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synodiporia_ooc2014-12-26 04:17 pm
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Test Drive #6
Welcome to the Synodiporia Test Drive Meme! Below the cuts there are three new prompts, and here are the prompts from previous test-drives, which you’re still welcome to use in this post. When you comment, be sure you specify what prompt you want to play with, and please put up your own threadstarter - it makes for a much more friendly environment that a forest of bare toplevels! OCs are especially welcome!
Our upcoming app round runs January 1st-7th, after which we’ll have a Victorian Cosmic Horror Jaunt - the madness of the Cthulhu Mythos in rural 1800s England. With that in mind, here are some darker prompts, to catch the feel of how your characters react in troubling times...
Prompt #20 is a flashback to the Cursed Kingdom jaunt, where werewolves hunted, deadly magical creatures roamed, and magical curses and traps struck without warning. Feel free to play an investigator, a werewolf, or simply a citizen of the magical kingdom who’s become unfortunately lost...
Prompt #21 is a glimpse of a Jaunt, either far in the past or sometime in the future. In the mining village of Enterrado, a gang has taken control of the flow of silver into and out of town, and the only folks with the hope of running them out are a vengeful band of vigilantes and outlaws. With half the Travelers brainwashed into believing they belong to one gang or another, friends are ready to kill friends, and it doesn’t seem like the few sane folks remaining can stop the bloodshed...
Prompt #22 is set in Liminal Space, during a time of instability, where buildings are collapsing and re-forming, and the worst fears or greatest desires of Travelers are appearing (and vanishing again) like all-too-solid mirages. What would your character imagine, and what kind of threat would it present… ?
Prompt #20: Dark Forest
The trees are too thick to let in any hint of sunlight, if there is any, but more likely the world is just as dark everywhere else by now. Tendrils of mist wind between the trees - most of them harmless, but every now and then one will latch onto a passerby like a leech and begin to turn pink as it drains blood. In the open hollows between the trees, shallow puddles of brackish green water contain hidden sinkholes, or startling arcane visions of the dead. Slowly, snakelike, briars grow and slither like a cage from tree to tree, enclosing anyone too slow and cautious in a pointed hedge-maze. And somewhere nearby, a wolf howls...
Prompt #21: Wild West
They've taken to calling the tavern at the end of the street the Bastille. Its windows have been shot out and barricaded, and some of the tables inside have been upturned for cover. But still, despite the tension, people come in to drink. For all that the miners and the vigilantes have exchanged fire in the streets, and three men have been shot dead in this very saloon in the last day, it's the closest thing left to neutral territory. Desperate bargains and parleys are discussed, struck, and abandoned. Drinks are downed in quantity, and it's almost true that nobody gives a damn any more who's cheating at poker. If you're looking for an old friend, or one of the mad strangers from out of town, or even for someone to draw down on, you won't get better terms anywhere else than you will in the Bastille. Come for the whiskey, stay for the knife-fights.
Prompt #22: Chaos Given Shape
Liminal Space bends and drips like a Dali painting, one landscape sagging into another, buildings settling, leaking water or dirt from whatever alien environment is above them; walls collapsing only to reveal something new on the other side, like a caterpillar molting into a butterfly. Calm meditation and focus by Travelers seems to stabilize the environment briefly, but if one person exerts too much mental influence, the surroundings begin to resemble the territory inside their heads. Old fears and nightmares, lost loves, desperate desires all form out of the fluidic landscape - and that's enough to break almost anyone's calm. But two people, working together, can sometimes strike a safe equilibrium...
Our upcoming app round runs January 1st-7th, after which we’ll have a Victorian Cosmic Horror Jaunt - the madness of the Cthulhu Mythos in rural 1800s England. With that in mind, here are some darker prompts, to catch the feel of how your characters react in troubling times...
Prompt #20 is a flashback to the Cursed Kingdom jaunt, where werewolves hunted, deadly magical creatures roamed, and magical curses and traps struck without warning. Feel free to play an investigator, a werewolf, or simply a citizen of the magical kingdom who’s become unfortunately lost...
