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synodiporia_ooc2015-01-31 06:44 pm
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Test Drive #7!
Welcome to the Synodiporia Test Drive Meme! Below the cuts there are three new prompts, and here are the prompts from previous test-drives, which you’re still welcome to use in this post. When you comment, be sure you specify what prompt you want to play with, and please put up your own threadstarter - it makes for a much more friendly environment that a forest of bare toplevels! OCs are especially welcome!
Our upcoming app round runs February 1st-7th, after which we’ll have our Shoujo/Otome Plot, Doki Doki no Gakuen, ins which high school rivalry blossoms into friendship and romance, and competitive students work to fill one another's moe-meters, sabotage hammerspace resources, and sparkle with determination.
Prompt #23 is a darker moment of surrealism - the Liminal Space Travelers inhabit between Jaunts sometimes draws in the characters' dreams - or in this case, their nightmares, colliding, competing, drawing people in.
Prompt #24 is a flashback to the Ivory Tower jaunt, our last stay at a school - an idealistic postapocalyptic academy where students, being students, cared as much for the fate of the coffee shop as for the world. When the coffee shop's funding is threatened, the students solicited donations during Open Mic Night...
Prompt #25 is a glimpse of a jaunt in the far past or future, a virtual world where intelligent algorithms lead lives just like people, and out on the edge of the mainframe, an ambitious group pursues semi-legal hobbies... even a computer world has squatters and bohemians, although those within the firewalls may think of them as viruses or junk data.
Prompt #23: Nightmare Dreamscape
Liminal Space suddenly fills with the sound of whispers, secretive voices that grow louder and louder until they almost sound like deafening static. Everything tilts sideways for a moment, and Travelers will experience a nauseating rush of sensations to their minds, like being blown around in a hurricane, or being sucked up into a tornado. This sensation disappears almost as quickly as it comes, and the whispers that had become so prevalent suddenly grow silent as the scenery changes. At first, each Traveler will find themselves alone, in a scene of their mind's own making. And it is not a pretty sight for anyone.
Veterans will recognize what this is - a dreamscape - and they will remember that it is very jeopardizing place to be, both emotionally and physically, as these places come directly from their own minds and the minds of their fellow Travelers. For those ill prepared, it can be traumatizing, physically harmful, perhaps even deadly. And ill prepared many will be, for these dreamscapes are nightmares, pure and simple. Even the most pleasant of dreams might appear as a twisted, blackened version of itself, and each Travelers' worst nightmares are bound to make an appearance. The dreamscapes have been notorious for shorting out the Telepathic Network that connects all Investigators, making it doubly hard to call for help. Even more dangerous are when two of these dreamscapes intersect, causing a terrifying hybrid that will likely be even more nightmarish than before... but helping other Travelers with their own nightmares may very well provide an ally to deal with yours.
Prompt #24: Ivory Tower
La Tour Ivoire Academe is a beautiful university with an equally stunning and lush campus, gleaming white against the stark gray of the post-apocalyptic wasteland outside. But neither the students nor the Travelers need worry about the radiation seeping through and harming them; the quarter-mile wide, four-story high walls filter out any of the harmful radiation from outside. With no windows in the lead-lined walls, it is hard to tell when night has come, other than the radiant light levels decreasing as the sun goes down behind hazy, toxic clouds. But evening brings about an event that everyone knows about from the brightly-colored fliers that have littered every vertical surface on campus - Open Mic Night at the Ground, the Ivory Tower's very own coffee shop, and for many its pride and joy. This is the chance for anyone to speak their mind or to sing badly at karaoke, and more than a few flasks of various alcohols will be slipped around to students and poured in coffees, while largely ignored by the teachers. Even if the thought of getting on stage is frightening, it's always possible to find a nice, quiet corner and watch the proceedings, perhaps quietly talking with some pleasant company in between acts.
Alternatively, for those who don't wish to participate or even watch, there are a few night classes being held for students in all three departments: Cultures and Humanities, Technology and Salvage, and Ecological Sciences. They are considered optional, but could very well gain some extra credit for those students lagging behind after midterms, or provide fascinating insight for Investigators that aren't familiar with this modern-day world, and wish to learn more.
Prompt #25: The Digital Frontier
The black glass plain beneath them matches the depthless black sky, but there are lights - white and orange and blue, tracing lines and shapes, the geometry of a city skyline in the distance. Here, unshielded conduits beam data and energy in streams of smooth white lightning through shallow grooves in the glass, and Travelers and programs take turns skipping across them, or using copper rods to divert them into other channels, sifting the data with pans for valuable bits and bites, or pouring it into molds to shape it.
