The Powers That Be (
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synodiporia_ooc2015-04-24 06:34 am
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Test Drive #8.
Welcome to the Synodiporia Test Drive Meme! Below the cuts there are three new prompts, and here are the prompts from previous test-drives, which you’re still welcome to use in this post. When you comment, be sure you specify what prompt you want to play with, and please put up your own threadstarter - it makes for a much more friendly environment that a forest of bare toplevels! OCs are especially welcome!
Our upcoming app round runs April 24th-30th, after which we’ll be introducing new characters into the middle of our ongoing plot, The Digital Frontier, a story of exploration and revolution inspired by the TRON franchise.
Prompt #26 takes place in Liminal Space, where a strange purpose is at work shifting the landscape and summoning phantom images.
Prompt #27 takes place in the current Jaunt, the Digital Frontier, inside a computerized prison.
Prompt #28 gives new players a chance to imagine their characters as long-time Veterans of travel between worlds.
Prompt #26: The Garden of Images
Liminal Space has taken the form of a greenhouse, with a few notable exceptions. The plants are forked radio antennas, the lianas and creepers fiber-optic cables, plots of stage-lights and orchards of microphone-stand saplings alternating with pumpkin patches of speakers and subwoofers.
And, of course, instead of panes of transparent glass, the greenhouse is made of television screens. Some are dim, some lit, some blue or staticky - but on others, there are images of other Travelers, elsewhere in the garden, long departed, or yet to come, engaging in conversation as if they were there right now. Vivid memories from past Jaunts are replayed on the screens, and Travelers who stand close to one of the camera-trees may find their own image displayed there, green-screened into some sort of re-enactment.
Prompt #27: Living in a Digital World
The walls are glossy black, lit by green grid-lines defining energy conduits, and projecting flickering laser-grids over the doors to the cells. While the lights flicker, the power failing in this ancient relic of a building, the security systems are still live, and they’re not friendly - bursts of power that shove people into cells and activate the doors, needles of flickering blacklight that sweep along the hallways, herding strays and cutting anyone too slow into neat squares - dark chambers that play white noise until the mind goes blank and then begin implanting new programming with bright pulses of binary code pouring light into the retinas.
Explorers are just as likely to be caught as inmates, and every faction inhabiting the Grid has representatives trapped here - green-lined Cryptos who have been trapped in this prison for centuries, purple-flickering Automata, mad viral program-people little better than vampires or zombies; paranoid red-coated Defenders seeking to stamp out threats on the Grid; curious blue Miners, either here to excavate the prison or hide from the System that oppresses them… and of course, the Variables - Travelers who know they’re Travelers, lost and trying to blend in.
Prompt #28: The Boys Are Back In Town
From one world to the next, they’ve been through the wringer - the blood-soaked, amnesia-inducing night in the tropics and concrete bunkers that made up Moebius, where Travelers were slaughtered, autopsied, and revived again with the scars to show for it, time after time. The decadent techno-pleasure dome of the Spark, where the Travelers all but started a civil war, and ended by sending the last remnants of humanity falling towards the surface of a harsh moon in a colony ship that was beginning to fall apart around them. Belljar Island, where they were used to Travelers, and sick of them, where their very presence triggered first discrimination and then riots. Hell, from one world to the next - and everyone who spoke out in rebellion vanished.
But they didn’t vanish to nowhere. Instead, they find themselves in an Escher-like maze, where each room is a riddle, a zen koan made real. A chamber where there is no sound, and the doors can only be unlocked when a bell is rung. A room with no doors whatsoever, and a carpenter’s workbench in the middle. Corridors and tunnels where you must climb or turn just so at the intersections - up two ladders, down two staircases, left and right through two zig-zags, through two doors labeled with Greek letters, and then back to the beginning to do just the same all over again. The maze is maddening, and every puzzle can be solved a dozen times, and time itself hardly seems real - it passes with no breaks for sleep or meals. But through it all, the Travelers still have one thing they can rely on - one another.
Our upcoming app round runs April 24th-30th, after which we’ll be introducing new characters into the middle of our ongoing plot, The Digital Frontier, a story of exploration and revolution inspired by the TRON franchise.
Prompt #26 takes place in Liminal Space, where a strange purpose is at work shifting the landscape and summoning phantom images.
Prompt #27 takes place in the current Jaunt, the Digital Frontier, inside a computerized prison.
