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synodiporia_ooc2015-01-31 06:44 pm
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Test Drive #7!
Welcome to the Synodiporia Test Drive Meme! Below the cuts there are three new prompts, and here are the prompts from previous test-drives, which you’re still welcome to use in this post. When you comment, be sure you specify what prompt you want to play with, and please put up your own threadstarter - it makes for a much more friendly environment that a forest of bare toplevels! OCs are especially welcome!
Our upcoming app round runs February 1st-7th, after which we’ll have our Shoujo/Otome Plot, Doki Doki no Gakuen, ins which high school rivalry blossoms into friendship and romance, and competitive students work to fill one another's moe-meters, sabotage hammerspace resources, and sparkle with determination.
Prompt #23 is a darker moment of surrealism - the Liminal Space Travelers inhabit between Jaunts sometimes draws in the characters' dreams - or in this case, their nightmares, colliding, competing, drawing people in.
Prompt #24 is a flashback to the Ivory Tower jaunt, our last stay at a school - an idealistic postapocalyptic academy where students, being students, cared as much for the fate of the coffee shop as for the world. When the coffee shop's funding is threatened, the students solicited donations during Open Mic Night...
Prompt #25 is a glimpse of a jaunt in the far past or future, a virtual world where intelligent algorithms lead lives just like people, and out on the edge of the mainframe, an ambitious group pursues semi-legal hobbies... even a computer world has squatters and bohemians, although those within the firewalls may think of them as viruses or junk data.
Prompt #23: Nightmare Dreamscape
Liminal Space suddenly fills with the sound of whispers, secretive voices that grow louder and louder until they almost sound like deafening static. Everything tilts sideways for a moment, and Travelers will experience a nauseating rush of sensations to their minds, like being blown around in a hurricane, or being sucked up into a tornado. This sensation disappears almost as quickly as it comes, and the whispers that had become so prevalent suddenly grow silent as the scenery changes. At first, each Traveler will find themselves alone, in a scene of their mind's own making. And it is not a pretty sight for anyone.
Veterans will recognize what this is - a dreamscape - and they will remember that it is very jeopardizing place to be, both emotionally and physically, as these places come directly from their own minds and the minds of their fellow Travelers. For those ill prepared, it can be traumatizing, physically harmful, perhaps even deadly. And ill prepared many will be, for these dreamscapes are nightmares, pure and simple. Even the most pleasant of dreams might appear as a twisted, blackened version of itself, and each Travelers' worst nightmares are bound to make an appearance. The dreamscapes have been notorious for shorting out the Telepathic Network that connects all Investigators, making it doubly hard to call for help. Even more dangerous are when two of these dreamscapes intersect, causing a terrifying hybrid that will likely be even more nightmarish than before... but helping other Travelers with their own nightmares may very well provide an ally to deal with yours.
Prompt #24: Ivory Tower
La Tour Ivoire Academe is a beautiful university with an equally stunning and lush campus, gleaming white against the stark gray of the post-apocalyptic wasteland outside. But neither the students nor the Travelers need worry about the radiation seeping through and harming them; the quarter-mile wide, four-story high walls filter out any of the harmful radiation from outside. With no windows in the lead-lined walls, it is hard to tell when night has come, other than the radiant light levels decreasing as the sun goes down behind hazy, toxic clouds. But evening brings about an event that everyone knows about from the brightly-colored fliers that have littered every vertical surface on campus - Open Mic Night at the Ground, the Ivory Tower's very own coffee shop, and for many its pride and joy. This is the chance for anyone to speak their mind or to sing badly at karaoke, and more than a few flasks of various alcohols will be slipped around to students and poured in coffees, while largely ignored by the teachers. Even if the thought of getting on stage is frightening, it's always possible to find a nice, quiet corner and watch the proceedings, perhaps quietly talking with some pleasant company in between acts.
Alternatively, for those who don't wish to participate or even watch, there are a few night classes being held for students in all three departments: Cultures and Humanities, Technology and Salvage, and Ecological Sciences. They are considered optional, but could very well gain some extra credit for those students lagging behind after midterms, or provide fascinating insight for Investigators that aren't familiar with this modern-day world, and wish to learn more.
