The Powers That Be (
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synodiporia_ooc2015-12-18 08:28 pm
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Test Drive #13.
Welcome to the Synodiporia Test Drive Meme! Below the cuts there are two new prompts, and here are the prompts from previous test-drives, which you’re still welcome to use in this post. When you comment, be sure you specify what prompt you want to play with, and please put up your own threadstarter - it makes for a much more friendly environment that a forest of bare toplevels! OCs are especially welcome! Please take a quick look at our Directory & familiarize yourself with the concept and setting of the game before you jump in.
Our upcoming app round runs December 18th-31st. Our next Jaunt, Escape from Junkworld, is a space opera romp where humans, aliens, and androids work together on mysterious scavenged, malfunctioning ships to outrun an interstellar disaster. Our next Walkabout (a more casual alternative event, for those not interested in the Jaunt) will revisit Heartbreak Academy, a shoujo anime setting where high-schoolers use Social Technology to bring shoujo special effects to life, from glitter to roses, transformation sequences to sad rainclouds, these cartoony powers are at the height of education for those who want a career in media or diplomacy, or some other means of big-stage self-expression. Both Jaunt & Walkabout will begin January 7th & run for approximately six weeks.
Prompt #37 is set in the Escape from Junkworld jaunt, as an advance taste of the fun available there.
Prompt #38 is set in a created landscape within the Telepathic Network all Travelers can access, and features characters facing their inner demons and traumatic memories together.
Prompt #37
The Coronation's coolant system has sprung a leak somewhere in its kilometers of pressurized tubing - near enough to the diagnostic centers to short out the readouts, meaning half the crew is up to their elbows in the decking, ceramic floor plates scattered along the corridors like loose shingles, making traveling between workstations like a game of holy grail hopscotch between the tiles and the potholes they left.
Besides that, the leak leaves the entirety of the ship smelling like a cross between pond scum and burned espresso, and set the radiation alarms to a distracting buzz - not enough for klaxons, just a constant, low-level warning that set the teeth on edge.
In the ship’s simulator chambers, anyone visored and gloved to work in virtual space can ignore it - but the computer environment may experience glitches in its programs, whether functional or recreational. On the bridge, other systems are experiencing occasional failures - from sensor shadows hinting at unreal pursuit and activating automated combat routines, to the translators in the comm system shorting out and creating a momentary babel.
Meanwhile, between evacuating irradiated areas, crawling through the conduits looking for the problem to fix, or quietly shooing smuggler-snails full of contraband out of the way of the search parties, there’s something for everyone to be doing...
Prompt #38
Sometimes someone’s issues lead to them being swallowed by a dungeon in Liminal Space and forced to confront their darker side, their repressed issues - but you can’t always wait for an arbitrary interdimensional force to kidnap you. Here in the Mind Palace, the world is simply a vast, blank white space, and glittering glass cubes float in the air, each holding within it a freeze-framed memory of a traumatic moment, something you’ve chosen to face here together with your companions. Maybe only one of you is going through this gauntlet, or maybe you’ve opted to face your fears together, but whatever this captive image is, you’ll have to explain it or let it play out, and come to grips with what it means to you - whether a happy memory you’ve lost, something that makes you sad or afraid or angry, or even a piece of your past that had been buried or forgotten until now - there it is, in front of you, waiting.
What happens next?
Our upcoming app round runs December 18th-31st. Our next Jaunt, Escape from Junkworld, is a space opera romp where humans, aliens, and androids work together on mysterious scavenged, malfunctioning ships to outrun an interstellar disaster. Our next Walkabout (a more casual alternative event, for those not interested in the Jaunt) will revisit Heartbreak Academy, a shoujo anime setting where high-schoolers use Social Technology to bring shoujo special effects to life, from glitter to roses, transformation sequences to sad rainclouds, these cartoony powers are at the height of education for those who want a career in media or diplomacy, or some other means of big-stage self-expression. Both Jaunt & Walkabout will begin January 7th & run for approximately six weeks.
