The Powers That Be ([personal profile] powersthatbe) wrote in [community profile] synodiporia_ooc2014-01-27 01:49 pm

CHARACTER RECLAIMS



From now until endgame, Synodiporia is closed to new applications.

However, players who dropped or idled characters but who do not have a behavioral strike against them may reclaim characters at any time. Dungeons and app windows are no longer necessary. Simply comment below with "I'd like to bring [character (username)] back!" And we'll take it from there.

Players already at 3 characters who wish to bring back a 4th or 5th may do so so long as they're current on AC. Players wishing to bring in characters above 5 may request special mod permission.

If you are uncertain if you qualify to reclaim, please email us at synodiporians@gmail.com and ask!
dynast: (eheh → Anaru)

Botan | Donten ni Warau | not reserved

[personal profile] dynast 2014-07-05 07:55 am (UTC)(link)
P L A Y E R;
NAME: Dynast
AGE: 25
PLAYER JOURNAL: [personal profile] dynast
TIMEZONE: GMT+8
CONTACT: PMs or [plurk.com profile] storywise
OTHER CHARACTERS PLAYED: N/A

C H A R A C T E R;
NAME: Botan
CANON: Donten ni Warau
POINT IN CANON:
AGE: 600+.
APPEARANCE: Check out that middle panel.

...or you know, this one might work better.

CANON HISTORY:

-600 : Abe ;

"Born long ago, the Orochi are mysterious monsters who awake once every 300 years to wreck havoc. In order to live, they consume living beings, burning the land and drying up soil. The Orochi are heartless enemies of the world."


Or so goes the lore. Prior to the Meiji era, Japan's major powers were divided with regards to the Orochi. Some supported and strived to facilitate the Orochi's reawakening while others, such as the Abe, made it their mission to identify the Orochi's host and destroy them before the Orochi within awakened.

Three families were identified as hereditary hosts of the Orochi: the Abe, the Kumou and the Sasaki. The Abe were in particular a family with high spiritual energy and channelled great efforts into anti-Orochi measures. Botan was one of such measures.

"Born" approximately 600 years before the start of the Meiji era, Botan is a shikigami-- an animated object which act as a sorcerer's agent. It is said that it took the entire Abe family to summon her, indicating how superior she is compared to the other shikigami. With superior regenerative abilities and an innate knowledge of sealing away the Orochi, she was given the mission to hunt down the Orochi and forestall its awakening by sealing it away. This she has done many times prior to current timeline.

-300: Oumi ;

Approximately 300 years prior to the Meiji era, Botan was resummoned by the Abe once again. To hunt for the host of the dormant Orochi, she centered her investigations around the Oumi area, where she stayed with two Sasaki and Kumou descendants. She grew quite close to them, considering them as family-- well, as family-like as a shikigami may consider someone.

And then Hirari appeared.

Botan's first memories of Hirari had been vague; she'd met him when she'd been resummoned by the Abe. As the Abe were not against taking drastic measures in their own vendetta against the Orochi, they'd taken in young children to be trained as bait against the Orochi. These would be taught how to draw the demon's eye, how to be sacrificed, in order to give time for those attempting to seal/combat it. Hirari was one of these and he had grown jaded, being taught day to day that his life was only for the sake of the Orochi. Yet, when he met Botan, something in him changed.

(He was young and impressionable then, granted)

Despite her short time with the Abes, Botan ended up leaving quite a (positive) impression upon Hirari's psyche. That's why he recognises her almost immediately when he meets her again, even though she barely even remembers him. Her current mission, to her, is more important than the one-sided crush of a boy she met long ago, after all.

Still, with Hirari's own persistence, she does come to reciprocate his (romantic) feelings. They're happy then, but even that doesn't last long when it's revealed that the next Orochi host is the Sasaki under their own roof. A fierce battle ensues; Hirari loses an arm and is cursed, while Botan loses her ability to seal the Orochi. However, with her mission complete, she disappears-- till the next cycle.

0: Otsu ;

Appearing as a school teacher near the shrine of the Kumou brothers, Botan bides her time until Tenka Kumou finds his way to her. There, she reveals her true identity and her mission (once again, Orochi-fueled) and is gratified when Tenka agrees to cooperate with her. She also allies herself with the Yamainu but that relationship is business-like at best, compared to the bond she shared with the Kumou family. She got along well with all three Kumous-- although Shirasu, their caretaker, seemed a little more...prickly.

And yet, the problem with Botan, see, is that no matter whom she becomes close friends with, they always end up dying.

