The Powers That Be ([personal profile] powersthatbe) wrote in [community profile] synodiporia_ooc2015-07-14 08:55 pm

Questing Country: The Next Jaunt.

QUESTING COUNTRY

July 22nd - August 26th


Nobody knows quite how Questing Country works. Any species who are capable of lucid dreams can enter it. Six Known Worlds are connected to it - planets which may or may not remember one another in the waking world, but whose Chosen have formed alliances through Questing Country for thousands of years. The landscape changes, but the place is real - anyone who dreams of Questing Country vanishes from their bed, and wakes up with the wounds, marks, or treasures they earned there. But a few things are clear: it taps into the most powerful beliefs in the minds of sentient beings. When those beliefs are too dangerous, Questing Country births strange talking beasts who lend abilities to the young, the only people hopeful and naive enough to believe one person really can change the world - and so, they’re the only people who ever have the chance to change it.

But there’s more to Questing Country than the Champions it anoints and their dangerous lives and uncertain fates. These troublesome beliefs - they take shape, too. The Fire Mushrooms range out from the place called Nuclear Winter. Hordes of Men in Black come from Conspiracy Country. If they’re not stopped here, they gain power in the dreams of the Known Worlds… and those are only a few of the more obvious ones.

Sometimes, though, the untapped powers of Questing Country find other shapes, as well. There are unstable nodes of energy called Valences that appear only a few times a generation… and when they do, Champions and Oracles and Adversaries all fling themselves into Questing Country with wild abandon. Because every Champion has some belief they’re fighting for, some hope they want to come true… and deep in their hearts, every Champion believes that one day, if they’re strong enough and pure enough, it will. The Valence is that belief, taken shape, the hope of hopes, the power to make dreams come true in an instant… but because Champions believe they have to prove themselves worthy, well, they’re right about that, too. To gain the Valence, they first have to succeed in a series of tests, tests that will send them against their friends and allies from across the worlds...

Age & Gender Swaps | Roles | Species | Casting Call | Bonds & Bonded | Skills | Calendar | World Info | Player Resources | Questions | Plotting
willyousee: (Golden smile)

Trial of Wits

[personal profile] willyousee 2015-07-31 04:10 pm (UTC)(link)
Is the Plinth... one plinth with one question at the beginning of a path on a particular ringworld? Or is it one plinth with four questions in a central location and it looks like doing the thing will transport a person to a particular ring to face a particular maze/obstacle course?
detectivewonder: (Default)

Re: Trial of Wits

[personal profile] detectivewonder 2015-07-31 04:13 pm (UTC)(link)

Every ring has a plinth with four questions, one per side

willyousee: (Default)

Re: Trial of Wits

[personal profile] willyousee 2015-07-31 04:16 pm (UTC)(link)

How does one get to a Ring? (dream logic?) Are the locations of interest generally nearby or straight across the ring? Are there paths which appear to lead toward the location or the beginning of those mazes/courses?

detectivewonder: (Default)

Re: Trial of Wits

[personal profile] detectivewonder 2015-07-31 04:18 pm (UTC)(link)

When twilight time clears, everyone is on a ring near a plinth, all paths are mazelike, and all four destinations are visible in the sky on other rings, but not at any one specific point. Maze paths, if navigated correctly by riddle, move you between rings as you progress.

willyousee: (Default)

Re: Trial of Wits

[personal profile] willyousee 2015-07-31 04:21 pm (UTC)(link)

Ahh... Okay. Thank you for the clarification.