The Powers That Be ([personal profile] powersthatbe) wrote in [community profile] synodiporia_ooc2014-01-27 01:49 pm

CHARACTER RECLAIMS



From now until endgame, Synodiporia is closed to new applications.

However, players who dropped or idled characters but who do not have a behavioral strike against them may reclaim characters at any time. Dungeons and app windows are no longer necessary. Simply comment below with "I'd like to bring [character (username)] back!" And we'll take it from there.

Players already at 3 characters who wish to bring back a 4th or 5th may do so so long as they're current on AC. Players wishing to bring in characters above 5 may request special mod permission.

If you are uncertain if you qualify to reclaim, please email us at synodiporians@gmail.com and ask!
notinthecards: (Default)

SAMPLE APP

[personal profile] notinthecards 2014-03-22 12:07 am (UTC)(link)
P L A Y E R;
NAME: Matt
AGE: 29
PLAYER JOURNAL: matt-doyle
TIMEZONE: CST
CONTACT: c.matthew.smit@gmail.com , japhethtrisko at AIM, mattnificent at plurk

C H A R A C T E R;
NAME: Remy LeBeau
CANON: Marvel 616
POINT IN CANON: just after X-23 #22, taking up a faculty position at the Jean Grey school.
AGE: thirtysomething.
APPEARANCE: 6’1”, 180 lbs., long brown hair, red-on-black eyes, a penchant for trenchcoats and tailored suits, lean but muscular.
CANON HISTORY: http://en.wikipedia.org/wiki/Gambit_(comics)#Fictional_character_biography
CANON PERSONALITY: Moody, mischievous and hard to predict, Remy Lebeau is a gambler in nearly every way, and playing his cards close to his chest is the least of it. Cultivating an air of mystery enjoying a certain amount of distrust and tension, Remy cares passionately about people, and very little about principles -- so except for his personal loyalty, there are very few rules, laws, or standards he won't break on a whim for the people who matter to him, or in a moment of compassion. Still, as much as he likes flirting with suspicion and maintaining a reputation as a rogue, Gambit can be too hurt by distrust, at which point he tends to run, reinvent himself elsewhere, and try again... easily wounded, but still irrepressible. Scheming, thieving, frequently looking for an angle or a cheat, that underlying emotional vulnerability and compassion is always Remy's saving grace.

Complicating matters, Remy is also an almost compulsive traitor. Forever untrustworthy, he has time and again tried to keep his friends safe by capitulating to a wide variety of villains, working with them as long as they meet his terms, sometimes doing terrible things before double-crossing them yet again. Breaking promises to protect his loved ones, Remy drives them away, a perpetual cycle of betrayals and redemptions that, on some level, validates the way he sees himself. He’s a man who will do whatever it takes, who will always gamble, always bluff, always cheat. That he does it in the name of defending those he betrays from threats they didn’t know of or couldn’t face is ironic and contradictory in many ways

When things aren’t so tense, Remy is mellow, fun-loving, carelessly witty often well past the point of faux pas, encouraging others to relax, not to take things so seriously, to loose their inner hedonist… but as a trickster, a teacher, and a counselor, at various times he’s put even those traits to use in serious ways, prying into friends’ personal affairs or assisting them in ways from the laudable to the interfering & truly unwanted. His unwavering defensiveness of others is omnipresent, maybe even more so than his dishonesty.

POINT OF DEPARTURE: n/a
ABILITIES: From the Marvel wiki:

“Gambit has the mutant ability to tap into the potential energy contained within an object and transform it into kinetic energy upon touching it. When Gambit thus charges an object and throws it at a target, the object releases this energy explosively on impact. Gambit is unable to use this power to charge living objects.

Gambit's ability to tap energy also grants him superhuman agility and dexterity, as well as creating a static interference that shields his mind from detection and intrusion by even the most powerful telepaths.

Gambit also possesses a hypnotic charm that allows him to exert a subtle influence over any sentient mind. This power allows Gambit to compel others to believe what he says and agree with anything he suggests. More powerful minds have proven immune to Gambit's charm.

Gambit is bilingual in English and French, and also possesses the ability to throw small objects - including knives, throwing spikes, and playing cards - with extraordinary accuracy. He is also a skilled duelist and fencer.”

Gambit is also considered a world-class burglar, capabale of bypassing all but the most incredible security systems known to man.

INVENTORY; a collapsible bo-staff, lockpicks, a switchblade, ten decks of playing cards, half a pack of cigarettes, a trenchcoat and a silk necktie.

ANYTHING ELSE WE SHOULD KNOW? It’s my intention that Remy be among the most experienced Travelers around, having completed at least thirteen Jaunts. While his memory was scrambled in Moebius like everyone else’s, he still has a lot of experience and good instincts on Jaunts, and does his best to mentor new arrivals, the devil on everyone’s shoulder as compared with Joscelin’s better angel, willing to do anything to get everyone out of an investigation in one piece.

S A M P L E S;
FIRST PERSON: http://thoughtformed.dreamwidth.org/935271.html?thread=48049511#cmt48049511
THIRD PERSON:
Remy smiles at the men across the table as he dealt the cards. Smiling cost nothing, and it made everybody happy. Wasn’t that better? The more relaxed they are, the less attention they pay to their cards, and that’s a benefit, no doubt, even if it’s not the one he’s after. They never trust him, men like this, but that’s fine. He doesn’t need trust. Just the right kind of mistrust. They need to know Gambit can be bought, that he cheats at cards and they can’t catch him, that he’s a trivial, venal man, exactly the same contemptible sort as they are, but more slick about it. These kind of men, they value slick, but they don’t respect it. That’s just fine. Let them see the Cajun hustler they expect, cutting the cards in showy ways but shuffling honest. Let them get comfortable with the greed and hedonism - he’ll have a pretty good time while he takes them for the ride, no?

And then, after he’s made them like being cheated out of their money, eventually they offer him more, to be reliable to them by being unreliable to someone else. That kind of logic he never understands. How can they be that short-sighted? But even if he doesn’t believe it, he knows it's true. He can use it just fine. And once they bought and paid for him? That’s when the real game would begin. More smiling, more bluffing, more friendly distrust… and then, eventually, the cards come out again. He likes that part.