Jaunt Voting: It’s that time again! In the poll below, please vote for your first and second choice of Jaunt for September/October. As always, voting is weighted - a first choice counts for double a second choice. Voting will run until
11:59 PM August 9th. Once voting has completed, we will open a discussion post over whether a Walkabout is necessary - but given that the September/October Jaunt will be the last Phase II Jaunt, and as such, will inevitably feature some metaplot, we are hoping a Walkabout will not be necessary.
Here are your options:
Enterrado: In a frontier town in 1800s Nevada, a dead prospector is found with a large, rough nugget of pure silver in his bag. Who killed him is less important than where the site of his find is, in the mine-riddled hills around the city, and whether miners, banditos, gunslingers, or outsiders will find it first - and what will befall anyone who’s suspected of having a lead on the stake. A rip-roaring, rollicking western adventure, this Jaunt can range from gritty frontier drama to white-hat-cowboy aw-shucks optimism, depending on how players choose to engage with the setting.
Deathmatch: In a decadent postmodern society, convicts and malcontents are forced into gladiatorial combat. One of the principal forms of entertainment, it also functions to exonerate criminals, channel social unrest, and stimulate the economy of the champion’s impoverished sectors. A dystopian survival horror jaunt in the vein of Hunger Games, Battle Royale, Battle Angel Alita, Rollerball, or Deathrace 2000, with possibilities for engagement both inside and outside the arena (political battles between sponsors, espionage, revolution, et cetera), this would be one of the grimmer scenarios Travelers have been mired in.
Lightside/Darkside: January is a clockpunk city on a hill, home to a unique, fey, fairy-tale culture. The Lightsiders and Darksiders live on the same streets, but every day, at sunrise and sunset, one group flees inside to lock their doors, and the other takes to the streets to conduct the day or night’s business. Lightsiders possess no nightvision - and the hypersensitive eyes of the Darksiders are blinded by the least illumination. While neighbors can and do talk through grilles in the walls, or meet each other in corridors and tunnels from time to time, and foreigners or the rare Dusk Creepers can go out whenever they like; each group faces unique challenges and mysteries in their separate but overlapping cities. And what they do not know about one another could serve to either unite their society or tear it apart...
Open to: Registered Users, detailed results viewable to: All, participants: 38
What is your first choice Jaunt for September/October?
View AnswersEnterrado
6 (15.8%)
Deathmatch
9 (23.7%)
Lightside/Darkside
23 (60.5%)
What is your second choice Jaunt for September/October?
View AnswersEnterrado
22 (57.9%)
Deathmatch
7 (18.4%)
Lightside/Darkside
9 (23.7%)
As always, put any questions, concerns, or comments below!