Tenka ends up sending himself to the hangman's noose under charges of being the new host of the Orochi (an untrue allegation), Chuutarou Kumou runs away with an infamous murderer and Soramaru Kumou falls into a deep depression. Upon revelation that Tenka Kumou is not the actual host of the Orochi, Botan searches desperately for more information on the new Orochi host when Shirasu asks her for help with Soramaru...
momijizukamori: Green icon with white text - 'I do believe in phosphorylation! I do!' with a string of DNA basepairs on the bottom (Default)

Felix Harrowgate | Doctrine of Labyrinths

[personal profile] momijizukamori 2014-07-05 08:59 pm (UTC)(link)
P L A Y E R;
NAME: Cocoa
AGE: 26
PLAYER JOURNAL: [personal profile] momijizukamori
TIMEZONE: EST
CONTACT: momijizukamori AT gmail DOT com
OTHER CHARACTERS PLAYED: Toshizou Hijikata (AU) | Peacemaker Kurogane | [personal profile] nicotinized

C H A R A C T E R;
NAME: Felix Harrowgate
CANON: Doctrine of Labyrinths
POINT IN CANON: In the lull between the events of The Virtu and Mirador
AGE: 28
APPEARANCE: Felix is just over six feet tall, with fair skin and fire-red hair that falls just past his shoulders loose. His eyes are mismatched, the right being pale blue and the left being golden yellow. He's clean-shaven, and exceedingly handsome, which he plays up shamelessly with his choices in fashion. He has swirling, vine-like tattoos in gold, green, and crimson, stretching from his knuckles to his elbows, which, along with stylized blue eyes tattooed on his palms, are marks of his initiation into the Cabaline school of wizardry. He also wears a set of ten identical rings, large, gold set with garnet, which are channels for his powers. Far less frequently-revealed are the old whip-scars that criss-cross most of his back - he reveals that to very few people

CANON HISTORY: Felix was raised in Melusine, the capital city of Marathat, the child of a prostitute and an unknown father. When he was very young, his mother sold him to a thief-keeper in the city - someone who buys young children, trains them to be thieves, and takes a share of their earnings in return. Felix's Keeper was particularly harsh on children that failed, whipping them with a multi-tongued scourge, or forcing their heads under the river until they passed out, or in some cases, died. Felix has permanent scarring across his back, and a deep-seated fear of deep water as a result. When he was eleven, a massive fire consumed much of the Lower City, killing everyone Felix knew.

In the wake of his previous livelihood vanishing abruptly, he came into the hands of the procurer of the Shining Tiger, a brothel that specialized in catering to clients who preferred to mix pain with their pleasure, whether giving or recieving. Felix was trained as a martyr, one who receives pain and dominance during sex. It was there that a wizard named Malkar Gennadion found him, and, recognizing his potential for magic, bought him from the brothel. To Malkar, Felix was a tool and an amusement. He brought him to an estate far outside the city, teaching Felix noble manners and graces by enacting harsh punishments for failure. He also taught Felix magic, as well as loaning him out to his friends for Felix's skills as a prostitute.

When Malkar deemed him sufficiently trained, they returned to Melusine, to the Mirador, the seat of power for wizards and nobles alike in the city. Armed with enough of a falsified background to pass muster, Felix's skill and power at wizardry were recognized, and he was inducted as a member of the Cabaline school of wizards, the ruling (and legally only) school withing Melusine. Armed with some degree of power now, Felix did the best he could to break away from Malkar's influence, forming his own connections within the Mirador's walls. However, when his true past came to light after years of living in the Mirador, Felix's instincts and conditioning drove him to return to the familiar horror of Malkar, someone who has known these truths all along. Malkar, in turn, decided that it was time to put the weapon he created in Felix to use against the Mirador and the Cabalines. In a ritual involving magic and physical rape, he took Felix's power and used it as brute destructive force against the Virtu, a powerful magical focus tied deeply into the magic of the Cabalines, and the protections on the Mirador and Melusine both. The power shattered the Virtu - as well as Felix's mind and magical ability.

With no way to fix the Virtu, and Felix insensible in the wake of destruction, the ruling council of Cabalines, the Curia, opts to give Felix over to the order of St. Crellifer, who run a sanitarium for the insane. Powerless, Felix suffers the abuses of the staff, still unable to fully pull the fragments of himself together, and also begins to see ghosts. A former ally in the Mirador manages to secure his freedom from St. Crellifer's, but this was it's own danger - once within the Mirador, Malkar can use his ties to Felix to reach him and his powers through his dreams, and uses that to shatter the final protections on the Mirador, setting the tower aflame, and releasing the restless dead bound beneath it.

