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synodiporia_ooc2019-07-13 05:26 pm
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PARAMO RICONQUISTA: JAUNT INFO
a return to the world of pirates, mermaids, and ninjas
July 19 - August 27
The Festa Di Riconquista, held every six years, is when the aggressive island duchy of Paramo celebrates its history of naval victories - battles are re-enacted on old, mothballed ships, which are sunk in glorious fireworks displays, and jingoistic military pomp and patriotism rule the day. But we’re not concerned with the celebrations of Paramoese civilians - and our only worry about the Navy is that they might catch on to what’s happening under their nose.
Separately, two groups have come to Puerta Lagunuesta, where the Festa is held. The first group, the Crownbreakers, a coalition of pirates, mermaids, and refugees from En Zhenming, are using the Festa for cover. The re-enacted sea-battles sink ships above Thalassian waters - and so it’s possible to send the rebel mermaids still living in Thalassia arms shipments, messages, even, perhaps, magical assistance in the form of a dragon scroll - if they can load them aboard the ships to be sunk, and be sure they survive the sinking.
The second group, the Xunhuo Guwei, are to all appearances fireworks merchants from En Zhenming, here to sell colorful pyrotechnics to the Paramoese. In fact, their mission is to mine the channel south of Lagunuesta, and damage the Paramoese fleet, triggering a war between En Zhenming and Paramo. The Truenamed Emperor knows that in any such war, there is only one place that Paramoese troops could safely land and gain a foothold - the Bando. And the Paramoese are infamously ignorant about what distinguishes one group of Zhenmingren from another.
However, the opening stages of each of these plans are disrupted by the ignorance of the smugglers each group has employed to bring in their contraband. With four weeks to go before the naval re-enactments finish, the smugglers hand off the shipment of salt-blessed blades and spears and deep sea charges to the Xunhuo Guwei, and deliver the shipment of limpet mines and reefblasters to the Crownbreaker crew.
Now, under cover of the festivities, the Xunhuo Guwei and the Crownbreakers must find one another and evade detection by the Paramoese in a war of assassins, sabotage, and misdirection. The fates of three Empires hinge on the actions of four dozen spies and thieves…
CASTING CALL
If you’d like to sign up, let us know here. Casting will be done during the day on the 16th.
Crownbreaker Corsair Carouser: familiar with Paramo and Puerta Lagunuesta from previous sailing adventures, this seasoned sailor finds it all too easy to fall back into old sympathies and habits, gambling and carousing in the festival. For all that Crownbreaker Isle may be free, it lacks the comforts of civilization - or a ready supply of alcohol that isn’t fresh-brewed in a rugged still - and keeping discipline hardly occurs to you. Sample the fruits of the festival, show off human culture to the mermaids, and trust in your luck not to get caught. It’s worked so far!
Crownbreaker Stricken: leader of the infiltrating mermaids, either a warrior or a siren, this mermaid has avoided too-close contact with humans as much as possible, as they struggle to control (and possibly even conceal, at player’s option) their Stricken condition, which is either newly developed or worsening after a long time in relative control. Now in a city full of humans and under constant stress, their honor and self-control are at war with their hunger, and staying focused on the mission is proving more difficult than they anticipated - especially with so many of their mermaids fascinated by this strange, freewheeling human civilization.
Xunhuo Captain: you have seen the Emperor’s dragons, and you know nothing can defeat them. The power of Heaven is behind you, and so you are loyal to it. While you know much of explosives and artillery, you have spent much longer in the Empire proper than the Bando, and fought more than one war. Here, you find the customs and language hard to understand, and it has made you a trifle paranoid. As your lieutenant is bloodthirsty, and your magician unmoored from reality, you must provide the practicality and caution on this mission.
Xunhuo Assassin: ninja-trained in the Bando, you are fearless, unmatched in combat, a blademaster of the highest order, stealthy, perceptive, ruthless. As the second in command of this mission, your purpose is to remove any obstacle that challenges your success. That could be your enemies, the Paramoese, whoever stole your shipment - or your own companions, if they are unmotivated or disloyal. You never hesitate to engage in violence when it serves your purpose, and seldom question the will of those you serve. You must not let this barbarian decadence distract you…
Xunhuo Illusionist: trained by the Akuryu in illusions, but never swearing to their ways, you are a strange, withdrawn ascetic whose practice of illusion magic blurs the line between the real and imaginary for both you and those around you. Vital to the secrecy of this mission, you have many secrets…
Thalassian Spy: a mermaid in disguise, who answers to the tyrannical Empress of the Deeps. Make no mistake, this secretive mermaid is a heartless, treacherous villain, bent on confusion and mayhem - like delivering the wrong shipments to the wrong crews.
PLOT ROLE ANNOUNCEMENTS
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