The Powers That Be (
powersthatbe) wrote in
synodiporia_ooc2019-05-08 09:22 pm
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BEASTFOLK: A PLOT INFO
a Pastoral
May 15 - June 24
The Beastfolk of Home have been scratching out a living in their little corner of a highly dangerous world for over a century now, making the most of the few resources they have and relying on oral tradition and the strange visions of their seers to keep themselves going. But when a strange creature - that only one of the village elders recognises as a mythical human - stumbles into their enclave from beyond the desert and the latest group of foundling Beastfolk to arrive on Gods’ Isle is considerably larger than usual, questions about just what brought them there and how to move forward begin to arise…
Re: QUESTIONS
Thankfully he can't just pull them out without being INCREDIBLY SUSPICIOUS so he can't... really... use them most of the time, so people can let their characters die/be affected by poison if they want without interference pretty easily. Mostly because what the fuck is an energy drink and how did you breaking it over my head heal me?? (I prefer to limit characters so everyone can do what they want and because being OP is boring.)
Re: QUESTIONS
no subject
It even shows up in quests: https://www.youtube.com/watch?v=wZ8R3NvDPT8
Not the final game and just a demo, but showing how the item usage works: https://youtu.be/SCXw7T2O-NQ?t=27