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synodiporia_ooc2016-10-14 02:43 pm
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Test Drive #16
Welcome to the Synodiporia Test Drive Meme! Below the cuts there are two new prompts, and here are the prompts from previous test-drives, which you’re still welcome to use in this post. When you comment, be sure you specify what prompt you want to play with, and please put up your own threadstarter—it makes for a much more friendly environment that a forest of bare toplevels! OCs are especially welcome! Please take a quick look at our Directory & familiarize yourself with the concept and setting of the game before you jump in.
Our upcoming app round runs October 25th–November 1st, but for once we’re breaking with tradition and instead of an upcoming Jaunt, we have a special, upcoming, multi-week Liminal Space event called Welcome to the World Series, which heralds the end of Phase Two and the start of Phase Three of the game of Synodiporia. Having chosen their Champions in Phase Two, the mysterious entities known as the Trumps are divvying up the rest of the Travelers--and in Phase Three they’re playing for keeps.
Prompt #43 is set in an agricultural-themed liminal space—with a bit of fabrics and crafts thrown in.
Prompt #44 is set in the dreaming realm known as Questing Country. Here, with the aid of their Animal Companions, young lucid dreamers from a variety of species (crystalline Hecatites, long-lived Elves, aquatic Vodyanoi, bone-spurred and four-armed Spartoi, scaled Gorgons with their petrifying abilities and tentacled hair, and your bog-standard humans) fight together as Champions against the monsters that arise from the collective unconscious of their species… for now, anyway. At least until they grow up, burn out, or go wrong.
Prompt #43
Right now, Liminal Space is a patchwork of farmland--a literal patchwork, as the ground under the Travelers’ feet is printed fabric, sewn together as if it were a quilt. One patch has a field of lettuce, another a printed field of corn and so on and so forth. Just about every crop is represented in quilted form, including ones that aren’t exactly… standard. Or legal.
Crocheted farm animals roam atop the fields, making needle-clicking sounds whenever they open their mouths, beaks, and snouts. Here and there lie irons, face down, luckily not at all hot. If you climb on top of one, it should be possible to ride it around like a tractor.
As for the farmhouse, barn, and silo? Travelers might be able to see the plush shape of them on the horizon, but no matter how long they travel in that direction, they’ll never get any closer.
Prompt #44
Whether Fire Mushrooms from Nuclear Winter, Men-in-Black from Conspiracy Country, Plague Vectors from the Softened Caverns, Horned Masters from the Stealing Ships, or any of the manifold Nightmares that haunt Questing Country and cause it to summon its Champions, there is one thing all these enemies have in common: they arise from the fears and worries of their world.
Some of these Nightmares are seasonal.
It’s Exam Season again on Hecate, the annual time during its longer-than-Earth year when the young people of that planet take the tests that will determine both their future careers and their very right to be regarded as adults in Hecatite society--as well as the annual practice exams to ready them for it. To be young and Hecatite during Exam Season is to be in a very stressful situation, no matter your capabilities. So much is riding on the results.
So it’s really not surprising that the twenty-foot-tall Test Proctors from the Hallowed Halls of Education positively swarm from the time that the tests begin until the day the results are posted. The Proctors work to corner any young person they can find, essaying volley after volley of exam questions at them until they fail or give up or attack the Proctor--and that’s when the Proctors get nasty.
Our upcoming app round runs October 25th–November 1st, but for once we’re breaking with tradition and instead of an upcoming Jaunt, we have a special, upcoming, multi-week Liminal Space event called Welcome to the World Series, which heralds the end of Phase Two and the start of Phase Three of the game of Synodiporia. Having chosen their Champions in Phase Two, the mysterious entities known as the Trumps are divvying up the rest of the Travelers--and in Phase Three they’re playing for keeps.
Prompt #43 is set in an agricultural-themed liminal space—with a bit of fabrics and crafts thrown in.
Prompt #44 is set in the dreaming realm known as Questing Country. Here, with the aid of their Animal Companions, young lucid dreamers from a variety of species (crystalline Hecatites, long-lived Elves, aquatic Vodyanoi, bone-spurred and four-armed Spartoi, scaled Gorgons with their petrifying abilities and tentacled hair, and your bog-standard humans) fight together as Champions against the monsters that arise from the collective unconscious of their species… for now, anyway. At least until they grow up, burn out, or go wrong.
Prompt #43
Right now, Liminal Space is a patchwork of farmland--a literal patchwork, as the ground under the Travelers’ feet is printed fabric, sewn together as if it were a quilt. One patch has a field of lettuce, another a printed field of corn and so on and so forth. Just about every crop is represented in quilted form, including ones that aren’t exactly… standard. Or legal.
Crocheted farm animals roam atop the fields, making needle-clicking sounds whenever they open their mouths, beaks, and snouts. Here and there lie irons, face down, luckily not at all hot. If you climb on top of one, it should be possible to ride it around like a tractor.
As for the farmhouse, barn, and silo? Travelers might be able to see the plush shape of them on the horizon, but no matter how long they travel in that direction, they’ll never get any closer.
