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synodiporia_ooc2014-02-21 09:29 pm
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Test Drive #1
Welcome to the Synodiporia Test Drive Meme! Below the cut there are four new prompts, and here are the four original prompts, which you’re still welcome to use here. When you comment, be sure you specify what prompt you want to play with, and please put up your own threadstarter - it makes for a much more friendly environment that a forest of bare toplevels!
Prompt #5 takes a look at an event in the game’s recent handwaved backstory; #6 goes a little further back, exploring what it’s like for characters to wake up and think they’re someone else, #7 is a survival-horror exploradora continuation of Prompt #3 on the previous testdrive (by popular demand), and Prompt #8 shows what helping an idled character back into the game will look like!
Before you start, we’d like you to please take a quick look at the game’s Concept, its Rules, and the Liminal Space & Previous Universes pages, just to give you the background info you’ll need for some of these prompts And if you’re looking for more information, the Directory is here and the Reserves page is here.
Prompts:
Prompt #5: The Belljar Riots
You can hear the crowd, maybe three streets over, like a stormfront breaking. Shouts, shattering glass, drumming footsteps, it all blends together into white noise. They’re coming for you, and you know it - and to make it worse, they don’t even know who ‘you’ are. Belljar Island has trapped all sorts of interdimensional wanderers, not just Fellow Travelers, but the people who lived in this world all along have had enough. They’re coming for all of you.
Behind you looms the Hotel California in all its faded grandeur, spiral stairs twining up to balconies that run the length of the building in all its weird Victorian folly. It’s where every unwanted visitor to Belljar gets room and board - you won’t be safe there, but it’s where all your things are, where all your friends are. You can face the mob, try to run, try to hide elsewhere in the neighborhood… but whatever you do, you’d better do it soon.
Prompt #6: Spark Infiltrators
The Spark is a chrome disk sixteen kilometers in diameter, floating like a leaf on the solar wind through the isolation of space, and home to all sixty-two million surviving members of the human race. Nine fusion reactors provide more power than you’ll ever need - more power than planet Earth ever had, if there really was an Earth - and nano-assemblers can snare the castoff plasma and shape it into anything you can dream of, if you’d like to bother with the material. Most people don’t. They spend their lives plugged into the Virtu, a computer network that thinks at the speed of light, responsive to its users’ every whim, shaping fairytales and whims that can, thanks to direct access to your nervous system, literally feel more real than reality. When Virtu bores them, they have the vats that grow their food build them tailored bodies they can project their consciousness into, experiencing reality as a custom-grown alien.
This is the life you were born to. All your needs are met. Only one thing matters: staving off boredom. Whether you’ve done that by shaping reality to your liking, or devoted it to scholarship or some other course, you live in a world of endless novelty where few things are strange.
Seeing a group of people whose Virtu ID-strings all begin with 63, however, most certainly qualifies. The ID-string is an 11-digit fingerprint… and there’s no need for those first digits to ever rise above 62.
Prompt #7: Outside the Morgue at Moebius
No-one has found any real clues to how you all woke up as scarred amnesiacs in the morgue. No-one knows why there’s a warning etched on the door, pleading with you to stay in. And no-one knows who’s sobbing quietly in the distance, or what it is that’s frightened or hurt them.
But not everyone is patient enough to wait for the answers. At almost the same time, someone blows the front door open in a rain of makeshift doorstops, while another impatient party bursts through the back wall, giving you an alternate route. A cool breeze floods into the room as the pressure equalizes, but already people are fighting the wind, picking one route or another and plunging out into the night. If there’s safety in numbers, it won’t be safe to stay waiting here for long.
As for what characters find outside? An arid, windy forest in the middle of the night; with gravel roads stretching off under the sharp-edged shadows of the trees. It's all but impossible to tell what direction the distant sobbing comes from. There's a thick scent of rotting vegetation on the air, dark and vivid... and it's a scent that seems to get into people's heads. For most, it does nothing but heighten adrenaline - fear is scarier, anger fiercer, paranoia keener. But for perhaps one out of every five people who smell it, it will lead suddenly, after a few minutes' time, to violent madness.
Prompt #8: A Dungeon Rescue
The paper-walled palace seems to stretch on endlessly in all directions, doors and screens folding back to reveal more doors and screens, floors covered in tatami mats and all but identical, save that sometimes they burst into song when stepped on.
It’s as disorienting as a house of mirrors. The doors open and shut on their own, and shadows flit behind them, distant lights bobbing crazily and sharply changing the angle and depth of the shade. Sometimes those shadows are nothing. Sometimes, they’re allies, separated by the fragile mobile labyrinth. And of course, sometimes they’re creatures with glittering teeth and cat-pupiled green eyes, attacking with a sound like a rush of wind and flitting away around the nearest corner after a single swipe.
Your whiskers twitch and your ears flutter nervously - everyone has those traits here, as if you were all mice. You try not to think about the tails.
Somewhere, down one of these dim corridors, a lost friend is waiting for you. Once or twice, you’ve had shouted conversations that echoed and shivered down the halls, only to fade into the distance, whether you moved or not.
Ahead of you, the one visible hallway has gone impenetrably black, as if there’s a cloud of ink filling it. But it should be easy enough to sidestep whatever it is but opening a door or simply tearing open a wall.
