The Powers That Be (
powersthatbe) wrote in
synodiporia_ooc2017-07-15 11:50 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Test Drive #20
Welcome to the Synodiporia Test Drive Meme! Below the cuts there are two new prompts, and here are the prompts from previous test-drives, which you’re still welcome to use in this post. When you comment, be sure you specify what prompt you want to play with, and please put up your own threadstarter—it makes for a much more friendly environment than a forest of bare toplevels! OCs are especially welcome! Please take a quick look at our Directory & familiarize yourself with the concept and setting of the game before you jump in.
Our upcoming app round runs July 16th–23rd. Our next Jaunt is Unquiet Dead, a return to the Harrogate setting a century later, where the spirits of the dead are busy haunting the living. To balance this grim setting, we’ll also have a smaller walkabout at a Dragon Hatchery, where Travelers can meet and bond with baby dragons and help keep them safe.
Prompt #53 is set in a spooky Liminal Space designed to poke Travelers in the Issues.
Prompt #54 is set in the undersea mermaid kingdom of Thalassia, in a coral city in the depths.
Prompt #53: Under a Raging Moon
Liminal Space appears to be a long-abandoned gas station, with rusty pumps and signs indicating a price in the low-cents range, but nothing about the fuel being unleaded. For Liminal Space, that’s almost frighteningly straightforward, so of course it can’t be that simple. The gas station itself is on a spit of land adjacent to an asteroid belt, with created spaces’ doors appearing on the other asteroids; creative use of liminal gravity will get Travelers from one place to the other quite easily.
But it’s not just hopping from room to room that presents difficulties. Pockets of heavy, silvery fog waft by the gas station, in front of doors, and between the asteroids, seemingly rerouting Travelers to a space that looks like a stage of some kind (theater, concert, TV soundstage, it isn’t readily apparent and could be any of them). From the direction of the audience - no matter what kind of stage this is, there must be one, beyond where the harsh spotlights turn the fog into a vision blotter - come whispers that speak to the anxieties and doubts of whoever’s currently onstage.
Fleeing to the wings will take you out of the fog and back to wherever it was you were headed, but will you think to try that alone, or stand frozen while your fears assail you?
Prompt #54: Under the Sea
The sea floor is jagged and uneven, ridges of stone piercing the silver sands, and the water is naturally dark - too far beneath the waves to allow much light from above. But that does not mean Thalassia is dark - far from it. The buildings which have grown up around the ridges are carefully sculpted towers of coral, lit with glowing anemones that perch above round windows and doors - which, underwater, are much the same thing. Phosphorescent algae swirl along the streets, making the currents of water plainly visible. The fluted coral towers are high-rises with entrances on every floor, private homes alternating with craftsmaid’s shops where shell, coral, and seaweed are worked into clothing or tools. Sharkmaids, anglermaids, and octomaids swim in grey, grim-faced patrol, and everywhere they pass the other merfolk duck their heads and sing their praise of the Empress.
Our upcoming app round runs July 16th–23rd. Our next Jaunt is Unquiet Dead, a return to the Harrogate setting a century later, where the spirits of the dead are busy haunting the living. To balance this grim setting, we’ll also have a smaller walkabout at a Dragon Hatchery, where Travelers can meet and bond with baby dragons and help keep them safe.
Prompt #53 is set in a spooky Liminal Space designed to poke Travelers in the Issues.
Prompt #54 is set in the undersea mermaid kingdom of Thalassia, in a coral city in the depths.
Prompt #53: Under a Raging Moon
Liminal Space appears to be a long-abandoned gas station, with rusty pumps and signs indicating a price in the low-cents range, but nothing about the fuel being unleaded. For Liminal Space, that’s almost frighteningly straightforward, so of course it can’t be that simple. The gas station itself is on a spit of land adjacent to an asteroid belt, with created spaces’ doors appearing on the other asteroids; creative use of liminal gravity will get Travelers from one place to the other quite easily.
But it’s not just hopping from room to room that presents difficulties. Pockets of heavy, silvery fog waft by the gas station, in front of doors, and between the asteroids, seemingly rerouting Travelers to a space that looks like a stage of some kind (theater, concert, TV soundstage, it isn’t readily apparent and could be any of them). From the direction of the audience - no matter what kind of stage this is, there must be one, beyond where the harsh spotlights turn the fog into a vision blotter - come whispers that speak to the anxieties and doubts of whoever’s currently onstage.
Fleeing to the wings will take you out of the fog and back to wherever it was you were headed, but will you think to try that alone, or stand frozen while your fears assail you?
Prompt #54: Under the Sea
The sea floor is jagged and uneven, ridges of stone piercing the silver sands, and the water is naturally dark - too far beneath the waves to allow much light from above. But that does not mean Thalassia is dark - far from it. The buildings which have grown up around the ridges are carefully sculpted towers of coral, lit with glowing anemones that perch above round windows and doors - which, underwater, are much the same thing. Phosphorescent algae swirl along the streets, making the currents of water plainly visible. The fluted coral towers are high-rises with entrances on every floor, private homes alternating with craftsmaid’s shops where shell, coral, and seaweed are worked into clothing or tools. Sharkmaids, anglermaids, and octomaids swim in grey, grim-faced patrol, and everywhere they pass the other merfolk duck their heads and sing their praise of the Empress.
/leans into this quietly
no subject
"I would never turn down your help, my friend. I only hope the scenery doesn't change while we address the matter at hand."
(...At least Joker is familiar with his priorities.)
no subject
He twirls the knife in his hand and nods. "I can't make any promises something won't change."
It could get messy.
no subject
no subject
Because, obviously, fighting a giant must be similar to fighting Shadows. Joker steps in front of his friend, dagger at his side and smirk on his face. There's already signs of a familiar blue fire around him and the mask on his face. If nothing else maybe he can scare the damn giant away.