The wizards and rulers alike flee the city, bringing Felix, who was to their knowledge the architect in the chaos, with them. They establish a temporary base of power outside the city, and it was here that Felix meets a group of people who would set him on the path to actual change in his life. The chief among these is a thief and former assassin, named Mildmay, who is also Felix's half-brother on his mother's side, unbeknown to either of them before. Mildmay also has ties to Mirador, though far darker ones - he had assassinated a wizard of the Mirador, and brought the protective curses of the Mirador upon himself as a result. While he had protections against it, being close to the focus of power of the Mirador reawakened it, and Felix manages to convince someone to help make a new ward against the curse. While dreamwalking, Felix meets a man who tells him the healing he seeks can be found in Troia, an ancient, faraway land believed to be simply myth by most Melusineans.

Felix flees the town to head east across Kekropia, the vast, unfriendly empire neighboring Marathat, in search of aid. Mildmay comes with him, along with Gideon, a Kekropian wizard seeking refuge in Melusine; Mavortian, a wizard of a nothern school who had been employing Mildmay while he searched for Felix; and Mavortian's hired man. Two weeks into their trip, a raid by imperial dragoons separates the travelling party to Mildmay and Felix alone. Felix remains driven, but largely still only partially aware of reality, surfacing for brief periods of lucidity. Mildmay manages to take care of both of them as best he can. When they reach ancient ruins near the coast, the spirits of it's long-dead inhabitants speak to Felix, asking them to build a maze so that they may find the path to rest. When Felix does so, they beckon him to follow and join them, and he very nearly does so, save for Mildmay's swift and forceful intervention.

When they reach the coast, their final destination just acros the sea, Mildmay barters passage for them, and manages to manhandle Felix onto the boat despite the latter's fear of water. Unfortunately, a storm hits when the voyage is almost ended, wrecking the ship, and leaving the two of them desperately struggling in the water. The ward protecting Mildmay from the Mirador's curse is shattered, and he barely manages to drag both of them to shore before it takes hold and he passes out. They both awaken in the Gardens of Nephele in Troia, where the healers manage, with some effort, to undo the damage Malkar had done to Felix's mind, and to lift the curse on Mildmay, though not before it cripples Mildmay.

Once fully-recovered, Felix decides they need to return to Melusine, as the Virtu remains broken and he's the only one with the power to repair it. The reverse trip presents different difficulties from the initial one, but the two of them manage, acquiring a new traveling companion, Mehitabel Parr, an actress, governess, and former spy for the Bastion, Kekropia's seat of power. They also find the trail of their previous companions whom they'd been seperated from, and manage to rescue them from rather dire fates at the hands of Kekropian officials.

Not long before they reach Melusine, Mildmay approaches Felix privately and begs him to perform a spell, the obligation d'ame or 'binding by forms', which would bind the two of them. Crippled, Mildmay stands no chance of returning to his former occupation, and he's a wanted man by the Mirador, leaving the legal specificities of the binding by forms as the only protection that would let him remain with Felix. Felix performs the spell, though not without reservation - it is heresy for a Cabaline to perform magic directly on another person, such as this spell, and gives him complete control over Mildmay, should he choose to wield it. That complete, they return to the city itself, Felix stubbornly deciding to make the biggest scene possible.

He convinces the Curia that he can fix the Virtu, and demands reinstatement as a Cabaline, arguing that performing the binding by forms did not constitute heresy as he'd been stripped of his rank at the time. The Curia asceedes, though grudgingly. Felix, Gideon, and Mavortian set to researching the foundations of the Mirador and Cabaline magic itself, and succeed in redistributing power such that the Mirador no longer relies on the binding of the dead, and the Virtu is repaired. It takes Felix drawing on the power of the binding between himself and Mildmay, and Mildmay's own strength, to rekindle it, however.

In the wake of his success, Felix recieves a letter from Vey Coruscant, a powerful blood witch who had been one of Malkar's pupils. She challenges Felix to a duel - heresy for a Cabaline - and in his fear of confronting her or possibly Malkar, he invokes the binding by forms on Mildmay, ordering him to murder Vey. While Mildmay has no wish to do it, and realizes what a bad idea it is, the power of the binding compels him nonetheless. He successfully kills Vey - but it had been Malkar's game all along, designed to trap Felix, though he finds Mildmay to be as valuable a prize. He takes Mildmay back to the Bastion to torture him, leaving Felix at loose ends until Mildmay manages to wrest a moment of control in one of Malkar's dream-sendings, to give him a lead.

