The Powers That Be (
powersthatbe) wrote in
synodiporia_ooc2015-09-05 05:42 pm
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The Lightning Age: (The Next Jaunt).
It is the Hijra year 1314, the 12th day of Rabi Al-Akhir, and in the Flying Market of Nova Venezia, there is trouble. That is not new. Nova Venezia is a balloon city, tethered above the neutral city-state of Venice, a Vatican protectorate. At first, the balloons were meant only to keep the buildings below from sinking, but the people who maintained them began to build settlements on their platforms, and eventually it became a small but thriving sky-port.
Northern Italy lies at the border of three of the Great Imperial Powers. To the north and east, the Prusso-Zaporizhian Empire, a warrior-state of aerialists whose superiority in the skies is unquestionable. To the south and east, the Golden Khanate, a pan-asian pluralist kingdom who have done things with gunpowder no other nation has dreamed of. To the west, both north and south, the Ummah Caliphate, careful mercantile masters of steam science whose rule circles the Mediterranean.
To all three of the Powers, no resource is more valuable, or weapon more dangerous, than the innovations of the human mind. And the Prussians and Caliphate have both dispatched forces to the Flying Market now seeking weapons of mass destruction.
Captain Phoenix, a pyromaniacal pirate, used to be a servant of the Caliph, may he live forever, before the Captain’s impetuous ways and destructive urges became simply too much. The greatest pyrotechnician in the world, the Captain is a human time-bomb in every sense but the literal, and is hiding in a city held up by vast envelopes of hydrogen gas.
Herr Doktor Kilroy Schweizerkaze Von Blitzkopf was once the greatest aeronautical engineer in the Prussian arsenal, designer of airships which could survive thunderstorms unscathed, until the good Doktor raided designs, arsenal, and fleet, and vanished utterly for causes unknown. Blitzkopf, along with the Masked Senseis of Uchinaa, is a master of electricity, deviser of devices which can run on this strange force and not mere hydraulic power or combustion. The nation who owns the Doktor can harness the lightning. But again, not the most comfortable personage to share a balloon with, really.
Into this morass of espionage, manhunt, and international trade; sky pirates, smugglers, and innovators from around the world, a new element has come into the mix. Foreigners not only to the nation, but to the world itself. Paranoids and conspiracy theorists have whispered of their existence for a year, and some in Venezia remember them, and know a few signs and tricks that may be used to identify and get the better of these strange invaders… because knowledge is power, power is money, money is opportunity - and opportunity is about to strike like lightning.
The question is what it will leave behind.
SKILLS
Lightning Age Innovation (T): requires Lightning Age Tech. Knowledge of how to repair, construct, and even design technology of one type.
Lightning Age Combat (S): proficiency with exotic technological weapons, and 1-2 weapons + 1 defensive item.
Lightning Age Prostheses (S): Zulu or Raj prosthetics, as described in the technology section. Please keep in mind that this is not a "transformation" skill, and replacing an existing part with a prosthetic will mean losing that part.
Eidetic Memory (T): the mental discipline of perfect recall.
Advanced Mnemonics (T): requires Eidetic Memory. The ability to reconstruct and analyze memories, including curing amnesia, producing blueprints of locations visited, analyzing technology, investigating a scene for evidence - the ability to effectively be any place you have ever been, for as long as you need to be, in exquisite detail.
Superhuman Computation (T): requires Eidetic Memory or Technology: Alchemy. The ability to do computer-like calculations, mathematics, and measurements as quick mental math.
Aerial Acrobatics (T): the ability to maneuver flying devices, parachutes, or yourself in an aerial, suspended, or climbing environment, including the ability to perform gymnastic stunts or effective martial arts while airborne or etc.
Three-Dimensional Stealth (T): the ability to go unseen and penetrate security or surveillance while flying, climbing, moving on ceilings or in other nontraditional three-dimension environments.
Mastery of Disguise (T): the ability to effectively use clothing, basic cosmetics, local knowledge, and altering your voice to assume one or many alternate identities, avoid detection, produce false identification, and generally not be seen as yourself.