The Powers That Be (
powersthatbe) wrote in
synodiporia_ooc2017-08-26 10:33 pm
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Entry tags:
Jauntside: Week Two Summary/Week Three Plotting.
Week Two Summary
A sinkhole opens at the intersection of Hookstone and Hornbeam, allowing a glimpse of the relics of Harrogate's unpleasant past.
Zed taunts the living exploring the sinkhole, and when he tires of that, moves on to attempting murder by taxi. James attempts to discreetly ward Thistle House against unnatural interference to create a safe haven from the coming storm. Father Brown prepares for a fight against malevolent entities, and patrols the area around the sinkhole for signs of demonic influence. Ace recognizes the uncovered relics for what they are, and attempts to warn off any overly intrepid explorers. Skye and Kris film their exploration of the sinkhole. Elle provides medical assistance to those injured in the collapse - or foolish enough to go down into the hole voluntarily - but otherwise continues to keep to herself.
Down in the burnt-out streets of old Harrogate, Innkeeper Laing is still searching for his son.
Those who venture into the burnt-out husk of the Harrogate theatre encounter things more troubling than lonely wanderers: a horde of tattered spirits, violent poltergeists, children's rhymes and reeking whirlwinds, electronic interference and distorted echoes, phantom smoke and floors that leak pus.
And while the explorers dare the sinkhole in Harrogate, Matthew and Riddick attempt to get in contact with Death of the Arcana - and find themselves in what might be a dead Arcana's space instead.
Raidou's attempts to continue his investigations Deathside are disrupted by disquieting visions. Alcuin's nightime excursions draw unfriendly attention from the local "health inspectors". Beatrice makes use of haunting as a method for passing messages to the Investigators on the living side.
Jason tries to get an explanation on the sudden diminishment of the psychic network. Riddick gives a possible partial explanation to those on the living side, which probably isn't comforting to anyone. Eren checks in after busting through from the walkabout.
Week Three Plotting
As always, the plot can be fully deciphered through interaction with Plot Infiltrators; this bonus mechanic is meant to provide more options and let more people participate, not replace CR-driven plotting. We’ve been trying a different exploration mechanic each week to see what works best; & will continue to do so. Before our final mingle goes up in ten days, but after threads from this mingle have started, we’ll post a poll asking players to decide what exploration mechanic or mechanics they want available in Week 4. We appreciate everyone being willing to try new things with us & see what’s most helpful in making the plot accessible to all interested parties!
A sinkhole opens at the intersection of Hookstone and Hornbeam, allowing a glimpse of the relics of Harrogate's unpleasant past.
Zed taunts the living exploring the sinkhole, and when he tires of that, moves on to attempting murder by taxi. James attempts to discreetly ward Thistle House against unnatural interference to create a safe haven from the coming storm. Father Brown prepares for a fight against malevolent entities, and patrols the area around the sinkhole for signs of demonic influence. Ace recognizes the uncovered relics for what they are, and attempts to warn off any overly intrepid explorers. Skye and Kris film their exploration of the sinkhole. Elle provides medical assistance to those injured in the collapse - or foolish enough to go down into the hole voluntarily - but otherwise continues to keep to herself.
Down in the burnt-out streets of old Harrogate, Innkeeper Laing is still searching for his son.
Those who venture into the burnt-out husk of the Harrogate theatre encounter things more troubling than lonely wanderers: a horde of tattered spirits, violent poltergeists, children's rhymes and reeking whirlwinds, electronic interference and distorted echoes, phantom smoke and floors that leak pus.
And while the explorers dare the sinkhole in Harrogate, Matthew and Riddick attempt to get in contact with Death of the Arcana - and find themselves in what might be a dead Arcana's space instead.
Raidou's attempts to continue his investigations Deathside are disrupted by disquieting visions. Alcuin's nightime excursions draw unfriendly attention from the local "health inspectors". Beatrice makes use of haunting as a method for passing messages to the Investigators on the living side.
Jason tries to get an explanation on the sudden diminishment of the psychic network. Riddick gives a possible partial explanation to those on the living side, which probably isn't comforting to anyone. Eren checks in after busting through from the walkabout.
Week Three Plotting
- At the beginning of this week, breathside, almost all dreams become vivid nightmares involving the dead. Possessions and poltergeist incidents become ten times more common than they already were. And the living can clearly and lucidly hear the dead in their dreams. The mass insomnia this inspires and public confusion or panic lead almost immediately to the government cordoning off the town, preventing any and all travel by road or rail from passing the city limits in either direction. The city government receives a notice that under the Emergency Powers Act, executive authority has been vested in agents of military intelligence already on site.
