The Powers That Be ([personal profile] powersthatbe) wrote in [community profile] synodiporia_ooc2020-08-25 02:35 pm

Harmonic Resonance: Info Post

Questing Country: Harmonic Resonance
the final Jaunt of lucky round 16 of Synodiporia
September 1st - October 10th


In Questing Country, for thousands of years - but not forever - the collective unconsciousnesses of more than half a dozen species have been meeting as friends and allies. Under the guidance of Spirit Companions, young Dreamers are empowered to take up Roles and Archetypes in the long fight against nightmares, keeping the Waking World safe from their worst fears and desires. Of course, the sophisticated adults of all species almost never believe there’s such a thing as a world of dreams - in a universe with space travel, who believes in magic?

For the Chosen Dreamers of Questing Country, it’s been three months since the end of the cross-time meeting called the Ouroboros Retrograde. In the Starquake Era, the quakes have nearly stopped creating dangerous Transformed Lands, and the Transformed Lands have nearly stopped turning Dreamers into Harbingers. One gate, the Opaline Bore, has been left mysteriously open to permit Timewalkers from the past to visit.

The Oracles have been concerned with two problems, these last three months. The first issue: Human and Gorgon nightmares have both been getting stronger. Human nightmares were expected to grow worse; as humans spread out across the cosmos and discover its size, they discover new unknowns to fear. It’s happened to every starfaring race. But the increase is sudden, and stronger than expected - and no one has the least notion why Gorgons are experiencing the same thing.

The other problem is the Arcana. Spirit Companions have been warning that, while the damage the Arcana did on their last visit has been healed, they are afraid what might happen if the Arcana return. And anything a Spirit Companion fears is almost a nightmare in its own right…

But the Oracles have hope to share. Questing Country is always changing, and there are three new changes that promise assistance.

First, the Hecatites have perfected INVLEP, also called “Envelope,” a program which, when installed in Synthetics, allows them to emulate dreaming. New Synthetic Dreamers have already begun entering Questing Country and being Chosen.

Second, there are now Diabolin dreamers. In fact, there have now been Diabolin dreamers for centuries - a tiny minority of Diabolin have both a genetic mutation and a neurological syndrome which lets them fall unconscious. These periods of unconsciousness are more like comas than restful sleep, but they allow these rare few Diabolin to dream. This is a change in the timeline. While Champions may protest that they’ve had Diabolin friends for years, Oracles and Spirit Companions insist that this is a change in the timeline since the Ouroboros - and a good one. Diabolin understand nightmares - they experience waking hallucinations constantly - and so they’re very unfazed by things which terrify other species.

Third, for two months now, some Dreamers, through means unknown, have become Conductors. This is a new Role - possibly what Harbingers were always meant to be, Dreamers empowered by the unknowable Starmovers. Conductors are almost immune to negative emotion, and each possesses a bident, a weapon that can pin nightmares in place before they flee. All of them have healing powers among their magic. What’s more, they form one single Bond group, and within that Bond group, they can send telepathic messages. Their arrival - though so far very few Adversaries, Champions, or Oracles have become Conductors - is maybe the most hopeful change.

They have the calm of the Synthetics, the fearlessness of Diabolin, the telepathy of the Travelers, and the power to defeat the new Human and Gorgon nightmares. As always, Questing Country draws from the dreams and desires of its Dreamers to give the Waking World a fighting chance.

All that could go wrong now, the Oracles say, is if the Arcana returned before they were ready to face that trouble as well...

Content Notice | The Known Worlds | Species | Dream Forms | Roles | Changing Roles | Timelines & Summaries | Questing Country Locations | Bonds & Bonded Groups | Casting Call/Plot Role Announcements | Glossary | Skills | Calendar | Who’s the What of Which | Player Resources | Questions/FAQ | Plotting

Re: QUESTIONS/FAQ

[personal profile] powersthatare 2020-08-29 04:57 am (UTC)(link)
Dampen, yes, Alter information along, yes. Misdirect: only if you have a second link to swap it with.

We recommend a spell which lets you treat the links as physical structures you can pull, knot, loop, or zipline along.
breakaleginhalf: (well i mean)

Re: QUESTIONS/FAQ

[personal profile] breakaleginhalf 2020-08-29 04:58 am (UTC)(link)
oh my god I love that
breakaleginhalf: PB <a href="http://www.hollow-art.com/base/sinqua-walls-teen-wolf">Sinqua Walls</a> (Default)

Re: QUESTIONS/FAQ

[personal profile] breakaleginhalf 2020-08-29 05:08 am (UTC)(link)
oh would this include links from his Investigating self, since he's infiltrating, or semi-formal loose links such as "these two are both Travellers"
fridgeninja: (Default)

Re: QUESTIONS/FAQ

[personal profile] fridgeninja 2020-08-29 05:18 am (UTC)(link)
I think the links from his Investigating self would be invisible to him - but not intangible, if someone let him know they were there.

"these two are both Travelers" is too weak a link. "These two Travelers have been dating for five years" is just as solid as a True Bond.
breakaleginhalf: PB <a href="http://www.hollow-art.com/base/sinqua-walls-teen-wolf">Sinqua Walls</a> (Default)

Re: QUESTIONS/FAQ

[personal profile] breakaleginhalf 2020-08-29 06:12 am (UTC)(link)
Would physical locations have something similar, in the manner of thematic or spatial links? Or are there just proper physical bridges he can fuck with?
protect_and_serve: (Default)

Re: QUESTIONS/FAQ

[personal profile] protect_and_serve 2020-08-29 06:14 am (UTC)(link)
Between floating islands, and between some islands and the ground, there are bridges.

There are other links but they're more rare - for example, anywhere that showed up as part of the Valence Quest has a link to every other part.

Every part of the Transformed Lands is linked to every other part.
breakaleginhalf: PB <a href="http://www.hollow-art.com/base/sinqua-walls-teen-wolf">Sinqua Walls</a> (Default)

Re: QUESTIONS/FAQ

[personal profile] breakaleginhalf 2020-08-29 07:23 am (UTC)(link)
Oh man, that's definitely one for the Conspiracy Pile
breakaleginhalf: PB <a href="http://www.hollow-art.com/base/sinqua-walls-teen-wolf">Sinqua Walls</a> (Default)

Re: QUESTIONS/FAQ

[personal profile] breakaleginhalf 2020-09-04 09:02 am (UTC)(link)
Fun question: would Grant be able to see the Link between a Dreamer and their own Infiltrator? It's too weird for me to know solo.

Re: QUESTIONS/FAQ

[personal profile] powersthatare 2020-09-04 09:08 am (UTC)(link)
This is going to be another one that isn't visible, but if he already knows there are invisible links, he could basically give her skull a pat-down (if his hands are free) and find an invisible loop.