Prompt #25: The Digital Frontier
The black glass plain beneath them matches the depthless black sky, but there are lights - white and orange and blue, tracing lines and shapes, the geometry of a city skyline in the distance. Here, unshielded conduits beam data and energy in streams of smooth white lightning through shallow grooves in the glass, and Travelers and programs take turns skipping across them, or using copper rods to divert them into other channels, sifting the data with pans for valuable bits and bites, or pouring it into molds to shape it.
On the digital frontier, there’s not much else to do - except practice for the Games. The Games can be a program’s big shot. Disc-dueling isn’t fatal, here, but solid impacts do cause momentary glitching when a throw lands rather than being deflected. And there are a few light-cycles racing in the night, but they’re old models, only able to turn at a ninety-degree angle, their solid-light wake having a length of only about a hundred feet before it derezzes.
Our upcoming app round runs February 1st-7th, after which we’ll have our Shoujo/Otome Plot, Doki Doki no Gakuen, ins which high school rivalry blossoms into friendship and romance, and competitive students work to fill one another's moe-meters, sabotage hammerspace resources, and sparkle with determination.
Prompt #23 is a darker moment of surrealism - the Liminal Space Travelers inhabit between Jaunts sometimes draws in the characters' dreams - or in this case, their nightmares, colliding, competing, drawing people in.
Prompt #24 is a flashback to the Ivory Tower jaunt, our last stay at a school - an idealistic postapocalyptic academy where students, being students, cared as much for the fate of the coffee shop as for the world. When the coffee shop's funding is threatened, the students solicited donations during Open Mic Night...
Prompt #25 is a glimpse of a jaunt in the far past or future, a virtual world where intelligent algorithms lead lives just like people, and out on the edge of the mainframe, an ambitious group pursues semi-legal hobbies... even a computer world has squatters and bohemians, although those within the firewalls may think of them as viruses or junk data.
Prompt #23: Nightmare Dreamscape
Liminal Space suddenly fills with the sound of whispers, secretive voices that grow louder and louder until they almost sound like deafening static. Everything tilts sideways for a moment, and Travelers will experience a nauseating rush of sensations to their minds, like being blown around in a hurricane, or being sucked up into a tornado. This sensation disappears almost as quickly as it comes, and the whispers that had become so prevalent suddenly grow silent as the scenery changes. At first, each Traveler will find themselves alone, in a scene of their mind's own making. And it is not a pretty sight for anyone.
Veterans will recognize what this is - a dreamscape - and they will remember that it is very jeopardizing place to be, both emotionally and physically, as these places come directly from their own minds and the minds of their fellow Travelers. For those ill prepared, it can be traumatizing, physically harmful, perhaps even deadly. And ill prepared many will be, for these dreamscapes are nightmares, pure and simple. Even the most pleasant of dreams might appear as a twisted, blackened version of itself, and each Travelers' worst nightmares are bound to make an appearance. The dreamscapes have been notorious for shorting out the Telepathic Network that connects all Investigators, making it doubly hard to call for help. Even more dangerous are when two of these dreamscapes intersect, causing a terrifying hybrid that will likely be even more nightmarish than before... but helping other Travelers with their own nightmares may very well provide an ally to deal with yours.
Prompt #24: Ivory Tower
La Tour Ivoire Academe is a beautiful university with an equally stunning and lush campus, gleaming white against the stark gray of the post-apocalyptic wasteland outside. But neither the students nor the Travelers need worry about the radiation seeping through and harming them; the quarter-mile wide, four-story high walls filter out any of the harmful radiation from outside. With no windows in the lead-lined walls, it is hard to tell when night has come, other than the radiant light levels decreasing as the sun goes down behind hazy, toxic clouds. But evening brings about an event that everyone knows about from the brightly-colored fliers that have littered every vertical surface on campus - Open Mic Night at the Ground, the Ivory Tower's very own coffee shop, and for many its pride and joy. This is the chance for anyone to speak their mind or to sing badly at karaoke, and more than a few flasks of various alcohols will be slipped around to students and poured in coffees, while largely ignored by the teachers. Even if the thought of getting on stage is frightening, it's always possible to find a nice, quiet corner and watch the proceedings, perhaps quietly talking with some pleasant company in between acts.
