The Powers That Be ([personal profile] powersthatbe) wrote in [community profile] synodiporia_ooc 2016-03-10 03:56 am (UTC)

Skills

Ninja Acrobatics: Olympic-level jumping, climbing, gymnastics, and contortionism. Readily available everywhere.

Marksmanship: Sniper-style rifle skills. Usually a Koroshima Suzuki skill.

Ninja Weaponry: In Koroshima, use of shuriken, throwing daggers, darts, smoke bombs, caltrops, chains and chain weapons, tripwires, garrotes, and grappling hooks in combat. In Nakamiyo, use of tonfa, kama, nunchucks, weighted ropes and chains, staves and shortspears, bucklers, fans, scarves, knuckledusters, hoes, and oars in combat

Swordsmanship: In Nakumatou, swordsmanship similar to kendo or tai chi style swordplay. In Koroshima, use of short sword and sheathe as club, sword, and blowgun. In Nakamiyo, skill with sais, sickles, and swordbreakers.

Unarmed Combat Style: In Nakumatou, Shaolin kung fu and tai chi styles. In Koroshima, hapkido and praying mantis kung fu styles. In Nakamiyo, Okinawan karate and aikido.

Superlative Stealth: The ability to use concealment, cover, tumbling, climbing, freezing, breath control, and psychological and anatomical understanding to hide and move silently even under slightly improbable circumstances. Usually a Koroshima skill.

Summoning: The ability to channel ancestral spirits, usually to access their wisdom, martial skills, or athletic abilities. May be used after the jaunt to call upon the mundane skills of idled, dropped, or presently deceased Travelers. Only taught in Nakumatou.

Tattoo Magic: A Nakumatou art used to augment one single physical ability at the cost of another, or use one single illusory or elemental technique at reduced power and increased effort. Specific techniques may require mod approval.

Survivalism: The ability to traverse, navigate, track, hunt, find shelter, food, natural medicine, and water in cold, mountain, or forest terrain. Primarily a Koroshima skill.

Illusionary Magic: The power to bend shadows, project mirror images, summon mist, use ventriloquism, perform short range single target hypnosis, change the color of fabric or other materials, and blur or alter facial features. Primarily a Koroshima Akuryu skill.

Elementalism: The ability to summon, direct, or control one element - fire, wind, water, metal, or wood - in amounts up to 200 pounds, speeds up to 75 mph, and distances up to 100 feet, but always originating beside the user if summoned (and dissipating when concentration is broken). In the case of fire, limited to two cubic meters and 500 degrees Fahrenheit. As exhausting as a heavy workout. Usually used in Nakamiyo to augment unarmed strikes, immobilize foes, or levitate weaponry. In Koroshima, double the distance it can be used at, but reduce the material involved to one quarter. In Nakumatou, double the amount of material, but reduce range and speed to one quarter Nakamiyo values.

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