The Powers That Be (
powersthatbe) wrote in
synodiporia_ooc2014-01-27 01:49 pm
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garrett // thief
NAME: Kyah
AGE: 10+ years to the required age
PLAYER JOURNAL:
TIMEZONE: EST
CONTACT:
OTHER CHARACTERS PLAYED: N/A
garrett // thief
NAME: Garrett
CANON: Thief (or Thief 4, if you prefer)
POINT IN CANON: After Chapter 7
AGE: in his 30s
APPEARANCE: Found here
CANON HISTORY: The reboot
CANON PERSONALITY:
“If there’s one thing this city’s taught me, it’s that you can put a price on anything. Secrets, reputations… a life. And trust? If you have to ask, you can’t afford it.”
Garrett is the exact opposite of what you would call a hero. Selfish, isolated, self-centered and a survivalist, his main focus is on himself, and the pride of his reputation. Known as the “Master Thief” within the City’s underbelly, he is the best there is, and no one else can come close. A man who focuses on his reputation and his skill set, Garrett is incredibly unpredictable, adapts brilliantly to changing situations, and can disappear from view into the shadows in the blink of an eye.
And this is something he does on a nightly basis.
The City is a cesspit, and it is no stranger to things that are foul and improper. Garrett makes a living being a thief, and not by just being a thief, but being the only thief within the City to do the most outrageous and impossible heists, all against the odds. Most would say he’s driven by greed, or by a sinister want to make everyone else’s lives miserable, and half his would-be captors would rather have him hang by sunrise than even think of giving the man a second chance. He is a mysterious figure, one that eludes their tries to ensnare him, despite the many ones they do (and boy, are some of them extravagant), and he is beyond frustrating for the authorities who want nothing more than to wring his neck.
But for all that they believe Garrett is, they are extremely far from the truth. The master thief doesn’t steal for greed. In fact, most of his treasured loot isn’t because it was there- but because it was a challenge to get it. Garrett believes in quality over quantity (though let’s be real here, you leave a trinket out and a thief comes around, that thief is gonna steal it, he’s no exception), an ideal of once “stealing to live,” now “living to steal.” He lives for the challenge, the ultimatum of demanding him at his best, putting his life at risk, his skills to the test, to prove not only that he’s the best, but also make sure he stays the best. Ideas such as robbing a book from a brothel, saving a friend from a burning/exploding jail and at the same time finding the majestic vault within said jail and looting that while the building is falling apart- he takes these with stride, with confidence that he can not only do them, but he can do them well, and without getting caught. It’s with this confidence that he pulls off some of the most spectacular heists, keeps his reputation going, and returns home with a new trinket and a vast amount of pride.
Speaking of pride, that is a huge part of who Garrett is, though at first it may be hard to tell. Outwardly, Garrett isn’t the kind of person who you’d consider to be social. He has a habit of judging people before meeting them, studies them far too much with scrutiny, and doesn’t speak unless he wants to. He’s arrogant and stubborn, at least when it comes to him knowing what he wants and how he wants to approach it- try to tell him how to go somewhere, or how to do something, and he’ll blatantly choose his own, because he knows it’s better. This has helped him, and hindered him, depending on what situation you look at. His mannerisms are what you’d define of a typical asshole; he’s cocky due to his years of experience, he snarks because most of the time he believes people are dumb (and sadly enough, they usually are), and he’s witty when the time calls for it. Garrett is also a very brooding and sulking kind of man, one who is a loner and prefers to stay that way. He believes that if he’s alone, he has no one to concern himself with, and therefore no one to hold him back. He prefers solitude and the quiet compared to noise, and chooses this because it’s better to trust yourself than to trust someone else. Trust someone else, and you risk emotions showing through, risk showing weakness in a world that is unkind and unforgiving. Trust no one, and survive for your own sake.
But despite this harsh outlook on life, Garrett is not entirely heartless. His morality is a complex gray, one that has darks and lights and is a very difficult side to put him on, if he can be on a side at all in the first place. While most may consider him on the low end of the social life of the City, the master thief insists he has more morals than most in his line of work. Firstly, he avoids conflict if confronted, choosing to instead remain hidden and avoid problems unless it’s necessary. It’s not a good idea for a thief to clash with a sword, as he says, and that’s something he adheres to. Secondly, he chooses stealth whereas other thieves choose brutality- which is why most of them are dead, and why most of their loot is now in Garrett’s possession (see what I mean when he thinks people are dumb? this is why). Finally, he doesn’t kill. Not unless it’s absolutely necessary, as a last resort. Being a thief, one of the last things he wants to do is draw attention to himself, and a dead guard only promises a large amount of reinforcements high-tailing their way in his direction. If the guard or citizen is a threat, his first action is to knock them out, and let them regain consciousness in their own time. He’s a thief, not a murderer.