On the digital frontier, there’s not much else to do - except practice for the Games. The Games can be a program’s big shot. Disc-dueling isn’t fatal, here, but solid impacts do cause momentary glitching when a throw lands rather than being deflected. And there are a few light-cycles racing in the night, but they’re old models, only able to turn at a ninety-degree angle, their solid-light wake having a length of only about a hundred feet before it derezzes.
Our upcoming app round runs February 1st-7th, after which we’ll have our Shoujo/Otome Plot, Doki Doki no Gakuen, ins which high school rivalry blossoms into friendship and romance, and competitive students work to fill one another's moe-meters, sabotage hammerspace resources, and sparkle with determination.
Prompt #23 is a darker moment of surrealism - the Liminal Space Travelers inhabit between Jaunts sometimes draws in the characters' dreams - or in this case, their nightmares, colliding, competing, drawing people in.
Prompt #24 is a flashback to the Ivory Tower jaunt, our last stay at a school - an idealistic postapocalyptic academy where students, being students, cared as much for the fate of the coffee shop as for the world. When the coffee shop's funding is threatened, the students solicited donations during Open Mic Night...
Prompt #25 is a glimpse of a jaunt in the far past or future, a virtual world where intelligent algorithms lead lives just like people, and out on the edge of the mainframe, an ambitious group pursues semi-legal hobbies... even a computer world has squatters and bohemians, although those within the firewalls may think of them as viruses or junk data.
Prompt #23: Nightmare Dreamscape
Liminal Space suddenly fills with the sound of whispers, secretive voices that grow louder and louder until they almost sound like deafening static. Everything tilts sideways for a moment, and Travelers will experience a nauseating rush of sensations to their minds, like being blown around in a hurricane, or being sucked up into a tornado. This sensation disappears almost as quickly as it comes, and the whispers that had become so prevalent suddenly grow silent as the scenery changes. At first, each Traveler will find themselves alone, in a scene of their mind's own making. And it is not a pretty sight for anyone.
Veterans will recognize what this is - a dreamscape - and they will remember that it is very jeopardizing place to be, both emotionally and physically, as these places come directly from their own minds and the minds of their fellow Travelers. For those ill prepared, it can be traumatizing, physically harmful, perhaps even deadly. And ill prepared many will be, for these dreamscapes are nightmares, pure and simple. Even the most pleasant of dreams might appear as a twisted, blackened version of itself, and each Travelers' worst nightmares are bound to make an appearance. The dreamscapes have been notorious for shorting out the Telepathic Network that connects all Investigators, making it doubly hard to call for help. Even more dangerous are when two of these dreamscapes intersect, causing a terrifying hybrid that will likely be even more nightmarish than before... but helping other Travelers with their own nightmares may very well provide an ally to deal with yours.
Prompt #24: Ivory Tower
La Tour Ivoire Academe is a beautiful university with an equally stunning and lush campus, gleaming white against the stark gray of the post-apocalyptic wasteland outside. But neither the students nor the Travelers need worry about the radiation seeping through and harming them; the quarter-mile wide, four-story high walls filter out any of the harmful radiation from outside. With no windows in the lead-lined walls, it is hard to tell when night has come, other than the radiant light levels decreasing as the sun goes down behind hazy, toxic clouds. But evening brings about an event that everyone knows about from the brightly-colored fliers that have littered every vertical surface on campus - Open Mic Night at the Ground, the Ivory Tower's very own coffee shop, and for many its pride and joy. This is the chance for anyone to speak their mind or to sing badly at karaoke, and more than a few flasks of various alcohols will be slipped around to students and poured in coffees, while largely ignored by the teachers. Even if the thought of getting on stage is frightening, it's always possible to find a nice, quiet corner and watch the proceedings, perhaps quietly talking with some pleasant company in between acts.
Alternatively, for those who don't wish to participate or even watch, there are a few night classes being held for students in all three departments: Cultures and Humanities, Technology and Salvage, and Ecological Sciences. They are considered optional, but could very well gain some extra credit for those students lagging behind after midterms, or provide fascinating insight for Investigators that aren't familiar with this modern-day world, and wish to learn more.
Prompt #25: The Digital Frontier
The black glass plain beneath them matches the depthless black sky, but there are lights - white and orange and blue, tracing lines and shapes, the geometry of a city skyline in the distance. Here, unshielded conduits beam data and energy in streams of smooth white lightning through shallow grooves in the glass, and Travelers and programs take turns skipping across them, or using copper rods to divert them into other channels, sifting the data with pans for valuable bits and bites, or pouring it into molds to shape it.
