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synodiporia_ooc2014-12-26 04:17 pm
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Test Drive #6
Welcome to the Synodiporia Test Drive Meme! Below the cuts there are three new prompts, and here are the prompts from previous test-drives, which you’re still welcome to use in this post. When you comment, be sure you specify what prompt you want to play with, and please put up your own threadstarter - it makes for a much more friendly environment that a forest of bare toplevels! OCs are especially welcome!
Our upcoming app round runs January 1st-7th, after which we’ll have a Victorian Cosmic Horror Jaunt - the madness of the Cthulhu Mythos in rural 1800s England. With that in mind, here are some darker prompts, to catch the feel of how your characters react in troubling times...
Prompt #20 is a flashback to the Cursed Kingdom jaunt, where werewolves hunted, deadly magical creatures roamed, and magical curses and traps struck without warning. Feel free to play an investigator, a werewolf, or simply a citizen of the magical kingdom who’s become unfortunately lost...
Prompt #21 is a glimpse of a Jaunt, either far in the past or sometime in the future. In the mining village of Enterrado, a gang has taken control of the flow of silver into and out of town, and the only folks with the hope of running them out are a vengeful band of vigilantes and outlaws. With half the Travelers brainwashed into believing they belong to one gang or another, friends are ready to kill friends, and it doesn’t seem like the few sane folks remaining can stop the bloodshed...
Prompt #22 is set in Liminal Space, during a time of instability, where buildings are collapsing and re-forming, and the worst fears or greatest desires of Travelers are appearing (and vanishing again) like all-too-solid mirages. What would your character imagine, and what kind of threat would it present… ?
Prompt #20: Dark Forest
The trees are too thick to let in any hint of sunlight, if there is any, but more likely the world is just as dark everywhere else by now. Tendrils of mist wind between the trees - most of them harmless, but every now and then one will latch onto a passerby like a leech and begin to turn pink as it drains blood. In the open hollows between the trees, shallow puddles of brackish green water contain hidden sinkholes, or startling arcane visions of the dead. Slowly, snakelike, briars grow and slither like a cage from tree to tree, enclosing anyone too slow and cautious in a pointed hedge-maze. And somewhere nearby, a wolf howls...
Prompt #21: Wild West
They've taken to calling the tavern at the end of the street the Bastille. Its windows have been shot out and barricaded, and some of the tables inside have been upturned for cover. But still, despite the tension, people come in to drink. For all that the miners and the vigilantes have exchanged fire in the streets, and three men have been shot dead in this very saloon in the last day, it's the closest thing left to neutral territory. Desperate bargains and parleys are discussed, struck, and abandoned. Drinks are downed in quantity, and it's almost true that nobody gives a damn any more who's cheating at poker. If you're looking for an old friend, or one of the mad strangers from out of town, or even for someone to draw down on, you won't get better terms anywhere else than you will in the Bastille. Come for the whiskey, stay for the knife-fights.
Prompt #22: Chaos Given Shape
Liminal Space bends and drips like a Dali painting, one landscape sagging into another, buildings settling, leaking water or dirt from whatever alien environment is above them; walls collapsing only to reveal something new on the other side, like a caterpillar molting into a butterfly. Calm meditation and focus by Travelers seems to stabilize the environment briefly, but if one person exerts too much mental influence, the surroundings begin to resemble the territory inside their heads. Old fears and nightmares, lost loves, desperate desires all form out of the fluidic landscape - and that's enough to break almost anyone's calm. But two people, working together, can sometimes strike a safe equilibrium...
Our upcoming app round runs January 1st-7th, after which we’ll have a Victorian Cosmic Horror Jaunt - the madness of the Cthulhu Mythos in rural 1800s England. With that in mind, here are some darker prompts, to catch the feel of how your characters react in troubling times...
Prompt #20 is a flashback to the Cursed Kingdom jaunt, where werewolves hunted, deadly magical creatures roamed, and magical curses and traps struck without warning. Feel free to play an investigator, a werewolf, or simply a citizen of the magical kingdom who’s become unfortunately lost...
Prompt #21 is a glimpse of a Jaunt, either far in the past or sometime in the future. In the mining village of Enterrado, a gang has taken control of the flow of silver into and out of town, and the only folks with the hope of running them out are a vengeful band of vigilantes and outlaws. With half the Travelers brainwashed into believing they belong to one gang or another, friends are ready to kill friends, and it doesn’t seem like the few sane folks remaining can stop the bloodshed...