Prompt #37 is set in the Escape from Junkworld jaunt, as an advance taste of the fun available there.
Prompt #38 is set in a created landscape within the Telepathic Network all Travelers can access, and features characters facing their inner demons and traumatic memories together.
Prompt #37
The Coronation's coolant system has sprung a leak somewhere in its kilometers of pressurized tubing - near enough to the diagnostic centers to short out the readouts, meaning half the crew is up to their elbows in the decking, ceramic floor plates scattered along the corridors like loose shingles, making traveling between workstations like a game of holy grail hopscotch between the tiles and the potholes they left.
Besides that, the leak leaves the entirety of the ship smelling like a cross between pond scum and burned espresso, and set the radiation alarms to a distracting buzz - not enough for klaxons, just a constant, low-level warning that set the teeth on edge.
In the ship’s simulator chambers, anyone visored and gloved to work in virtual space can ignore it - but the computer environment may experience glitches in its programs, whether functional or recreational. On the bridge, other systems are experiencing occasional failures - from sensor shadows hinting at unreal pursuit and activating automated combat routines, to the translators in the comm system shorting out and creating a momentary babel.
Meanwhile, between evacuating irradiated areas, crawling through the conduits looking for the problem to fix, or quietly shooing smuggler-snails full of contraband out of the way of the search parties, there’s something for everyone to be doing...
Prompt #38
Sometimes someone’s issues lead to them being swallowed by a dungeon in Liminal Space and forced to confront their darker side, their repressed issues - but you can’t always wait for an arbitrary interdimensional force to kidnap you. Here in the Mind Palace, the world is simply a vast, blank white space, and glittering glass cubes float in the air, each holding within it a freeze-framed memory of a traumatic moment, something you’ve chosen to face here together with your companions. Maybe only one of you is going through this gauntlet, or maybe you’ve opted to face your fears together, but whatever this captive image is, you’ll have to explain it or let it play out, and come to grips with what it means to you - whether a happy memory you’ve lost, something that makes you sad or afraid or angry, or even a piece of your past that had been buried or forgotten until now - there it is, in front of you, waiting.
What happens next?
no subject
"I have... been here for... a while," she says. Not here-here, but that's more explanation than she thinks she'd be able to do usefully for him at the moment. Maybe she's wrong, but unless he starts asking specific questions, she'll just make sure Steph or Tim or someone talks to him.
She looks up at him with a sort of bemused smile when he apologizes - it always strikes her as odd how focused people are on knowing each other's names. "Cassandra," she answers.
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"It hardly matters in any case," he adds, quite aware he's more than likely rambling at this poor young woman who's only trying to help. "How long have you been here, then? I've never seen anything that comes near to this place."
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Well, that's neither here nor there, she shakes herself out of her brief diversion into figuring out the meaning of a word.
"Here for not... long. But it's not... always here?" She scrunches her face up a little as she steps into him slightly to let one of the crew hustle past her. "Six months... away from... home?"
She pauses, then asks, "What is an... Iliad?"
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"Not always here? What do you mean by that?" Perhaps the ship makes land, or whatever a strange metal ship may do. It's nothing like the sort of ships he's accustomed to, all wood and sails and tar. With a sharp pang, he realizes that's something he'll likely not see again, if he's meant to stay here, wherever that might be. It's a sobering thought, and his voice is a little less enthusiastic upon his reply. "The Iliad is an epic poem, written long ago by a man named Homer. It's about a war concerning various Greek cities." A pause. "Cassandra is the oracle of one of the cities involved."
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"We... get sent other... places. Like we came... from home. All different, different... worlds." He might not buy it but it's true, and she knows he's one of them, so it can't hurt to try to explain.
She'll break out magic or the psychic network to convince him if she absolutely has to, but as long as he's willing to more or less go along with her until they find someone better at this, that's fine too.
