The Powers That Be (
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synodiporia_ooc2017-09-13 12:52 pm
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Test Drive #21
Welcome to the Synodiporia Test Drive Meme! Below the cuts there are two new prompts, and here are the prompts from previous test-drives, which you’re still welcome to use in this post. When you comment, be sure you specify what prompt you want to play with, and please put up your own threadstarter—it makes for a much more friendly environment than a forest of bare toplevels! OCs are especially welcome! Please take a quick look at our Directory & familiarize yourself with the concept and setting of the game before you jump in.
Our upcoming app round runs September 16th–26th. Our next Jaunt will be Night Falls on Yensid, a fantasy Jaunt taking place in a formerly magic kingdom whose history went awry when other Travelers failed to properly complete a previous Jaunt there, one of the many forgotten Jaunts from before Synodiporia properly began as a Dreamwidth game. There will be no Walkabout run alongside this Jaunt.
Prompt #55 takes place in a punishment Liminal Space for a Jaunt that the Travelers failed to solve.
Prompt #56 takes place during the first Jaunt the Travelers made to the Kingdom of Yensid, during its Golden Age.
#55
It’s difficult to make out the shape of this Liminal Space, at first, thanks to the decor; it’s somehow both pitch black and eye-searingly bright at the same time, the pulsing rainbow patterns cutting through the darkness making it all but impossible to properly judge distance. The truly persistent, or those who manage to abuse Liminal ‘down is relative’ gravity without hitting a pitfall for long enough, may eventually determine that it seems to be a giant egg. More so than many iterations of Liminal Space, it’s completely closed off.
Unfortunately, that’s going to be very difficult indeed to figure out. It’s not just the impossible coloration that makes navigation difficult; there’s a terrible storm raging, and the whipping winds and cracking thunder make it all too easy to stumble into a pitfall by accident. And those pitfalls don’t exactly want to let go of anyone they ensnare, either. Errant Travelers may find themselves supporting an impossibly heavy overhead weight, or pushing a boulder eternally uphill, or trying to catch an ever-lowering drink of water, or pouring water into a tub riddled with gaping cracks, or any number of other seemingly endless, pointless tasks. They can be escaped with help from another Traveler, or one person can be released from the task when another stumbles in.
The only respite from this - the colors, the storm, the punishments - is in the form of Travelers’ created spaces, but those are as difficult to get to right now as everything else. Good luck.
#56
It's a chaotic time for the Kingdom of Yensid. The Amulet of Yensid, that fabled magical artifact that must be rejoined each lunar year so that the kingdom's three races can continue their peaceful magical coexistence, has gone missing. Two-thirds of it, the humans' fragment and the Forest Folk's fragment, are nowhere to be found. The capital city is just as bustling as ever despite this, with reptilian Stonefolk flitting from place to place in their usual parkour-like fashion, small animal-like Forest Folk hawking various potions and crafts, and humans making all sorts of deals.
There's an undercurrent of urgency to the day's business. Small groups of three or four of various species move through the city with enchanted mirrors, dowsing rods, fishing lures, and all other manner of magical items designed to aid in the act of finding something, but so far, no one's turned up anything solid yet. A few of the stronger magicked items are leading their owners out towards the foreboding Birdlime Mountains, but that's the most promising lead anyone has.
Our upcoming app round runs September 16th–26th. Our next Jaunt will be Night Falls on Yensid, a fantasy Jaunt taking place in a formerly magic kingdom whose history went awry when other Travelers failed to properly complete a previous Jaunt there, one of the many forgotten Jaunts from before Synodiporia properly began as a Dreamwidth game. There will be no Walkabout run alongside this Jaunt.
Prompt #55 takes place in a punishment Liminal Space for a Jaunt that the Travelers failed to solve.
Prompt #56 takes place during the first Jaunt the Travelers made to the Kingdom of Yensid, during its Golden Age.
#55
It’s difficult to make out the shape of this Liminal Space, at first, thanks to the decor; it’s somehow both pitch black and eye-searingly bright at the same time, the pulsing rainbow patterns cutting through the darkness making it all but impossible to properly judge distance. The truly persistent, or those who manage to abuse Liminal ‘down is relative’ gravity without hitting a pitfall for long enough, may eventually determine that it seems to be a giant egg. More so than many iterations of Liminal Space, it’s completely closed off.
Unfortunately, that’s going to be very difficult indeed to figure out. It’s not just the impossible coloration that makes navigation difficult; there’s a terrible storm raging, and the whipping winds and cracking thunder make it all too easy to stumble into a pitfall by accident. And those pitfalls don’t exactly want to let go of anyone they ensnare, either. Errant Travelers may find themselves supporting an impossibly heavy overhead weight, or pushing a boulder eternally uphill, or trying to catch an ever-lowering drink of water, or pouring water into a tub riddled with gaping cracks, or any number of other seemingly endless, pointless tasks. They can be escaped with help from another Traveler, or one person can be released from the task when another stumbles in.
The only respite from this - the colors, the storm, the punishments - is in the form of Travelers’ created spaces, but those are as difficult to get to right now as everything else. Good luck.