Along with Mehitabel, who knows the passages in and out of the Bastion, and Mavortian, who's sworn revenge against Malkar, Felix travels back into Kekropia, and into the Bastion to find Mildmay. He accomplishes this, and then finds Malkar - though not before Mavortian has died confronting him. Felix calls fire, burning Malkar from the inside-out and killing him for good, leaving only the melted remains of his gold-and-ruby rings. That done, they all leave Kekropia as quickly as possible to return to the city once more.
canbebrave: (And felled in the night)

zinda Blake | dc comics

[personal profile] canbebrave 2014-07-06 10:03 pm (UTC)(link)
P L A Y E R;
NAME: Sam
AGE: 22
PLAYER JOURNAL: [personal profile] powers
TIMEZONE: mst
CONTACT: starfires @ plurk
OTHER CHARACTERS PLAYED: Sansa Stark

C H A R A C T E R;
NAME: Zinda Blake
CANON: DC Comics
POINT IN CANON: Post first Birds of Prey series
AGE: 27 - despite what her drivers license may claim.
APPEARANCE: http://static.comicvine.com/uploads/original/0/1494/89227-148735-lady-blackhawk.gif
CANON HISTORY: http://www.comicvine.com/lady-blackhawk/4005-2035/
CANON PERSONALITY:
Zinda Blake is a woman of determination. During WWII, she decided that she wanted to become a member of the famed Blackhawks. She trained in various different topics, and became an excellent pilot, but one little thing stopped her. It was against the Blackhawk code to allow a woman onto their team. Despite being turned down, Zinda did not stop trying. After rescuing the entire team she became the Lady Blackhawk, the first female member of the Blackhawks. Strong, determined, and patriotic, Zinda was the best of the best, and stood her ground alongside the boys. She made sure no one looked down on her, and she demanded her well-earned respect. She refuses to let anyone talk down on her, and will simply walk out of a room if someone of a higher rank tries.

She's extremely devoted to her teammates and friends, both in the past in the Blackhawks, and currently in Oracle's group. She once rode a taxi across the entire country so she could pin the photo of a fallen teammate next to the photo of the blackhawks on a board that honored military heroes. Despite her devotion and determination- she does have some skewed morals. Especially when she gets to drinking. Zinda Blake loves her alcohol, and she loves getting drunk. You can't exactly blame her- if you were suddenly teleported from the 1940s to 1990, and everyone you knew was dead, you would probably drink a lot too. When she gets drunk she becomes rowdy, brash and aggressive. While she won't actually cause harm to innocents in this state, she will threaten people, wave a gun around, and make a general fool of herself. She's not the world's greatest role model.

Her teammates aren't the only ones she's devoted to though, her time spent fighting in WWII has given her a large amount of Patriotism. She's got a soft spot for military men, who she will either respect, be friendly to, or acquire a rather large crush on. The Lady Blackhawk is flirtatious and charming, and she doesn't bother to hide it from anyone who she meets. She picks up men and leaves them again easily, with a wink and a "See you boys later". She's been known to have bars full of men fight over her, and to punch her own date for being rude when he steps up to defend her in the wrong way. Zinda Blake is by no means a shy lady.

She's a quick, smart girl from the south with a quick wit and a quick mouth. She makes friends easily, chatting up with strangers about anything from the weather to her hair to piloting. Everyone she becomes friends with will end up with a nickname, normally 'skipper'. She claims to be afraid of nothing, and isn't afraid to shoot a man.

She's been through a lot of hard things in her life, she's seen war, the death of countless friends, and fallen through time, but she adapts each time. A normal girl would have at least some sort of culture shock from skipping 50 years, but not Zinda. She hit the twenty-first century and took the world by storm, embracing the new technology and culture. She adapts to change pretty well, is willing to take on anything in life- with one hand on the trigger, the other hand on a beer bottle, and both her knees on the steering wheel.


POINT OF DEPARTURE: Post first Birds of Prey series
ABILITIES: She's an extremely skilled pilot who is also trained in combat and in using different forms of weaponry- including dual-wielding handguns. She has valuable team skills, and is talented at acquiring information.

Oh. And she can order beer in over 30 different languages. She can't say anything else in those other languages, but when questioned about it, she'll smile and ask "What else is there?!"
INVENTORY; Two Handguns- loaded (What is responsibility?)
The keys to the Aerie One
One Wallet with: A military ID, a whole foldout of stupid pictures, and 8 dollars and some cents.
ANYTHING ELSE WE SHOULD KNOW? nope

S A M P L E S;
FIRST PERSON: (what we’re looking for is how well you know the voice of your character; we’re not looking for what’s in the action/thought brackets. 8-10 sentences should do (or 100 words minimum), or we also allow a 10+ comment thread from a previous game as well as a thread from the test drive)
Now I know there's no real way to go about track in' time and all that here, but I've been thinkin. And you know what this place could use? Some gosh dang fireworks, that's what! Too many frowny faces around here- and who doesn't love big ol explosions? And I know we've got some food left from last jaunt- not a real BBQ, but at least we can have a picnic. I'd say we should find someone here who can whip up some sparklies for the rest of us. I know you're out there! Don't go holdin out on old Zinda! Or if not for me... uh, you could think of the kids?
THIRD PERSON: On land and at sea, Oracle might have been in command at all times. But up here, in the sky? That was Lady Blackhawk's territory, and it was something Zinda prided herself upon. Today was no different- but with a bunch of newbies sitting in the seats of her baby, she had to make a few things clear. So she flipped on the high-tech autopilot mechanism, turned on the camouflage, fixed her hat, and strolled out into the cabin.