Prompt #21 is a glimpse of a Jaunt, either far in the past or sometime in the future. In the mining village of Enterrado, a gang has taken control of the flow of silver into and out of town, and the only folks with the hope of running them out are a vengeful band of vigilantes and outlaws. With half the Travelers brainwashed into believing they belong to one gang or another, friends are ready to kill friends, and it doesn’t seem like the few sane folks remaining can stop the bloodshed...
Prompt #22 is set in Liminal Space, during a time of instability, where buildings are collapsing and re-forming, and the worst fears or greatest desires of Travelers are appearing (and vanishing again) like all-too-solid mirages. What would your character imagine, and what kind of threat would it present… ?
Prompt #20: Dark Forest
The trees are too thick to let in any hint of sunlight, if there is any, but more likely the world is just as dark everywhere else by now. Tendrils of mist wind between the trees - most of them harmless, but every now and then one will latch onto a passerby like a leech and begin to turn pink as it drains blood. In the open hollows between the trees, shallow puddles of brackish green water contain hidden sinkholes, or startling arcane visions of the dead. Slowly, snakelike, briars grow and slither like a cage from tree to tree, enclosing anyone too slow and cautious in a pointed hedge-maze. And somewhere nearby, a wolf howls...
Prompt #21: Wild West
They've taken to calling the tavern at the end of the street the Bastille. Its windows have been shot out and barricaded, and some of the tables inside have been upturned for cover. But still, despite the tension, people come in to drink. For all that the miners and the vigilantes have exchanged fire in the streets, and three men have been shot dead in this very saloon in the last day, it's the closest thing left to neutral territory. Desperate bargains and parleys are discussed, struck, and abandoned. Drinks are downed in quantity, and it's almost true that nobody gives a damn any more who's cheating at poker. If you're looking for an old friend, or one of the mad strangers from out of town, or even for someone to draw down on, you won't get better terms anywhere else than you will in the Bastille. Come for the whiskey, stay for the knife-fights.
Prompt #22: Chaos Given Shape
Liminal Space bends and drips like a Dali painting, one landscape sagging into another, buildings settling, leaking water or dirt from whatever alien environment is above them; walls collapsing only to reveal something new on the other side, like a caterpillar molting into a butterfly. Calm meditation and focus by Travelers seems to stabilize the environment briefly, but if one person exerts too much mental influence, the surroundings begin to resemble the territory inside their heads. Old fears and nightmares, lost loves, desperate desires all form out of the fluidic landscape - and that's enough to break almost anyone's calm. But two people, working together, can sometimes strike a safe equilibrium...
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"Well... I'd more say stubborn, but that works too," he said, forcing a smile on his face.
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Well, that's... interesting. She was not very close with him, but the thought of him dead was not a happy thought.
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"...the second, yeah," he said softly.
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As much as she was attempting to be cool about it, the thought of the Senpai she knew and cared for actually killing Yosuke was hitting her hard.
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It didn't save anyone he killed on his world, in the end... or him, for that matter.
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Naoto takes a breath, then shrugs. "As I said before, it is choices that shape our worlds. I cannot speak for the choices of others, as much as they might stun me to hear."
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"Sorry to hear that's the same between our worlds," he replied, folding his arms over his chest. "I mentioned before there were seven murders. There was also a copycat murder, though it was more of a manslaughter case than an actual planned action. And kidnapped... six, including Nanako-chan."
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A pause. "I do not mean offense, but sometimes hearing how it could have been worse puts things into perspective."
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He paused, catching on to her expression. "...let me guess. She's dead on your world."
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"Satonaka," he answered. "You?"
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He had to wonder how that had even come to pass. Why would he kill her?
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He paused a moment, before explaining, "What he would do was while we were busy saving one of the people kidnapped, he would shove someone else in the TV, so they would die before anyone ever had a chance to see them on the Midnight Channel."
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She's stunned for a moment. "Well, Senpai is quite intelligent." A pause. "What about Kanji?"
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He almost threw in a pussy cat joke, but managed to keep himself from doing it.
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