Prompt #22 is set in Liminal Space, during a time of instability, where buildings are collapsing and re-forming, and the worst fears or greatest desires of Travelers are appearing (and vanishing again) like all-too-solid mirages. What would your character imagine, and what kind of threat would it present… ?
Prompt #20: Dark Forest
The trees are too thick to let in any hint of sunlight, if there is any, but more likely the world is just as dark everywhere else by now. Tendrils of mist wind between the trees - most of them harmless, but every now and then one will latch onto a passerby like a leech and begin to turn pink as it drains blood. In the open hollows between the trees, shallow puddles of brackish green water contain hidden sinkholes, or startling arcane visions of the dead. Slowly, snakelike, briars grow and slither like a cage from tree to tree, enclosing anyone too slow and cautious in a pointed hedge-maze. And somewhere nearby, a wolf howls...
Prompt #21: Wild West
They've taken to calling the tavern at the end of the street the Bastille. Its windows have been shot out and barricaded, and some of the tables inside have been upturned for cover. But still, despite the tension, people come in to drink. For all that the miners and the vigilantes have exchanged fire in the streets, and three men have been shot dead in this very saloon in the last day, it's the closest thing left to neutral territory. Desperate bargains and parleys are discussed, struck, and abandoned. Drinks are downed in quantity, and it's almost true that nobody gives a damn any more who's cheating at poker. If you're looking for an old friend, or one of the mad strangers from out of town, or even for someone to draw down on, you won't get better terms anywhere else than you will in the Bastille. Come for the whiskey, stay for the knife-fights.
Prompt #22: Chaos Given Shape
Liminal Space bends and drips like a Dali painting, one landscape sagging into another, buildings settling, leaking water or dirt from whatever alien environment is above them; walls collapsing only to reveal something new on the other side, like a caterpillar molting into a butterfly. Calm meditation and focus by Travelers seems to stabilize the environment briefly, but if one person exerts too much mental influence, the surroundings begin to resemble the territory inside their heads. Old fears and nightmares, lost loves, desperate desires all form out of the fluidic landscape - and that's enough to break almost anyone's calm. But two people, working together, can sometimes strike a safe equilibrium...
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Maybe it's not the smartest thing to just admit he's got a clue about, to a stranger. But she doesn't seem like she has much in common with Strega, who never exactly made overtures of being anything but the enemy, and maybe that's good enough to put whatever worries he has to rest.
Or perhaps - far more likely - Ken's still just not in a mental place to pay more than cursory attention to self-preservation.
"...I'm Ken Amada."
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"It is good to meet you, Ken-chan."
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Okay, he's definitely younger and shorter (despite all his best efforts to at least do something about the second), but he's not as tiny as he used to be and surely that's got to be worth a -kun by now, right? Right?
"Please don't call me -chan!"
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"Um. I do have a Persona." Go back to the other topic. That's an easy fix, right?
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Not a word about how fast Mudo knocks him flat on his ass, because a kid's gotta have boundaries.
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No, Ken, not everyone summons by shooting themselves in the head.
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A pause. "If you do not know about cards, how do you summon?" Uh-oh. Detective mode, activate.
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"We use Evokers." He shifts to display the gun that's holstered against his leg.
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But despite Ken's unusual priorities...it is weird, and trying to explain it to someone else when he never quite got a good and satisfying explanation himself is weirder still.
He doesn't say anything; just makes a gun shape with his hand and points his finger at his forehead.
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"Smashing a card is strange, I will agree to that, but... no." It goes against every firearms training she has ever had.
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He'd always figured it was some result of the Kirijo Group's research, and that seemed logical enough, but it does make him wonder why that was the best they came up with.
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Yamato-Takeru is glaring at nothing in particular, arms crossed over his chest.
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"But it...is kind of weird, I guess."
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She shakes her head, chuckling a bit. "Well, summoning methods aside, it is good to meet another Persona user."
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You know, as opposed to the unfriendly one.
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It's a remarkably uninformative answer, although the look on his face probably says more than his words alone do.
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After a moment: "So, if it is not too forward of a question, how did you face your Shadow? You need not tell me what it was, but I am admittedly slightly curious."
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Something's getting lost in translation here, it would seem.
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