There is also the point about his relationships. His main concern has always been for himself, but through the course of the game, Garrett proves that while he is a selfish person, he can care for others (and it both scares and pains him that he can). Erin is a major factor in this, as we constantly see her throughout the game. The thief has always had a soft spot for her, and wanted her to thrive as he has in the City. He took her in when she was young, showed her the ways of being a thief, and gave her a chance at something better. Erin, however, was naïve, and more often than not, their personalities clashed, causing him to help in the only method he knew how to- to be harsh and eventually, send her on her way. By doing this, he was trying to help her understand that the City was not a game to play, it was a place you had to survive, or be hung by the neck until dead.
It didn’t end well for either of them.
But when it came to saving her, to trying to fix things and make up for what happened in the past, he is reluctant to play the hero until it is pointed out why he is the only one who can be the hero. For the first time in his life he’s being asked to do the right thing, and if he doesn’t, the consequences will be far worse than if he does help. It strikes a very rough cord in him, a moment where he wants to deny that he’s emotionally attached to anyone, but knows better than to throw that part of himself away, much as he wants to. Because deep down, inwardly, letting go of that means he’s no better than the assassins or the lowlifes in the City. So with reluctance, he chooses to play the side of the good guy for once, and it’s a rare encounter for him as a whole.
Another person he cares for (even if he’s loathe to admit it) is Basso. Basso is his middle man, his “employer,” if you will, and the closest thing Garrett has to a friend. Basso is the one who usually connects Garrett with jobs around the City, and also locates some of the toughest and most impossible heists for the master thief to grab at. He’s a man the thief trusts, and that is a rare thing indeed, and one he does not abuse nor willingly state unless it’s with a client. Basso is just “that one guy” who’s a friend of everyone, and also really sleazy at the same time. It’s kind of why Garrett likes him. He’s predictable when it comes to earning coin.
Overall, the master thief is a complex and complicated man, someone who has had to survive on his own in the streets since he was a boy, in a world where it’s far easier to die than it is to live. Garrett has fought against the odds the entire way and made a name for himself doing something most people would call immoral, but it’s one he thrives and lives for all the same. He is a thief, someone guided by the challenges he can find, and the pride that comes when those challenges are accomplished. But more importantly he is a man who has a morality compass, an odd one at that, but it’s there and that’s what makes him different. And, quite frankly, he wouldn’t have it any other way. Not for all the loot in the world.
garrett // thief
ABILITIES:
Stealth - Living in the City as a thief for over twenty years, Garrett is a master of blending and becoming hidden in the dark, of disappearing suddenly or not being there at all. He’s been referred to [by the director of Thief] being like a cat or raccoon, with the moves and strength of a ballet dancer. This is simply a style choice and something he’s learned over the years. It is difficult to hear him move when he wants and he comes and goes when he pleases. More than once he refers himself as a “ghost” within the City. He’s a pro at what he does and he’s constantly looking to do things that improve his skills.
Agility - Having to move around the city both in alleyways and on rooftops has made Garrett incredibly swift in movement, escaping, and combat. While his speed isn’t anything beyond what a normal human can learn, his reflexes are honed on the right twist, the right flick and the exact moment of when and where he should move or go. This has ended up saving his life more than once on the more dangerous heists he’s performed. He can climb walls (provided he has the Claw and there’s something there for him to grab onto), race across rooftops, jump between hanging ropes, and quickly switch directions and avoid flaming arrows.
Swoop - A skill where Garrett ducks low to the ground, and with a burst of speed, becomes a blur as he moves several feet in whatever direction he wants. This is most commonly used to pass through small lit sections of the City, to avoid being detected by an enemy, or behind a guard after he passes by in a patrol. It covers a small distance and is used for cover and from getting from one place to another, however it has the tendency to gather attention if used over loud surfaces (such as puddles or broken glass).
Weapon skills - Garrett is familiar with archery and with the use of blunt objects as weapons. It is unknown how long he has been using them, but can be assumed for quite some time by the beginning of the game.
Engineer - The master thief is an inventor, a tinkerer, someone who can take things apart and put them back together and understand how they are made and then make his own. Everything Garrett owns (aside from his loot collection) is something he’s made. His bow, his arrows, even the clothes he wears- all of them were made by him and made by hand. He is exceptionally clever and can adjust something to make it work for him, or whatever he plans to do.