Prompt #28 gives new players a chance to imagine their characters as long-time Veterans of travel between worlds.
Prompt #26: The Garden of Images
Liminal Space has taken the form of a greenhouse, with a few notable exceptions. The plants are forked radio antennas, the lianas and creepers fiber-optic cables, plots of stage-lights and orchards of microphone-stand saplings alternating with pumpkin patches of speakers and subwoofers.
And, of course, instead of panes of transparent glass, the greenhouse is made of television screens. Some are dim, some lit, some blue or staticky - but on others, there are images of other Travelers, elsewhere in the garden, long departed, or yet to come, engaging in conversation as if they were there right now. Vivid memories from past Jaunts are replayed on the screens, and Travelers who stand close to one of the camera-trees may find their own image displayed there, green-screened into some sort of re-enactment.
Prompt #27: Living in a Digital World
The walls are glossy black, lit by green grid-lines defining energy conduits, and projecting flickering laser-grids over the doors to the cells. While the lights flicker, the power failing in this ancient relic of a building, the security systems are still live, and they’re not friendly - bursts of power that shove people into cells and activate the doors, needles of flickering blacklight that sweep along the hallways, herding strays and cutting anyone too slow into neat squares - dark chambers that play white noise until the mind goes blank and then begin implanting new programming with bright pulses of binary code pouring light into the retinas.
Explorers are just as likely to be caught as inmates, and every faction inhabiting the Grid has representatives trapped here - green-lined Cryptos who have been trapped in this prison for centuries, purple-flickering Automata, mad viral program-people little better than vampires or zombies; paranoid red-coated Defenders seeking to stamp out threats on the Grid; curious blue Miners, either here to excavate the prison or hide from the System that oppresses them… and of course, the Variables - Travelers who know they’re Travelers, lost and trying to blend in.
Prompt #28: The Boys Are Back In Town
From one world to the next, they’ve been through the wringer - the blood-soaked, amnesia-inducing night in the tropics and concrete bunkers that made up Moebius, where Travelers were slaughtered, autopsied, and revived again with the scars to show for it, time after time. The decadent techno-pleasure dome of the Spark, where the Travelers all but started a civil war, and ended by sending the last remnants of humanity falling towards the surface of a harsh moon in a colony ship that was beginning to fall apart around them. Belljar Island, where they were used to Travelers, and sick of them, where their very presence triggered first discrimination and then riots. Hell, from one world to the next - and everyone who spoke out in rebellion vanished.
But they didn’t vanish to nowhere. Instead, they find themselves in an Escher-like maze, where each room is a riddle, a zen koan made real. A chamber where there is no sound, and the doors can only be unlocked when a bell is rung. A room with no doors whatsoever, and a carpenter’s workbench in the middle. Corridors and tunnels where you must climb or turn just so at the intersections - up two ladders, down two staircases, left and right through two zig-zags, through two doors labeled with Greek letters, and then back to the beginning to do just the same all over again. The maze is maddening, and every puzzle can be solved a dozen times, and time itself hardly seems real - it passes with no breaks for sleep or meals. But through it all, the Travelers still have one thing they can rely on - one another.
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Phillip stops as he hears the voice by the TV he'd just spotted, watching as the man moves up to try and punch it. He's been trying to be really good about not assuming people here and the people he knows back home, but... this is a harder one. Especially when put with that kind of reaction.
"...Hajime?"
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He's really missed him.
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He takes a moment to just hug Hajime, collecting himself a little before looking up at him again with a far less conflicted face- it's mostly settled on 'concern.' "Has anybody told you anything yet?" he asks.
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even though that's not actually how that works.)"Liminal space usually tells us, though I'm not sure if anything bad happens to us?" It probably does. Phillip just doesn't know for sure yet. "But, um... there are some things that we want to succeed." Like not summoning Hastur. They sort of managed that??
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why is this all so complicated)Hajime sighs and runs a hand through his hair. "Yeah, that's...let me guess, the stuff that you'd want to succeed would be even worse than getting yanked across universes for no apparent reason." He sighs. "Powerful enough to yank people around, not powerful enough to do their own damn work..."
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"Yeah. And, um, in the Jaunts, you can either remember who you are and know you're there to fix things, or the Trumps will give you a bunch of different memories and make you think you've always been there. ...That's happened to me a lot." It sucks.
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