Prompt #44
Whether Fire Mushrooms from Nuclear Winter, Men-in-Black from Conspiracy Country, Plague Vectors from the Softened Caverns, Horned Masters from the Stealing Ships, or any of the manifold Nightmares that haunt Questing Country and cause it to summon its Champions, there is one thing all these enemies have in common: they arise from the fears and worries of their world.
Some of these Nightmares are seasonal.
It’s Exam Season again on Hecate, the annual time during its longer-than-Earth year when the young people of that planet take the tests that will determine both their future careers and their very right to be regarded as adults in Hecatite society--as well as the annual practice exams to ready them for it. To be young and Hecatite during Exam Season is to be in a very stressful situation, no matter your capabilities. So much is riding on the results.
So it’s really not surprising that the twenty-foot-tall Test Proctors from the Hallowed Halls of Education positively swarm from the time that the tests begin until the day the results are posted. The Proctors work to corner any young person they can find, essaying volley after volley of exam questions at them until they fail or give up or attack the Proctor--and that’s when the Proctors get nasty.
no subject
At the flick of Altaïr's eyes, Cal retracted the blade. There wasn't a point in making more of a show than it was. The point was made - although he supposed it didn't need to be made to that degree. Any questions the Assassin in white had about the future could be answered in private. Which was why Cal nodded mutely to his suggestion. It was a conversation that prying ears shouldn't overhear. Just in case.
"Lead the way," he said in a tone of amusement. Just how far would this rabbit hole go? Instincts yelled and banged in his head that it was real and even his craziest fantasies could dream it up. Where would he have heard a name like Altaïr?
no subject
The Workshop was Leonardo's recreation of his own back home, complete with (fake) Italian sun streaming in through the windows. It had been expanded to house many books, several worktables, bedrooms, a dissection area behind a curtain, and another area with a seemingly nonsensical balcony, sparring dummies, and a haystack. The shelves of books seemed to hold tomes from many time periods and languages. They were well-organized, thanks to the efforts of Malik and Altaïr.
"Up here." There were spiral stairs leading to the studies.
no subject
Cal's eyes roamed around the Workshop. It was old, authentic, and probably something that Sophia Rikkin would have appreciated. A chill went down his spine at the thought. He sent a glance towards the Assassin before climbing the stairs. He hesitantly put his hand on the banister, almost afraid it would suddenly rot and disappear under his touch. Cal certainly wasn't the most delicate person.
Once in the studies, he reached up and lowered his hood. The blond-red hair was short cut. His eyes scanned the room in search for anything that might scream prison. Hidden cameras, mirrors that actually had people watching from the other side. Call him paranoid.
no subject
He unsheathed his Hidden Blade and inserted it into the notch. A ceiling tile clicked and slid open, easy for someone of basic Assassin skill to reach.
"I would say, 'After you,' but telling someone I have just met to enter a strange ceiling room first seems... Anyway, follow me."
He replaced Machiavelli's book. He stepped up, climbed the wall, and leaped to catch the edge of the square-shaped hole. He hauled himself up into a domed room in Romanesque architectural style. Save for the round oculus, there were no windows. Arranged in a semicircle, framed by arches, and flanked by torches, were seven statues. Two of them, the one in Persian clothes and the one of himself, brandished Hidden Blades. He pointedly ignored the one of himself.
no subject
Cal followed the movements. Climb, then leap, catch, pulling himself up. His body knew the movements easily from his ancestral memories. Except he didn't have the training himself. Once inside the domed room, Cal's eyebrows rose. It was certainly impressive... and statues of Assassins? He didn't think they were the kind to make monuments to themselves.
"The Templars run a business named Abstergo." He decided it was finally a good place to answer Altaïr's statement. "It has a hand in everything. Entertainment, medical, probably even governments in some way or form. Food too. Any history book will tell you that the Templars were destroyed ages ago."
Which obviously they knew better.
wow i just remembered the motto was pretty much in Alan Rikkin's speech
Altaïr had taken to using this room whenever he wanted privacy (until Malik had made him a room of his own), and also to store valuable things outside of his own Hammerspace (tucked behind his own statue). The Workshop had the advantage of never disappearing, despite the absence of its creator. The same could not be said of Malik's rooms, which disappeared whenever he Infiltrated or was in a Dungeon...
"'Erase'?" he asked, frowning. Then he frowned in a different way as he concentrated intently on disabling the autotranslate long enough to show that he was speaking Latin. "'Non nobis, Domine, non nobis, sed Nomini tuo da gloriam.' I see they have put on a different face, but not given up Latin. Those who have imprisoned us here are fond of Latin as well. Arcanum is Latin for 'secret.'"
the 100% debate begins if Cal knows anything of Latin (probs not)
"All I know is that the royalty in Europe turned on them and killed them." Cal knew enough about bits and pieces. Names, dates, the people involved? Not so much. "Secret. They like to hide their faces behind fake windows and covering their faces?"
no subject
He should probably tell Cal about that.
"We do not languish here as in a prison, but are taken to other lands to do their bidding. Fortunately, the tasks they set to us are hidden, like a game, and as long as we remain in control of our minds, we do not have to do them. There may be punishments of course, but they allow for the possibility that we were simply unable to succeed."