignities/Graces/Demesnes.
    • Unteachable: Alchemy, Celestial Physique (wings, halo, tail, etc.), Tasks, Wound Regeneration.

  • Questing Country
    • Teachable: Dreamcatching, Genre Savvy
    • Special Circumstance: Archetypal Adversary Magic, Archetypal Champion Magic, Archetypal Oracular Knowledge, Pillar Resistance, True Bond
    • Unteachable: Elven/Gorgon/Hecatite/Spartoi/Vodyanoi Racial Traits, Spirit Animal/Familiar.

  • Summer Solstice (same skillset as Solstice Masquerade)
    • Teachable: Astronomy, Contortionism, Disguise, Formal Dance, Optical & Laser Sciences, Prevarication.
    • Special Circumstance: Perfect Recall, Trapfinding.
    • Unteachable: Starmover Technology.

That's it for now, everyone! Should you have any questions, comments, or concerns, feel free to leave them below in the comments for us to answer! I'm also going to include a comment thread for Skill Coordination/Teacher-Student finding, for your guys' convenience. And as always, stay awesome.
[personal profile] powersthatbe
Exciting news, Travelers! As promised yesterday, we have a host of new skills for you - almost doubling the list of skills which are available! Nine new Telepathic skills, nine new Liminal skills, and nine Combo skills, a brand new, experimental category of skills relying on teamwork which give power-ups to other Liminal, Telepathic, or general abilities.

Meta is currently working on a slightly more organized link list for the Liminal and Telepathic skills which will separate everything into lines based on the number of prerequisites (so no prerequisites at top, 1 prerequisite following, etc.); in the meantime, if you notice any missing or broken links on any of these pages, please alert Meta at [plurk.com profile] metathepanda or via PM to Leonardo’s account. (She has worked very hard on these skill lists and deserves a cookie for her efforts.)

Questions, comments, or ideas for new skills should go in the comments below! All skills are available immediately and may be applied for starting this round of Activity Check, which will be posted tomorrow.

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