"Hello Ladies! I hope you will be enjoyin' your flight on the Aerie One today, she's the nicest aircraft you'll ever have the pleasure of flying on!" She offered a friendly smile to the passengers as she said this, her hands on both her hips. "Now. A few rules here. Keep your hands and feet and any body parts to yourselves. Don't go wiping your dirty fingers on anything, I just cleaned her. Keep your food and drinks until after we land, it'll probably be a bumpy ride, and we don't want any spills. No shootin' your guns, no metahuman powers, no hacking of the plane whatsoever, and no talking sass to the pilot. Of course, these rules are all optional! If you don't intend to follow them-" She paused, and gestured to the doors on either side of her. "These are the emergency exits. Please exit now. I hope you brought a parachute!" When she was met with silence in return, she laughed, and winked.

"You know I love you girls. Of course there are parachutes. ... Of course, they might not all work. But hey! Nothing to worry about as long as you sit back and behave, right?"
shantiprayer: (Neutral)

Sera | Digital Devil Saga | Expired Reserve

[personal profile] shantiprayer 2014-07-07 07:15 am (UTC)(link)
coppermarigolds: (Default)

Aveline Vallen | Dragon Age | Not Reserved | Down the Goddamn Wire

[personal profile] coppermarigolds 2014-07-08 04:59 am (UTC)(link)
saccades: (∞ you don't want your stitches sewn)

cecil gershwin palmer ∞ welcome to night vale ∞ 1/?

[personal profile] saccades 2014-10-01 05:02 am (UTC)(link)
P L A Y E R;
NAME: Anne
AGE: A THOUSAND. no. 23.
PLAYER JOURNAL: [personal profile] trustme_imthe
TIMEZONE: EST
CONTACT: [plurk.com profile] porphyrogene or tavrosno[at]gmail[dot]com
OTHER CHARACTERS PLAYED: Lila Zacharov ([personal profile] gitanes)
poyoyon: art credit unknown, please contact (EXPLAIN ► well you know!!)

ibuki mioda | super dangan ronpa 2

[personal profile] poyoyon 2014-10-01 08:10 pm (UTC)(link)
kamiizumi: (112)

Leonardo | TMNT (IDW comics)

[personal profile] kamiizumi 2014-10-02 02:41 am (UTC)(link)
palliative: (2)

Teddie | Persona 4/Persona 4 The Golden

[personal profile] palliative 2014-10-06 12:55 am (UTC)(link)
P L A Y E R;
NAME: Kuma
AGE: 28
PLAYER JOURNAL: [personal profile] palliative
TIMEZONE: EST
CONTACT: plurk: kumabing, aim: pixie.petals
OTHER CHARACTERS PLAYED: None in this game!

C H A R A C T E R;
NAME: Teddie
CANON: Persona 4/Persona 4 The Golden
POINT IN CANON: Post Persona 4 The Golden True Ending
AGE: Unknown (appears to be 14/15)
APPEARANCE: Teddie resembles a fourteen year old boy in his human form. He has short blond hair that waves to the side with bright blue eyes. He’s fairly petite (weighing in at 121 lbs), standing a little taller than the girls of the group. Teddie is also small enough to fit into his bear suit, which he wears often. The picture of the suit is here!

CANON HISTORY:Teddie’s Wiki

CANON PERSONALITY: Teddie is a very simple character to understand, when it comes to his personality. The first thing that one would notice is that he's very optimistic. It's easy for Teddie to show off how much he likes and trusts someone, as well as his positivity for every situation. During the battles on the Midnight Channel, he is often the one cheering them on and encouraging the group. It is even said later in the game that this bear being around was always helpful for the team to stay strong because of his encouragement and high energy. When he goes missing, all the members of the Team mention that without him, things seem quiet and a little depressing. This is a great example of the impact Teddie has made on the Investigation team.

That’s not to say that he doesn’t have his demons. Teddie struggles with the questions that everyone does in life, especially in reference to who or what he is. Being a Shadow, Teddie has and can view this as a bad thing, but it helps that he has friends who talk to him and help him to realize that he can’t help what he is. The appreciation he shows to the others for this is immense and he is very grateful to have accepting friends, though he doesn’t really mention it to people at first. Even in Persona 4 Arena, Teddie hesitates to tell Labrys, but ends up doing so to help her feel better.