Thief Skills:
Focus - An ability gained from accidentally falling through the flames of the Primal, located in his right eye. Focus allows Garrett to see things within the environment that are able to be interacted with, showing up as a light blue normally, and bright white within his Focus vision if turned on. These include hidden doors, switches, buttons, or anything else he can use his bow, Claw or Blackjack, to get to. Traps and threats show up as red in this vision as well, and depending on the awareness of a citizen or guard, they can show up as one of three colors- Blue [meaning unaware], Orange [meaning suspicious], and Red [meaning alert and aware].
In addition, if Focus is activated and Garrett does certain actions, Focus amplifies them. These include Intuition, Dexterity, Marksman, Sense, Combat, Speed, Efficiency, and Stealth.
INVENTORY; Being a master thief, Garrett has literally an arsenal of tools and tricks on him for getting in and out of places.
If you would like to alter this inventory, by all means, feel free to, mods! He constantly carries this much in canon, as he’s a man who has to prepare for everything at any time. 8’| (he also apparently has spare space to carry any loot he finds, THE MAN IS A PACK RAT AND A HOARDER)
ANYTHING ELSE WE SHOULD KNOW?
I’d super love for Garrett to be a veteran Traveler. Not a hugely long one, like some others here, I’m thinking more of the 7-8 range for Jaunts. But he’s used to the idea and what happens, and what’s needed to prepare and all that stuff. He’s also gotten to know people but he’s not much of a socializer (more than likely people would’ve called him an ass or a sourpuss or a killjoy, etc etc)
He hated Moeibus though. B(((( He can’t remember his other Jaunts before and the asylum gave him bad vibes of Moira back home.
garrett // thief
FIRST PERSON: They’re called Jaunts.
[Sorry, hope you weren’t doing anything, Travelers! Garrett is feeling rather annoyed there’s so many dumb questions being thrown around with all the new people here. So he’s going to be super helpful.]
Get to know them, and get to know who’s familiar with them. There’s several of us here who’ve been doing this for a while. They can tell you what’s going on.
You’ll get downtime in between, but don’t waste it. We don’t know when or where we’re being sent. Be ready. If you want suggestions, go ask someone.
[A pause, and you can practically see him rolling his eyes.]
Just don’t bother asking me. I won’t be helpful.
[Which is actually a goddamn lie, but details~ He’ll help if you constantly bother him. Isn’t he great?]
(I also have this, if the sample is too short!)
THIRD PERSON:
Garrett hates it when people pry.
Back home in the Clocktower, it was never a problem. That was his hideout, his space. No one got in unless he wanted, and he could come and go as much as he pleased.
Here, he doesn’t really have that luxury. Sure, he’s with others, but that’s also the problem. He’s with others. And if anything, they’re the type who like to stick their noses where they don’t belong, and that just makes all of this worse. He wants to work on making more arrows? Oh, hey Garrett, what are you making, can I see, here, let me come bother you in your space until you want to hit me over the head with the Blackjack. He wants to have time by himself and away from everyone? Nope, try again, there’s always at least one person who wants to bug him at the wrong time.
Honestly, sometimes he really wonders if the reason he was brought here was so the gods or whoever wanted a good laugh at his misery.
Still, if anything, these Jaunts have given him for more skills and taught him more than the City ever could. Being pushed across different worlds, different times- it’s definitely new, and it puts everything he has to the test quite often. In a sense, they remind him of the heists of home, of being shoved into buildings full of guards, scaling walls and walking across catwalks above the heads of others, all on his way to steal some of the greatest loot the City carried. It was thrilling, challenging, and most importantly? He got out unscathed, loot in hand, same as always.
There’s a reason he’s call a Master Thief, after all. Any other amateur would be either dead or caught instantly, and then hung by the end of the night.
The sound of someone talking nearby shoves the thief out of his thoughts, and his eyes shift to notice the opening of the portal. Finally. He grabs his bow and arrows, makes sure he has any equipment he needs, then raises an eyebrow. He has no idea where this will go, what will happen, but each Jaunt is different and challenging in its own right, and that, perhaps, is what he enjoys most about them.
Time to go.
Re: garrett // thief
We just want to be clear on something about Focus: when it comes to reading people, it's reading things like body language visually to determine level of attention, rather than reading thought and intention, is that correct?
no subject
For example, back home, if Garrett were to knock out a guard and then drag them somewhere into the dark, any civilian or other fellow guard would be blue until they ran across the knocked out person. Then, their color would change to orange. Likewise, a suspicious guard may show up orange while looking for Garrett, and if he catches the thief, his color changes to red. It's based on how Garrett reads and perceives them, there's nothing that states their true intentions or a possible hidden agenda.
no subject
Okay! Then we're on the same page! Carry on! ;-)