"I've heard... of Greece," she says as an afterthought, seeming pleased. "I'm named after... an oracle?" she can't help but sound a little amused at that. She wonders if Babs knows?
(Who is she kidding, of course Babs knows.)
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"You are," he nods, though he doesn't know the reason for her amusement. "And I'm named after a Greek hero, so I suppose we should stay together."
no subject
She picks up the pace a tiny bit, heading for an area that will hopefully be out of the way of the workers. She could take him to liminal space, but honestly without knowing what sort of a place it'll be this time, that might be a worse place for this conversation than the crazy irradiated spaceship. To compensate for the increased speed, she very casually takes his arm in a way that will encourage him to put a bit of weight on her. The hardness of her muscles under his hand should hopefully allay any fears he'll be too much of a burden for her.
"Who was... Alexander?" she asks, partially out of curiosity and partially to indicate that she had no intention of asking if he was all right or anything. Men and their pride, honestly.
no subject
"He was a great Greek general; he might have conquered the world if he had had a mind to it." He can't help but grin at his own description: he would not (probably) describe himself as great, but the rest sounds rather akin to certain enemies' opinions of him. "I may be a general, but my goals are not half so lofty."
no subject
"Probably... better," she says with a small nod. "People don't... like getting... conquered."
no subject
"No, they don't," he agrees with a slight laugh. "I've no intention of the sort, I only ever tried to keep a nation together." Through a good number of things, really: independence, the ratification of the Constitution, and a nearly crippling national debt. He harbored no secret dreams of crowning himself king, anyhow.
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"It would, at least, be nice to know if my efforts lasted." He has a feeling they didn't, with Jefferson in power and Burr in the vice-presidency -- though he can't imagine what went on after his death. "Well. Perhaps I'll find out in this place," he continues, following along with Cassandra.
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She can understand wanting to know that what you did made a difference.
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"In my world, at least; I think it would be highly improbable for us to be conquered. No one would have it, we fought hard enough the first time."
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"That is where... I'm from," she says proudly. "I... don't think it's... here. But I'm... from America."
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"Where are you from? I lived in New York City. Tell me everything, as much as you wish, I would dearly love to hear it." And, perhaps, to get more details about his fledgling nation that he worked so hard to help build.
"But I am getting ahead of myself," he amends, with a sheepish grin. "How long has it been since the Revolution, for you? I am only supposing that if we might come from different worlds we may come from different times, as well; and I have met very few women that are as formidable as you, my dear."
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"I live... in Gotham? It's in New... Jersey." That she can answer. Unfortunately, that's about the only question she can answer with any certainty.
She makes a face. "Um... it has been... a long time," she settles on. "I'm sorry, I... don't know... much of history."
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"Ah, New Jersey. I was .....very recently there, before I arrived here." He doesn't have the best memories of Jersey in general, really, considering all the time spent there during the revolution. "It's alright," he says again, hoping to reassure her. "I am content, for now, in the fact that our republic will survive for a long time yet, at least from where I am standing."
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"I want to... learn," she admits as they reach the seats. "But... it's slow. Hard. Words are..." she trails off and gestures helplessly. Words, man. They certainly don't come to her as easily as they do to him.
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"Well, if we remain in contact I might at least help you learn a little of the revolution," he offers, slightly tentative. It's rare that he has the patience to teach anyone; but he's at least a little older and wiser now, prone to at least thinking over things a little before he jumps headlong into them. "I was there, it would be a first person perspective."
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"I would... like that," she says, a little shyly.
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He has a kind smile, and that makes Cass more confident in her initial opinion of him, that he's a good (if confused and new) person. That's always a relief, though she very rarely pegs people incorrectly.
She tilts her head a little, taking in his tone, expression, body language as he responds. "You... like learning."
no subject
"I do," he nods, still smiling. "Perhaps that's an understatement; learning as much as I could got me ...a way out of a less than pleasant childhood. It got me everything I wanted and more." A wonderful wife, a good position in the government, not to mention his law practice; and most importantly, a ticket to America in the first place.