Prompt #5 takes a look at an event in the game’s recent handwaved backstory; #6 goes a little further back, exploring what it’s like for characters to wake up and think they’re someone else, #7 is a survival-horror exploradora continuation of Prompt #3 on the previous testdrive (by popular demand), and Prompt #8 shows what helping an idled character back into the game will look like!
Before you start, we’d like you to please take a quick look at the game’s Concept, its Rules, and the Liminal Space & Previous Universes pages, just to give you the background info you’ll need for some of these prompts And if you’re looking for more information, the Directory is here and the Reserves page is here.
Prompts:
Prompt #5: The Belljar Riots
You can hear the crowd, maybe three streets over, like a stormfront breaking. Shouts, shattering glass, drumming footsteps, it all blends together into white noise. They’re coming for you, and you know it - and to make it worse, they don’t even know who ‘you’ are. Belljar Island has trapped all sorts of interdimensional wanderers, not just Fellow Travelers, but the people who lived in this world all along have had enough. They’re coming for all of you.
Behind you looms the Hotel California in all its faded grandeur, spiral stairs twining up to balconies that run the length of the building in all its weird Victorian folly. It’s where every unwanted visitor to Belljar gets room and board - you won’t be safe there, but it’s where all your things are, where all your friends are. You can face the mob, try to run, try to hide elsewhere in the neighborhood… but whatever you do, you’d better do it soon.
Prompt #6: Spark Infiltrators
The Spark is a chrome disk sixteen kilometers in diameter, floating like a leaf on the solar wind through the isolation of space, and home to all sixty-two million surviving members of the human race. Nine fusion reactors provide more power than you’ll ever need - more power than planet Earth ever had, if there really was an Earth - and nano-assemblers can snare the castoff plasma and shape it into anything you can dream of, if you’d like to bother with the material. Most people don’t. They spend their lives plugged into the Virtu, a computer network that thinks at the speed of light, responsive to its users’ every whim, shaping fairytales and whims that can, thanks to direct access to your nervous system, literally feel more real than reality. When Virtu bores them, they have the vats that grow their food build them tailored bodies they can project their consciousness into, experiencing reality as a custom-grown alien.
This is the life you were born to. All your needs are met. Only one thing matters: staving off boredom. Whether you’ve done that by shaping reality to your liking, or devoted it to scholarship or some other course, you live in a world of endless novelty where few things are strange.
Seeing a group of people whose Virtu ID-strings all begin with 63, however, most certainly qualifies. The ID-string is an 11-digit fingerprint… and there’s no need for those first digits to ever rise above 62.
Prompt #7: Outside the Morgue at Moebius
No-one has found any real clues to how you all woke up as scarred amnesiacs in the morgue. No-one knows why there’s a warning etched on the door, pleading with you to stay in. And no-one knows who’s sobbing quietly in the distance, or what it is that’s frightened or hurt them.
But not everyone is patient enough to wait for the answers. At almost the same time, someone blows the front door open in a rain of makeshift doorstops, while another impatient party bursts through the back wall, giving you an alternate route. A cool breeze floods into the room as the pressure equalizes, but already people are fighting the wind, picking one route or another and plunging out into the night. If there’s safety in numbers, it won’t be safe to stay waiting here for long.
As for what characters find outside? An arid, windy forest in the middle of the night; with gravel roads stretching off under the sharp-edged shadows of the trees. It's all but impossible to tell what direction the distant sobbing comes from. There's a thick scent of rotting vegetation on the air, dark and vivid... and it's a scent that seems to get into people's heads. For most, it does nothing but heighten adrenaline - fear is scarier, anger fiercer, paranoia keener. But for perhaps one out of every five people who smell it, it will lead suddenly, after a few minutes' time, to violent madness.
Prompt #8: A Dungeon Rescue
The paper-walled palace seems to stretch on endlessly in all directions, doors and screens folding back to reveal more doors and screens, floors covered in tatami mats and all but identical, save that sometimes they burst into song when stepped on.
It’s as disorienting as a house of mirrors. The doors open and shut on their own, and shadows flit behind them, distant lights bobbing crazily and sharply changing the angle and depth of the shade. Sometimes those shadows are nothing. Sometimes, they’re allies, separated by the fragile mobile labyrinth. And of course, sometimes they’re creatures with glittering teeth and cat-pupiled green eyes, attacking with a sound like a rush of wind and flitting away around the nearest corner after a single swipe.
Your whiskers twitch and your ears flutter nervously - everyone has those traits here, as if you were all mice. You try not to think about the tails.
Somewhere, down one of these dim corridors, a lost friend is waiting for you. Once or twice, you’ve had shouted conversations that echoed and shivered down the halls, only to fade into the distance, whether you moved or not.
Ahead of you, the one visible hallway has gone impenetrably black, as if there’s a cloud of ink filling it. But it should be easy enough to sidestep whatever it is but opening a door or simply tearing open a wall.
no subject
He turns, slowly, keeping himself facing Souji and hoping nothing or nobody else sees fit to interrupt this moment by taking advantage of his back...though maybe it would be better if something else did. As embarrassing as it is for a samurai to die to a back attack, the idea doesn't make something in his heart knot up uncomfortably like the idea of dying on Souji's blade does.
(But it doesn't matter, because the alternative is leaving Souji, and he's had enough of leaving people behind.)
no subject
As far as something getting Hijikata from behind... well
maybe if i knew what was out here there could be something more witty said here"Why are you even trying? Your resolution to this isn't even absolute, just circumstantial, right?"
no subject
If this were really Souji, fully in control of himself, maybe it would, but -