On the digital frontier, there’s not much else to do - except practice for the Games. The Games can be a program’s big shot. Disc-dueling isn’t fatal, here, but solid impacts do cause momentary glitching when a throw lands rather than being deflected. And there are a few light-cycles racing in the night, but they’re old models, only able to turn at a ninety-degree angle, their solid-light wake having a length of only about a hundred feet before it derezzes.
23 this will be interesting
He doesn't know her name, he's only seen her in Echos, that one person that Pharos actually got to talk to (who was like Minato maybe except not? He and Matt never did figure that out). He wants to go and talk to her, because... well, Pharos was kind of creepy, but she was important to him. And Phillip already finds himself being drawn to her. On the other hand, he really, really does not want to be mistaken for Pharos.
When Minako spots him (which is hopefully not until he taps her shoulder from behind- yes, he's still good at creeping up on people), she will at least be able to see a few obvious differences. Namely, he's a little bit older (12, to be exact), and not dressed in stripped pajamas. Instead, he's wearing jeans, a t-shirt, a simple gray hoodie... and a very familiar yellow and black scarf.
"Um... hi!" he says, and he knows he's about to ramble but he doesn't much care, "I'm Phillip! ...And I'm from New Jersey. Which is in America." You know. Just so it's clear that he's not Pharos. "...What's your name?"
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The tap on the shoulder startles her more than she thinks it probably should, although in her defense she has spent the last- she doesn't know how long it's been since she died. She's reaching for her naginata before it occurs to her that whoever's tapping her on the shoulder probably doesn't mean to attack her or they'd have done so already.
The sight that meets her as she turns startles her even more, if possible. A younger Ryoji? Or an older Pharos, or...
...Or a Phillip. From New Jersey. Wearing a scarf she remembers very, very well. What? "Um, Minako. My name's Minako."
Well, that was certainly the opposite of smooth.
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There are, however, a lot of things he doesn't know. Minako's name was obviously one (which he knows now!! one mystery down, five million to go), and he doesn't know about Ryoji Mochizuki either. It's sort of baring down on him right now, how little he knows about this girl and anything outside of the small patch of the Dark Hour he saw in her room, but... he doesn't need to know, right? He's Phillip. Not Pharos. No one would expect him to know these things.
He manages a smile at her, and tries not to blush or anything as he remembers people wondering if Pharos had a crush on her. (That would be really, really awkward right now!!) "Hi Minako! It's... nice to meet you."
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...Which is really kind of pathetic as conversation starters go, and if anyone asks, she is totally going to blame that on the sudden lack of death in her life. Afterlife. Whatever.
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Though, it does occur to Phillip that even though he's not terribly bothered by the Shadows, they might not know as well as they normally do to stay away from him. "Um, we should probably go somewhere... not... here." Yeah.
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The mun did not realize the irony of that until just this moment. Whoops.Phillip glances behind Minako, eyes widening when he realizes that that shadow is kind of coming right for them. "Um...!" Wait, hang on. He just remembered his new trick!
He reaches out with one hand to grab hers, the other summoning what looks suspiciously like a portal in front of him. Phillip proceeds to pull Minako through it (whether she likes it or not, though... really, he's 12 and she could probably stop him if she wanted). They wind up a little bit of a distance from the shadow, though it is still in sight. ...They're going to want to keep moving.
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Teleportation isn't technically new to her - after all, Tartarus had had those weird devices that let them move between sections. This, however, is new and unexpected. It's certainly not something she'd ever seen Ryoji do. (Pharos had always disappeared whenever he finished talking to her, but as he'd technically been inside her the entire time, she thinks that probably wasn't actual teleportation he was doing.)
(And wow, she should totally avoid using that phrasing to describe the whole thing with Pharos. It sounds so wrong.)
Still, they're out of immediate danger, and that's nothing but good. "Thanks."
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Of course, there's the question of where they should go.
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"Um... let's go this way!" Yes, he picked a totally random direction. No, he has no idea where it'll take them.
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a bunch of endgame Personasfar too much experience fighting them, but that doesn't mean she's going to take them lightly. She's also not sure what kind of experience... Phillip... has with them, although he's clearly got some, given his reactions to them.She's a little dismayed when he picks an obviously random direction to run in, but then, it's not like she knows where anything is around here - well, anything that's not part of what used to be Port Island and the surrounding environs, anyway. And even those don't quite seem to be in the right places. But she's got her naginata and her Evoker, and even if Phillip doesn't have much in the way of combat experience, she's probably got enough to pick up any slack. Even if she is a bit rusty, for... reasons.