The Powers That Be ([personal profile] powersthatbe) wrote in [community profile] synodiporia_ooc2015-12-18 08:28 pm
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Test Drive #13.

Welcome to the Synodiporia Test Drive Meme! Below the cuts there are two new prompts, and here are the prompts from previous test-drives, which you’re still welcome to use in this post. When you comment, be sure you specify what prompt you want to play with, and please put up your own threadstarter - it makes for a much more friendly environment that a forest of bare toplevels! OCs are especially welcome! Please take a quick look at our Directory & familiarize yourself with the concept and setting of the game before you jump in.

Our upcoming app round runs December 18th-31st. Our next Jaunt, Escape from Junkworld, is a space opera romp where humans, aliens, and androids work together on mysterious scavenged, malfunctioning ships to outrun an interstellar disaster. Our next Walkabout (a more casual alternative event, for those not interested in the Jaunt) will revisit Heartbreak Academy, a shoujo anime setting where high-schoolers use Social Technology to bring shoujo special effects to life, from glitter to roses, transformation sequences to sad rainclouds, these cartoony powers are at the height of education for those who want a career in media or diplomacy, or some other means of big-stage self-expression. Both Jaunt & Walkabout will begin January 7th & run for approximately six weeks.

Prompt #37 is set in the Escape from Junkworld jaunt, as an advance taste of the fun available there.

Prompt #38 is set in a created landscape within the Telepathic Network all Travelers can access, and features characters facing their inner demons and traumatic memories together.


Prompt #37

The Coronation's coolant system has sprung a leak somewhere in its kilometers of pressurized tubing - near enough to the diagnostic centers to short out the readouts, meaning half the crew is up to their elbows in the decking, ceramic floor plates scattered along the corridors like loose shingles, making traveling between workstations like a game of holy grail hopscotch between the tiles and the potholes they left.

Besides that, the leak leaves the entirety of the ship smelling like a cross between pond scum and burned espresso, and set the radiation alarms to a distracting buzz - not enough for klaxons, just a constant, low-level warning that set the teeth on edge.

In the ship’s simulator chambers, anyone visored and gloved to work in virtual space can ignore it - but the computer environment may experience glitches in its programs, whether functional or recreational. On the bridge, other systems are experiencing occasional failures - from sensor shadows hinting at unreal pursuit and activating automated combat routines, to the translators in the comm system shorting out and creating a momentary babel.

Meanwhile, between evacuating irradiated areas, crawling through the conduits looking for the problem to fix, or quietly shooing smuggler-snails full of contraband out of the way of the search parties, there’s something for everyone to be doing...


Prompt #38


Sometimes someone’s issues lead to them being swallowed by a dungeon in Liminal Space and forced to confront their darker side, their repressed issues - but you can’t always wait for an arbitrary interdimensional force to kidnap you. Here in the Mind Palace, the world is simply a vast, blank white space, and glittering glass cubes float in the air, each holding within it a freeze-framed memory of a traumatic moment, something you’ve chosen to face here together with your companions. Maybe only one of you is going through this gauntlet, or maybe you’ve opted to face your fears together, but whatever this captive image is, you’ll have to explain it or let it play out, and come to grips with what it means to you - whether a happy memory you’ve lost, something that makes you sad or afraid or angry, or even a piece of your past that had been buried or forgotten until now - there it is, in front of you, waiting.

What happens next?
higherthaneverybody: (I embrace the Nightfall)

[personal profile] higherthaneverybody 2015-12-21 04:49 pm (UTC)(link)
"Either, quite ably," Rhys assures her, running his fingers briefly over a set of runes inscribed along the purple brocade edging on his robe, the gesture somehow both smug and subtly obscene. "Let's get on with it, shall we? Best to stop stalling."
galvanizer: (Default)

[personal profile] galvanizer 2015-12-22 08:54 am (UTC)(link)
Taking a bracing breath, she refocuses on the memory cube, activating it and letting them be engulfed in the light it shoots out. Asa's hand darts up to guard her eyes, while the other reaches back for her staff in case of danger.

As the light fades and leaves the Qunari blinking rapidly in the aftermath, she glances around to see where in her past they're stuck.

Waves crash against rocks, the wind whistling in their ears as they watch a small caravan moving along the barely used path. It is led by a man taller than Asaraanda, horns curling up in the same shape as hers. The draught horse he is guiding is hitched to a small wagon, a female Qunari on the other side, her silvery white hair pulled back in a neat bun, while a child - clearly Asa - dozes in the wagon amongst their few possessions. Behind them are more wagons and carts, half a dozen Qunari accompanying them, children and adults alike.
higherthaneverybody: (I am hearing lies)

[personal profile] higherthaneverybody 2015-12-27 03:22 pm (UTC)(link)
"Weren't you a lovely little thing?" Rhys asks sardonically, taking in the scene. "Forced from your home, were you?"
galvanizer: (Default)

[personal profile] galvanizer 2015-12-27 04:07 pm (UTC)(link)
She huffs at his comment on her appearance, shaking her head and explaining, "We never stayed in one place for too long. If the humans didn't drive us off, agents under the Qun would come after us. In fact..."

Tilting her head, she watches the moving Vashoth and Tal-Vashoth before squinting at the over crop. She points out the movement in the bushes. "There."

Moments later, several Qunari in bright red vitaar along with humans and elves emerge, charging the travelers with a collective battle cry. They're not completely unexpected though and the Tal-Vashoth retrieve their weapons from their packs, meeting the attackers in a clash of metal and bone. Asaraanda's parents do the same, her father with a maul while her mother hefts a great axe from the wagon. The children are quick to move as well; the teens gather the younger ones behind them behind the wagons for defense, whatever weapons they might had had training in held ready. As for Asa...

The girl jumps down from her wagon but doesn't join the others. Staying low and out of firing range, she watches with wide eyes as her parents fend off the attackers.