Alternatively, for those who don't wish to participate or even watch, there are a few night classes being held for students in all three departments: Cultures and Humanities, Technology and Salvage, and Ecological Sciences. They are considered optional, but could very well gain some extra credit for those students lagging behind after midterms, or provide fascinating insight for Investigators that aren't familiar with this modern-day world, and wish to learn more.
Prompt #25: The Digital Frontier
The black glass plain beneath them matches the depthless black sky, but there are lights - white and orange and blue, tracing lines and shapes, the geometry of a city skyline in the distance. Here, unshielded conduits beam data and energy in streams of smooth white lightning through shallow grooves in the glass, and Travelers and programs take turns skipping across them, or using copper rods to divert them into other channels, sifting the data with pans for valuable bits and bites, or pouring it into molds to shape it.
On the digital frontier, there’s not much else to do - except practice for the Games. The Games can be a program’s big shot. Disc-dueling isn’t fatal, here, but solid impacts do cause momentary glitching when a throw lands rather than being deflected. And there are a few light-cycles racing in the night, but they’re old models, only able to turn at a ninety-degree angle, their solid-light wake having a length of only about a hundred feet before it derezzes.
amazing
[ He closes his notebook and holds it to his chest before standing up, replacing the quill behind his ear. ] I am not physically strong, so I use something else to help me instead.
[ Opening his notebook slightly, he wills the Hermit Arcana card to form between the pages before taking it out. It remains intact just long enough for Kongou to see it and shatters into a burst of blue light.
Awanagi fades into existence behind him, a slim long-limbed humanoid with its face obscured by several wings. The sextant in its hands is held gracefully, and the lighthouse bulb on its waist emits a soft, gentle glow.
Basically, it looks Really Strange but is filled with references to naval things. ]
WHAT NAVAL THINGS i don't know but kongou might
Kongou visibly jumps back, staring up and down at whatever just appeared in front of her. Did this stranger use an avatar to fight for him? She's never seen an avatar so detailed, though. Maybe he's super rich? Is it like, a robot? Is that even allowed?
A million questions buzz through her head, but in the end, she smirks and yells:]
Great! I've never fought against anything like that before! [She adjusts marvelously well. It's a thing.] I have to account for all possible opponents in the Games! And then, when I win, his heart will be mine...
[...ah, that trailed off in a certain direction. But she snaps back to attention quickly enough.] Let's go, then!
it has a sextant a lighthouse bulb and sails etc
Alright. Let's begin.
[ He walks down to the practice area with his Persona floating behind him. The sextant it carries is then attached to a chain and slung around it's neck, leaving its hands free for movement. ]
How shall we do it, then?
alright thanks
It's easy. You've been taking notes, so you should know that it's all about grabbing the discs that come from the walls and trying to hit your opponent with them while dodging the ones tossed at you.
Since you have an avatar, I'll hit that instead. Anything that hits you doesn't count, but that means you can't throw extra discs from your hands either!
[But she can probably deal with that anyway.]
how do we do the disc thing omg
We do not fight alone. So you will face the both of us - but that should be easy for you, since you are quite fast.
[ He says this with a firm nod, taking his place at one of the starting points. The light coming from Awanagi's bulb starts flashing, and the find on its exposed arm flare up as if in preparation. ]
Shall we?
WING IT
This is going to be a funny fight, isn't it?
[The simulation begins with a beep, and it seems she's activated it (somehow). The discs fly out of the walls-- in particular, four fly in Takakage's direction for the both of them.]
Ready, set, gooooo!
[When he's got the discs in his arms, Kongou suddenly dashes to the left, trying to get closer to Awanagi.]