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synodiporia_ooc2014-03-29 03:05 pm
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Test Drive #2
Welcome to the Synodiporia Test Drive Meme! Below the cut there are twofour new prompts, here and here are the prompts from previous testdrives, which you’re still welcome to use here. When you comment, be sure you specify what prompt you want to play with, and please put up your own threadstarter - it makes for a much more friendly environment that a forest of bare toplevels!
Prompt #9 gives a look at what it's like for everyone to be stuck in Liminal Space, & Prompt #10 is a chance to try your hand at being an infiltrator in our upcoming Noir plot.
Before you start, we’d like you to please take a quick look at the game’s Concept, its Rules, and the Liminal Space, Previous Universes, & Noir Plot pages, just to give you the background info you’ll need for some of these prompts. And if you’re looking for more information, the Directory is here and the Application page is here.
Prompts:
Prompt #9: Liminal Space
Today, if it's a day, Liminal Space has shifted again. It's twilight, and a moldering New Orleans graveyard, full of ornate gothic sepulchers, stretches in every direction, gray stone and wrought iron barriers sectioning it into smaller plots. Some of these mausoleums have been opened, and their insides don't match their outsides. Inside are well-appointed train compartments, dinner cars and sleeper cars and such, richly appointed and well lit, as if they come straight from the Orient Express. Out the windows, you can see the landspace whizzing by, although it's not the same landscape from one window to the next. You can feel the vibration of the train, the acceleration - but step out of the car and you're in a graveyard again, and inside the cars you can hear crickets and nightbirds singing and smell the rich aroma of flowering trees.
Also in the graveyard are a few scattered train-cars, but nobody's going into those - inside they're all dank spaces packed with decomposing bodies. There are small animals here and there outside - rabbits, birds, that kind of thing -- all of them dead, but none of them letting it keep them from their nightly routines. The crickets and nightjars are making train noises. Bemused travelers are finding comfortable spaces wherever they can.
Prompt #10: The Midnight Rose
It's half past nine and the joint is jumping. The shutters on the front window are down, the front door is locked, but there's a big mook with a shrewd look in his eye letting anybody with a black enameled rose pin on their lapel in through the delivery entrance, and the back room they're shown into doesn't look anything like a candy store. There's a small, dark bar in one corner, and in another corner six guys with strings and brass are making like they're the Duke Ellington orchestra. The floors are tiled parquet and a few couples are dancing, but most of the action's at the smoke-shrouded card tables where a dozen little private meetings are happening, gents and dames in pinstripes and fancy hats or beaded dresses and heels, but rarely both. There are card games and conversations going on, and who can say what's more high stakes? Tonight, this is the place to be, Bensonhurst outfit or Gravesend mob or anybody else who can pay the cover charge.
Prompt #9 gives a look at what it's like for everyone to be stuck in Liminal Space, & Prompt #10 is a chance to try your hand at being an infiltrator in our upcoming Noir plot.
Before you start, we’d like you to please take a quick look at the game’s Concept, its Rules, and the Liminal Space, Previous Universes, & Noir Plot pages, just to give you the background info you’ll need for some of these prompts. And if you’re looking for more information, the Directory is here and the Application page is here.
Prompts:
Prompt #9: Liminal Space
Today, if it's a day, Liminal Space has shifted again. It's twilight, and a moldering New Orleans graveyard, full of ornate gothic sepulchers, stretches in every direction, gray stone and wrought iron barriers sectioning it into smaller plots. Some of these mausoleums have been opened, and their insides don't match their outsides. Inside are well-appointed train compartments, dinner cars and sleeper cars and such, richly appointed and well lit, as if they come straight from the Orient Express. Out the windows, you can see the landspace whizzing by, although it's not the same landscape from one window to the next. You can feel the vibration of the train, the acceleration - but step out of the car and you're in a graveyard again, and inside the cars you can hear crickets and nightbirds singing and smell the rich aroma of flowering trees.
Also in the graveyard are a few scattered train-cars, but nobody's going into those - inside they're all dank spaces packed with decomposing bodies. There are small animals here and there outside - rabbits, birds, that kind of thing -- all of them dead, but none of them letting it keep them from their nightly routines. The crickets and nightjars are making train noises. Bemused travelers are finding comfortable spaces wherever they can.
Prompt #10: The Midnight Rose
It's half past nine and the joint is jumping. The shutters on the front window are down, the front door is locked, but there's a big mook with a shrewd look in his eye letting anybody with a black enameled rose pin on their lapel in through the delivery entrance, and the back room they're shown into doesn't look anything like a candy store. There's a small, dark bar in one corner, and in another corner six guys with strings and brass are making like they're the Duke Ellington orchestra. The floors are tiled parquet and a few couples are dancing, but most of the action's at the smoke-shrouded card tables where a dozen little private meetings are happening, gents and dames in pinstripes and fancy hats or beaded dresses and heels, but rarely both. There are card games and conversations going on, and who can say what's more high stakes? Tonight, this is the place to be, Bensonhurst outfit or Gravesend mob or anybody else who can pay the cover charge.
no subject
no subject
He finishes his prayers.
"I wonder sometimes if they can hear us," he says, terse, oblique.
no subject
"If they can, perhaps they can draw comfort from it," Alcuin replies softly, twining a lock of hair around his fingers.
Joscelin hasn't truly been easy around him since he arrived, but Alcuin understands. How could he not? He isn't meant to be here. He tries not to get in Joscelin's way. There are more pressing matters than one mis-directed soul. For himself, he hadn't enough time to become used to this place, and the strangeness of it ground against his nerves. Joscelin - another true D'Angeline face and voice in this ever-changing sea of stranger folk - was a comfort. Even if he was inexplicably older, with years of pressures and experiences molding him which had been absent at their last meeting. There is a guilt and agitation that weighs on him - even more than that which had been on his face in the library - that's clear enough to those who know the signs. "This isn't something you could have foreseen," he says gently.
no subject
no subject
He steps forward, holding out an open palm, concern writ about his eyes. "Don't rush to shoulder the blame. It was never your fault."