- Deathside, the number of roaming, restless spirits grows tenfold, and the newcomers are almost all mad, deteriorated ghosts, little more than chaotic extensions of some necromancer’s will. Travel becomes unsafe for this reason, leaving hiding and dreaming as the safest course of action - and in dreams, the Veil is now all but nonexistent, permitting clear communication with any living soul they choose to contact.
- On both sides of the veil, it is clear that whatever is afoot, time is rapidly running out to find the source of the danger and set things right. Whatever is coming up must be worse - unimaginably worse - than what has been seen so far. Even though knowledge of the unnatural is dangerous, ignorance is hardly safety, under the circumstances.
- A dream exploration prompt will be provided for Travelers to submit their exploration of deep and dangerous dreams, but rather than RNG, this week we will be looking for especially creative and daring experiments to reward with fragments of plot. (If you submitted yourself for RNG in week 1, & link us a dream exploration this week, you’ll have preference in getting selected for something now).
As always, the plot can be fully deciphered through interaction with Plot Infiltrators; this bonus mechanic is meant to provide more options and let more people participate, not replace CR-driven plotting. We’ve been trying a different exploration mechanic each week to see what works best; & will continue to do so. Before our final mingle goes up in ten days, but after threads from this mingle have started, we’ll post a poll asking players to decide what exploration mechanic or mechanics they want available in Week 4. We appreciate everyone being willing to try new things with us & see what’s most helpful in making the plot accessible to all interested parties!
Questions & Concerns
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"(If you submitted yourself for RNG in week 1, & link us a dream exploration this week, you’ll have preference in getting selected for something now)."
So you have to write up a dream this week on your toplevel before submission and link it, or am I misinterpreting something?
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Correct! The post tomorrow will have specific instructions in an ooc note under its prompt, like week 1 did!
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1. Matthew and Beato are gonna be trying to find some way to deal with Zed, and possibly also Bern. I know Matthew at least would be looking to find some way to imprison / permanently weaken / maybe even destroy them. Matthew has Eldritch Defence and Bando Summoning & No Distinction, while Beato has Necromancy from Greece - what sort of options might they have here?
2. Zed's also going to be trying to harass Matthew in his dreams. I know Eldritch Defence let him retreat from Bastet's dream into his own, but what, if any, defences might Matthew have when being attacked in his own dreams?
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She might not go with it, but if she does, it also opens up Blood for the Dead as a potentially useful skill, or it could be used for some Showmanship dealing with the ghost baddies. More of an idea than a plan at this point.
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2. In his own dreams, when lucid, he can not control invaders but he can control the environment itself.
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Re: Questions & Concerns
Re: Questions & Concerns
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She also wants to know how to force a ghost to pass on, but for that she's willing to use old-fashioned research and carefully asking other ghosts, or ask the living to research it for her.
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Re: Questions & Concerns
(On a slight tangent - if I were to take Rodeo's animal form here as a skill, would it still include Spirit Sensitivity for him afterwards? Or would I have to take that as a separate skill?)
Re: Questions & Concerns
Most ghosts cannot pass through solid objects, so doors and windows will be enough. Those who CAN pass through solid objects would need the really gratuitous markings to stop them.
That would probably be a separate skill, although he might be able to use it on specific jaunts like this one in which these specific rules of Spirit Sensitivity apply.
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The equivalent of an "all ports blocked" message. There is usually information moving through Liminal Space - now there is almost none, and all that remains is muted and sealed away.
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Yes! That will be explicitly possible starting with the mingle that's about to go up!
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Oooh.
... Yes, but they're milder and take longer to develop into nightmares.
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On a more general note, would light/expel magic have any effect on ghosts?
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Yes and yes - neither would be perfectly effective but both could thin the dangerous ghosts out or calm them down a great deal. Light/expel would weaken their forms, the song of calming would weaken their telekinesis.
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Yep!
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(In particular, Matthew's going to be looking for anything that's similar to the current situation, as well as anything about ghosts / Bern and Zed in particular if they feature.)
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For stories of Bern & Zed, we'd ask you to contact their players & ask them if they'd be likely to feature! There would otherwise be a few ghostly accounts of the family being haunted by restless ancestors, but nothing like this!
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