However, Teddie is often the comic relief of the group. When things get a little too serious, he is sure to pull out some kind of unbearable pun to lighten the situation. He’s even taken the names of the Team and made them into Sensei-tional puns (since he calls the main “Sensei). Also, Teddie is quite the uncontrollable flirt. He will practically hit on anything female and very obviously so. The girls in the group often ignore his passes, but he has (because of his looks) made a lot of girls flustered. He even hit on a married woman who works as a Sample Lady at Junes! Someday, Teddie will, as he says “score” with the ladies, but sadly, his attempts have ended in failure. It’s also implied that he doesn’t really know what “scoring” means, but it doesn’t seem to stop him from using the term anyway.

Additionally, Teddie is very childlike. Being a shadow, he developed a human ego and eventually, after obtaining a persona, a body. He hasn't experienced things in the human world, so when he goes over, he often has questions on how to do things, often repeats words/phrases he hears and loves trying every new thing he can try. This makes him much like a child learning about the world, which is likely the reasoning for his closeness with Nanako. He also tends to repeat things he hears without much consideration on how or what those things mean. The prominent line he uses is “scoring with hot studs” and other words that he hears the others say, much to Yosuke’s annoyance (which could be the reason he does it).

That being said, Teddie does have some pretty deep emotions running through him. He's always thinking about what he is and how he fits in, and he even runs away from the group to try and figure it out. When Teddie isn't helping someone, something that he tries very hard to always do, he feels completely useless and it really gets him down. This is why, after Nanako is hospitalized, he disappears. Teddie thought that he was just useless, but also realized he was a shadow and was afraid of the others would react to him. Once he was told that everything was okay, that he was okay being him, he returns to his usual, chipper self. He still struggles with wanting to help, but given his positive personality and the support he has from his friends, Teddie believes he can do anything.


POINT OF DEPARTURE: N/A
ABILITIES: Teddie's abilities at first are mostly used for Support. He is able to “sniff” out the location for the group as long as he has some idea of who the person is. This, however, is replaced when the group obtains Rise and he gets his own Persona. Using things that can be put on his hands, mostly claws, he is able to attack and also use his persona to assist the group.

His persona specializes in healing as well as ice magic. It’s also implied (and stated in P4 Arena; the fighting game that takes place after the initial game) that Teddie’s persona, like Rise’s, can affect people’s minds. The only thing that he has displayed is the ability to talk to the others through a mind link, like Rise, but other than that, it seems that’s where the ability stops. Additionally, Teddie’s persona can also assist with stat effect changes, such as increasing speed or healing someone from exhaustion.

INVENTORY; Aside from his trademark bear suit (which he will be wearing on arrival), Teddie will also have his claw that he uses to fight.
ANYTHING ELSE WE SHOULD KNOW? Bear puns. So many bear puns.

S A M P L E S;
FIRST PERSON: Test Drive #4

THIRD PERSON:

Small feet squeaked with every step in the space. He wasn’t sure, exactly, when his world changed like this, but he was certain that this place was different. Didn’t that mean that someone would be here? Sniffs fill the air as he tries to see if maybe someone got pushed in by accident. From the sniffs, the bear could decipher nothing. No other person was here with him, in the TV. Strange. Normally, people couldn’t mask their scent. Unless it was Adachi, but he was gone!

“Hello?” The bear said, looking around, “My name is Teddie!”

Teddie moved his little feet more, in a quick succession. The squeaks remained the same as he hurried to a random direction, finding himself in a town much like those cowpoke movies Yosuke’s dad watched (or was it cowboy…? Teddie didn’t have time to remember). Either way, he frowned, looking really confused. If no one was here and we was going to be in this weird little town, then where could the person be that got dropped into the television? With a quick motion, Teddie was out of his bear suit, carrying it down the way with him and hurrying to see if someone could help. Surely his sensei or Yosuke had to be close by! They would definitely know what was going on!

turbedon: (Default)

Dick Grayson | Young Justice | not reserved

[personal profile] turbedon 2014-10-06 08:00 am (UTC)(link)
combattente_auditore: (Default)

Ezio Auditore | ACII | no reserve

[personal profile] combattente_auditore 2014-10-06 07:35 pm (UTC)(link)
darkhourdear: (Default)

Pharos | Persona 3

[personal profile] darkhourdear 2014-12-01 09:05 pm (UTC)(link)
P L A Y E R;
NAME: Bookie
AGE: 23, until next week whoops
PLAYER JOURNAL: [personal profile] sozettaslow
TIMEZONE: EST
CONTACT: plurk: bookworm12890
OTHER CHARACTERS PLAYED: N/A

