Aug. 23rd, 2015

[personal profile] powersthatbe
Hello Synodiporians, Meta here with a slight update to the skills pages! As we have added the functionality to teach skills to other Travelers in the game, we understand that it is sometimes difficult to determine which skills can be taught, and which skills cannot be taught. I am here to answer that for you! All previous skills and current skills, as well as skills in future Jaunts, will be flagged to show whether they are teachable or not. For the next several hours, I will be updating the skills pages to reflect the changes below. A quick sum-up of the info:
  • Teachable skills are skills that can be taught, regardless of circumstance, to any Traveler who can learn them. They will always count for both first and second skill proofs. These include:
    • All Liminal, Psychic, and Combo Skills.
    • Some homeworld skills (e.g., Dragon Age magic). This will be determined on a case-by-case basis.
  • Special Circumstance skills are skills that can be taught, but only under special circumstances, to any Traveler who can learn them, assuming you have reasonable access to the requirements. They will always count for both first and second skill proofs, provided you speak with a mod first to determine whether you have completed all the requirements. More information will be listed with the skills that require Special Circumstances to acquire.
  • Unteachable skills are skills that cannot be traditionally "taught" to another Traveler. This does not mean they are unobtainable; it just means that they require mod permission to take, and sometimes very particular circumstances that are too narrow for the "Special Circumstance" category. They generally will not be eligible to be taken as second skills. These include:
    • Trump skills.
    • Plot-Important-Only skills.
    • Some homeworld skills (e.g., X-Man Mutation, as it is a genetic, rather than learnable, trait). This will be determined on a case-by-case basis.

The Previous Universe skills, however, are tricky. The majority of skills are in the Teachable or Special Circumstance category, while some are Unteachable. It really depends on the Jaunt. As stated above, I will be editing each description of each skill to reflect the changes. The ones that are currently not listed on previous universes, however, I can mention here:
  • Marches of Purgatory
    • Teachable: Exorcism/Necromancy/Spirit Bargaining, Immortali Sorcery, Sins and Virtues.
    • Special Circumstance: Dignities/Graces/Demesnes.
    • Unteachable: Alchemy, Celestial Physique (wings, halo, tail, etc.), Tasks, Wound Regeneration.

  • Questing Country
    • Teachable: Dreamcatching, Genre Savvy
    • Special Circumstance: Archetypal Adversary Magic, Archetypal Champion Magic, Archetypal Oracular Knowledge, Pillar Resistance, True Bond
    • Unteachable: Elven/Gorgon/Hecatite/Spartoi/Vodyanoi Racial Traits, Spirit Animal/Familiar.

  • Summer Solstice (same skillset as Solstice Masquerade)
    • Teachable: Astronomy, Contortionism, Disguise, Formal Dance, Optical & Laser Sciences, Prevarication.
    • Special Circumstance: Perfect Recall, Trapfinding.
    • Unteachable: Starmover Technology.

That's it for now, everyone! Should you have any questions, comments, or concerns, feel free to leave them below in the comments for us to answer! I'm also going to include a comment thread for Skill Coordination/Teacher-Student finding, for your guys' convenience. And as always, stay awesome.
[personal profile] powersthatbe
Welcome to the Activity Check for Synodiporia! Standard Activity consists of the following:
A total of thirty comments in two or more comment threads.
All of your comments must have been made in the current AC period, but the thread itself could have been started at any time in the last sixty days. We only ask that you do not use that same thread two ACs in a row.

Backtagging is fine with us (and we most definitely encourage it!), but we do want you to be involved in current events! Using more than one thread within the same post is acceptable, but if you have more than thirty comments in one single thread, you still need a separate thread. If you made the initial post, it may count as one comment towards the total thread length.

To gain a skill, you must turn in
A total of forty-five comments in three or more comment threads.
Also, at least one of these should mention the character’s interest in or practice of the skill in question (though this is not required for Liminal, Telepathic Network, or Combo skills). Telepathic Network Skills are listed here, Liminal Skills are listed here, and Combo Skills are listed here.

To gain two skills, you must turn in
A total of sixty comments in three or more comment threads.
And one of the following prerequisites must be met:
● The character is in a plot-important role for the current Jaunt.
● At least one skill is a Favor skill, i.e., a skill given to a character by a Trump.
● At least one skill is a character-taught skill of any type.
As above, the thread proof should mention the character’s interest in or practice of the skill in question (though this is not required for Liminal Telepathic Network, or Combo skills). Telepathic Network Skills are listed here, Liminal Skills are listed here, and Combo Skills are listed here.

If you made standard activity, please comment using the correct character journal under the top-level thread labeled AUGUST ● Standard AC. If you made skill activity, regular or double AC for plot-important infiltrators, comment using the correct character journal under the top-level thread labeled AUGUST ● Skill AC, then post to the acquired skill page with link proofs (if necessary).

Characters with Standard Activity
Characters gaining a skill


Please note that AC is due no later than August 31st at 11:59PM CST.


If you have not made AC, report under the the Standard AC thread with the word ❝ hiatus ❞. If you are reporting hiatus for the second month running, contact the mods to avoid being idled into a dungeon dimension. For more information regarding the activity policies here at Synodiporia, please read through the Activity Policies page.

If you have any questions or concerns please feel free to leave them in the appropriate thread located here and we'll get back to you ASAP.

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