#56
It's a chaotic time for the Kingdom of Yensid. The Amulet of Yensid, that fabled magical artifact that must be rejoined each lunar year so that the kingdom's three races can continue their peaceful magical coexistence, has gone missing. Two-thirds of it, the humans' fragment and the Forest Folk's fragment, are nowhere to be found. The capital city is just as bustling as ever despite this, with reptilian Stonefolk flitting from place to place in their usual parkour-like fashion, small animal-like Forest Folk hawking various potions and crafts, and humans making all sorts of deals.
There's an undercurrent of urgency to the day's business. Small groups of three or four of various species move through the city with enchanted mirrors, dowsing rods, fishing lures, and all other manner of magical items designed to aid in the act of finding something, but so far, no one's turned up anything solid yet. A few of the stronger magicked items are leading their owners out towards the foreboding Birdlime Mountains, but that's the most promising lead anyone has.
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" ... where are you from?"
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"Okay, hold up. Let's start over. I am from Lucis, making me, and my name, Lucien! Get it?"
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He glances around.
"Well, I'm stumped on a witty play on Eliot, because my parents named me something religious, so let's just try and find somewhere in out of the rain. I was heading toward those doors," he points at a set of two barely visible through the storm, "When I fell in that literal hell hole. And anything other than simple spells is beyond me right now - the circumstances here are completely weird - so we'll just have to walk it. Unless you have a vehicle of some kind you're hiding around here? Or wings?"
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Following Eliot's gesture, he can sort of make out the doors in the distance. The blond side-eyes the taller man again when he mentions spells, but considering they're surrounded by enchanted pockets of unfortunate events, he's just going to run with it for now.
"I got a flashlight?" he says, tapping at the little device on his chest. "We can at least see where the pits are before we hit them."
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He crouches down, and feels around, finding a small rock and standing with it.
"Hold this," he tells Prompto, and unceremoniously deposits the rock in his hand. "Palm open and flat."
It becomes immediately apparent why he's requesting this - he starts using both his hands to make some very odd gestures, his fingers twisting and curling in a bizarre, practiced manner. Eliot murmurs to himself, the words of the spell flowing from his lips with only a pause here and there as he tries to adjust to the circumstances of liminal space, so completely alien, shifting the way it does.
But after a few moments of this, the stone in the gunner's hand starts to glow - a pale, ghostly light that grows slowly into something brighter and brighter, until the small rock emits about 3-4 lanterns' worth of light. Then the magician makes a pinching motion over the rock, and it floats up into the air, then starts to orbit Eliot's head and he makes an irritable gesture, sending it ahead of them to light their path.
"We'll use yours for close up, mine for path-finding."
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Prompto raises a brow when Eliot starts poking around on the ground, then scrambles a moment not to drop the stone once it's deposited in his hand. Bewildered, he complies, opening his hand so the rock rests in the palm of his glove.
"What are you-?" He falls silent as he watches the stranger going through some sort of weird arcane ritual. Despite what his best friend can do, things like this only happen in movies and video games. His eyes widen in shock when the little rock starts to glow, and he has to shield his eyes with his free hand.
He lets out a soft squeal when the rock suddenly takes off, both of his hands going to his mouth.
"How did- You did- holy shit!"
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"I'm a magicians. It's what we do. Though I usually do it with more style than the rest of them ... "
The rock darts back, like a dog eager to return to its master, and then it circles Prompto once before Eliot sends it ahead of them once more.
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"I can't call my weapons but you can still do all that? Dude, that is so unfair!"
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"First year stuff," he says instead, casually. "What do you mean, call your weapons?"
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"Technically, I can keep all my weapons on me in a magic armory thing and just summon the ones I want when I need them. But our magic is granted by our king and if he's not here I... think I'm kinda screwed."
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"So you haven't got anything to defend yourself with?" Well, Eliot just hopes they won't wind up in a fight. His battle magic isn't the best, since he's only recently learned a few highly illegal spells, and he hasn't had to use them in any real combat situations yet at all.
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"Hell, I'd take a bow and arrow about now."
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He glances over at Prompto, and his lips quirk up wryly. "I guess this is the part here I say, 'Don't worry, I'll protect you,' and strike a heroic pose or whatever."
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"I'd be doomed without you! Doomed I say!"
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They're getting closer to one of the doors now, and the glowing rock darts back to them, circling the pair, then flies forward again, like a dog trying to get the attention of its master.
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Prompto's face actually lights up a bit as the rock comes darting around again. "Dude, you really need to teach me that."
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After all, he doesn't even know that it would work for someone not from Earth. What's the harm?
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"Why not?" he says instead. "I should expect that by now."
And now they're very nearly to the door, and Eliot's steps slow, examining it critically. Perhaps it leads to another hell-pit? Or maybe just somewhere out of the cold and rain ...
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i nearly lost this D:
Noooo
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i do not have a flabbergasted enough iconfor this lmao
Ahahahahahahahahahahahaha
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Ack, lost this!
HOW DARE
It wound up in my spam! /cries
excuses excuses
/whiiiines
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