C H A R A C T E R;
NAME: Pharos/Phillip Santorini
CANON: Persona 3 (specifically the fem!MC route)
POINT IN CANON: Roughly the end of canon game, from November in Save the Earth
AGE: 11
APPEARANCE: Here
CANON HISTORY:
Once upon a time, there was a world filled with creatures called Shadows. Some nut got the idea to bring them together in hopes of harnessing their power. Many believed that he wanted to use them to create some great machine, but what he really wanted was to bring about Death, to summon the end of the world. One of the scientists working under him found out and sabotaged the experiment, separating the Shadow into 13 different parts, each representing one of the major arcana. As his final act, he left a message pleading for the future not to destroy these Shadows, because doing so would cause them to combine and create Death once again.

The thirteenth of the separate arcana, a weakened Death, was confronted by the last remaining anti-Shadow unit, Aigis. Unable to defeat him, the only thing she could think to do was seal him inside the nearest living thing- a young girl.

He rested, unknown, inside the girl for many years. During this time, he subconsciously lead her back to Port Island, but was also influenced by her and developed a human form, and a basic understanding of human emotions. Ten years later, when she had returned to Port Island, she walked into her new dorm to see a young boy with dark hair and bright blue eyes, offering her a contract.

Over the course of the next few months, the boy appears in the girl’s room during the Dark Hour (the hour of time between one day and the next), often talking to her about ‘ordeals’ (the coming of the next full moon, and it’s accompanying boss fight), as well as referring to ‘the Fall,’ which he admits to not entirely knowing everything about. After ever major shadow is defeated, the boy regains more and more of his memory, eventually telling the PC that his name is Pharos, and requesting she be his friend, thus forging the Death social link. By the time the last arcana has been defeated, Pharos remembers his role and bids the PC a final farewell, telling her he will always remember and cherish their conversations.

Because of the nature of his AU, even though this is the end of Pharos’s story, he also has some information from who Pharos became next- Ryoji Mochizuki. Long story made incredibly short, Ryoji was the result of the fully completed Pharos, only seventeen and with more of a grasp on how emotions and humanity as a whole worked. He led a month believing he was a normal human before figuring out his purpose, and gave his friends the choice to kill him and forget that the Fall, aka the end of the world, was coming, or let him live and force them to suffer until the day came. They opted to let him live and try to fight Nyx, so he told them how to get to her. In order to stop Nyx from destroying the world, the MC made herself into a seal to separate Pharos/Ryoji/Nyx’s Avatar from humanity.
CANON PERSONALITY:
Pharos, for all intents and purposes, is a small, creepy child. At the beginning, he hardly remembers anything about who he is, but he has an awareness and understanding of anything included in the Dark Hour. Because he’s not really human, not to mention what he actually is, Pharos has little trouble discussing death, and even admits that before knowing the PC, he never considered it to be a problem. He’s very fatalistic, believing that death and the Fall are both inevitable concepts.

Despite this rather depressing (to the PC, not him) outlook, Pharos is very curious about the PC’s experiences with life and emotions, developing a clearer idea of what it meant to be human through her. He grew very fond of her over time, even eventually taking to calling her ‘my dearest.’ With her (because he can’t be seen by anyone else), he’s generally very friendly and willing to answer questions... provided you ask the correct ones.

Because the PC is the only one who can see him, Pharos is often very lonely. This doesn't come through but so often because he cherishes his time with the PC, but he goes so far before he leaves as to call their friendship a 'miracle'. He truly enjoys the little time they have to converse, and treasures the memories he has with her. In a way, this combination between his curiosity, friendliness, and loneliness explains a lot about the character he becomes in Ryoji, who goes out of his way to talk to new people and deeply values the friendships he forms. However, even at the end when he recovers all of his memories of what's to come, he shows very little in the way of remorse, focusing on how much he cared for PC in contrast to the fact that he was going to destroy her world. This could indicate little care for anyone outside of his personal social circle (small as it is), instead mourning the loss of a friendship than a mass loss of life.

POINT OF DEPARTURE: Phillip is from Save the Earth, where the entire premise is based around characters being reincarnated/reborn into a rough equivalent of the Earth we all know and love. Given Pharos’s rather supernatural nature, this changes a lot for him.

Phillip, for all intents and purposes, was a normal 10 year old who loved soccer, theater, and his dog. Shortly before he started fifth grade, however, he had his first ‘Echo,’ a memory/power from his canon life coming back to him, and was able to access the network where others were involved. During the course of his time on the network, he made quite a few friends (namely Toushirou, Luke, and Henry, though two of them wound up forgetting about the network) and spent a lot of time being told by adults that he was too young for all the danger that was involved.

He probably should have paid attention to them, seeing as he was involved in several fights, but Phillip didn’t see a problem with this as a.) he gained back Pharos’s rather ‘meh’ attitude about death and b.) he got back Pharos’s immortality. But he didn’t, and he and a bunch of the younger kids still got involved in all the big fights that went down. (They also tried to make their own kid's superhero group, but that never really took off.)

Now, for the first part of all of this, the ‘Numbered’ were secret. People who weren’t on the network flat out didn’t know they existed. However, a bunch of people fighting a giant snake in the middle of downtown New Jersey with super powers kind of catches people’s attention, and since half of the Numbered were teenagers who weren’t very good at staying quiet in the first place they got outed. Initially, there were mixed feelings from the public about them, but since they saved the city from a giant snake it was more positive. This changed- a variety of other property destruction, smear campaigns by the mafia, and a giant monster popping up and wrecking the second place the Numbered appeared (Las Vegas) did a lot to completely trash the Numbered’s reputation, to the point where publicly known Numbered were openly discriminated against, being fired from jobs, denied access to certain businesses, the works.

Phillip, for his part, has worked very hard to make sure no one found out he was Numbered. For the general public, this wasn’t hard because his only real powers came when he changed forms. His parents, who were by far more important (since only one member of the younger Numbered managed to out themselves successfully to their guardians without being kicked out or running away), were a little bit harder and he’s been having to construct a string of untruths to explain how he manages to be ok after everything rough he does and how he suddenly speaks Japanese when he hasn’t taken Japanese ever. (It’s good acting practice!)

Also, there are aliens. Yup. There was an evil one who was helping out the very corrupt police force and possibly also ThunderCorp, resident evil big business, but other ones got sent to come collect him. They think the Numbered are pretty cool. Actually though they’re probably evil too but no one knows for sure yet.

Personality-wise, because Phillip was a fairly normal child, his personality is a bit more derived from Ryoji, who was closer to a normal person (though still a bit creepy let’s not lie). Very bubbly, very chipper, wants to be friends with everyone and everything. As a carryover from Pharos in particular, Phillip hates being alone or feeling lonely. For the most part, he does come off as a normal kid, except when the topics of death or fate come up and then he gets creepy real fast. It’s normal to not be bothered by dead bodies, right?

By nature of the setting, there are also a few cultural/generational differences. While Pharos ‘grew up’ with Minako in the late nineties/early 2000s and had no access to the word outside of her, Phillip was born in 2003 with all the relevant pop culture and technological knowledge. (He uses ‘google’ as a verb and was completely baffled by old cell phones.) He also grew up in the middle of New Jersey as opposed to Japan- therefore, even though he knows a little bit about Japanese culture through some of his friends, he’s an American kid.
ABILITIES:
Phillip’s only abilities will be the ones he has already gained back from Pharos; any abilities Pharos had that he didn’t get ‘Echos’ for he won’t have.

-Unable to be harmed by anyone who is not a Persona 3 MC
-Can sense how dangerous/powerful other things are
-Can summon minor shadows (but can’t control them)
-Has access to his form as Death, including the skills Megidola, Tempest Slash, Evil Smile, and Ghastly Wail
-Fluent in Japanese
INVENTORY; Phillip will have his backpack from school, meaning it’s got all his homework, the script for the play he was in, and his gym clothes. Basically, nothing useful at all.
ANYTHING ELSE WE SHOULD KNOW? For reference, here is the link to his information for the game in question, including a link to his application and what he knows about his original canon.

S A M P L E S;
FIRST PERSON:
Here and here.
THIRD PERSON:
You know, maybe it says something about Phillip that his first reaction to being in a strange new place isn’t to freak out, break down, or even remain level headed and try to find a Responsible Adult (like a policeman! Actually, no, not like a policeman. Firefighters are still good though, right?). No, Phillip’s reaction is look around, wide eyed at his new surroundings, find the most interesting looking thing in his line of sight, and charge towards it.

“This is so cool!” he says, beaming as he heads towards what looks to him like a giant bouncy castle, which is possibly the best thing he has ever seen ever. There is no small part of denial going on in the little boy’s mind- not knowing where he is and how to get home is a little terrifying, after all. But Phillip isn’t great at focusing on things that upset him at the best of times, and now is most certainly not the best of times. He might actually be a little more willing to panic if he had a friend with him. but... he doesn’t. So off towards the bouncy castle he walks (or runs, depending), knowing that he’s going to have to look for some real answers eventually.
Edited 2014-12-01 21:05 (UTC)
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Yua Narukami | Persona 4 AU | Reapp

[personal profile] purseownerisme 2014-12-03 06:02 am (UTC)(link)

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