lunchleader: (get really to be served (your ass))
Right ([personal profile] lunchleader) wrote in [community profile] synodiporia_ooc 2015-10-24 08:25 am (UTC)

Right Suzuki - Ressha Sentai ToQger

P L A Y E R;
NAME: Lisa
AGE: 32
PLAYER JOURNAL: none, though I can be reached at Right's journal, [personal profile] lunchleader
TIMEZONE: US Central Time (GMT -6 normal, -5 DST)
CONTACT: [plurk.com profile] powerofredrangers
OTHER CHARACTERS PLAYED: None; first character for this game!

C H A R A C T E R;
NAME: Right Suzuki
CANON: Ressha Sentai ToQger
POINT IN CANON: Post-series
AGE: 10 in his kid form (true age); appears to be around 18 in adult form.
APPEARANCE: Here is where both his adult and child forms are shown together. (Right's the one in the red jacket.) Also, here is his ToQger suit as well.
CANON HISTORY: Wiki Link
CANON PERSONALITY: First off, Right is the eternal optimist, always trying to look on the bright side of things. Even during those times when things are dark and dreary, or the few times his team's brought to tears, Right's the first among them to push aside those terrible feelings with a smile and a friendly gesture of support. He's also very friendly to anyone who's not blantatly evil, and trust people easily - almost to a fault. A loyal friend, he's the type to stick by someone's side to the bitter end, if need be, and he'll rather take the hit for you than the other way around. In fact, he has confessed at one point that he really can't turn his back on anyone that really needs help - even if it turns out to be a trap.

Second, Right is almost always hungry. He has a huge appetite to rival his vast Imagination. He's often seen eating enough to feed three or four people at once. Unlike many big eaters, though, Right will eat anything, so long as it's decently prepared/cooked/etc. He has no preference for flavors or food groups, and he delights in discovering new food items to eat. Granted, he can push his hunger aside of serious matters arise, and his friends and his duties as a ToQger are more important than his next meal. Food is so serious a topic for him that anyone deying food to anyone else for any reason is a trigger button for his anger. He will beat up anyone taking anyone else's food away intentionally; thankfully, this has only happened once in canon, and the purpetrator in question was a Shadow Line Monster. However, sometimes he does think with his stomach, and that has gotten him into trouble. For example, he was so hungry at one point that he confessed to a crime he did not commit just because they offered to feed him free food if he did confess. Another example is that his foraging for food in the wilderness caused him to not tell the others about an important train he found until after he both ate and defeated the Monster of the Week (MOTW). Needless to say, his friends gave him much grief on both occassions.

Third, Right tends to be very impulsive and blunt. Never one to look back for very long, he always pushes forward, rushing ahead towards the next interesting thing. One one hand, this is useful in that he'll usually jump into the fray first whenever he and his friends come across any Shadow Line Monsters, and he'll always volunteer to do various important tasks, like finding Support Trains that were previously lost. On the other hand, this sometimes result in him losing the bigger picture and focusing on certain things while ignoring everything else. That same impulsiveness causes him to speak bluntly at times as well, often without initially realizing that what he says can be taken negatively. He means well, though, and he'll usually apologize once he realize what he did wrong.

Finally, Right does take being a ToQger very seriously. He understands that he's fighting against the forces of Evil and Darkness, and willing accepts the duties of being a Sentai hero with hardly a second thought. Granted, being a hero is cool. But it's also vital to the survival of the world and all the Light, Goodness, and Imagination in it. He doesn't tolerate any blantant evil for very long, and will do whatever he can to defeat it. He has a tougher time, however, handling someone who's morals are in grey areas. He'll give them the benefit of a doubt, though, if they wish to improve themselves and be not True Evil.

POINT OF DEPARTURE: Right is taken post-TV series, where he and his friends have returned to being their kid selves only and are now back in their hometown, living normal kid lives. At this point, none of them are riding on the Rainbow Line, with the exception of ToQ #6, who is directly employed by the Rainbow Line to begin with. He could very well have been taken just a few months after the end of the series, when he was heading home one day from playing with his friends at the huge tree that was their 'Secret Base'.
ABILITIES:
---Martial Arts - Right has been trained in karate by his grandfather, who is a karate master in their hometown. While he is still a student (his exact belt color and rank was never stated in canon), he's trained enough to use those skills in battle with. If the situation calls for it, he can Imagine himself fighting a different style for a short period of time; however, it can only be styles that are popularized in media, such as Kung-Fu or Jeet Kun Do (Bruce Lee's school of fighting).
---Weapons Master - While Right's primary weapon is a sword and he's the swordsmaster of his team, he does know how to fight (and fight well) with axes, hammers, guns, rods/batons and punching knives/daggers.
---Hammerspace, Level 1 - Where Right normally keeps his transformation gear, as well as his blaster/blade combo weapon.
---Imagination - This is the signature power of his team, with Right himself having the strongest Imagination among them. Imagination is the power used to fight against the Shadow Line, once it's weaponized by the ToQgers. Imagination is that sense of belief in one's self in being able to visualize the outcome of what you want to do in any situation, and then being able to make it happen just the way you want it to. For example, when Right imagines how a fight scene can play out, he usually sees himself winning in the end; and 9 times out of 10, he's able to make it happen in reality just the way he imagined it to be. Another example is that Right makes himself believe that a strong attack against him isn't that strong, or he can pretend that whatever pain he's feeling isn't there for a few moments. He can even use his Imagination to make himself believe that he's stronger than he normally is, or run faster than he normally could, or jump higher that he normally would. And much of that is before he puts on the magic spandex suit, which only makes him and his Imagination even stronger. His Imagination is strongest, however, when the Image in his mind is shared among others, mainly his teammates.
---Drawbacks - Tying to the above, there are limits to even Right's own, vast Imagination. For example, he can't use it to recreate city-leveling attacks, even in his ToQger suit. Also, there has been a few times where even his Imagination doesn't work that well against certain foes - either because they're not inheritedly weak to it, or they're just extremely powerful (see: the leader of the Shadow Line). Plus, he can't use his Imagination to make himself stronger, faster, etc. than normal for very long - no more than several minutes. This is because he's just pretending to ignore the limits of his physical body, and doing so for too long will wear himself out if he's not carful. He can last longer doing so in his suit, but he'll be no less tired afterwards if it's a big strain to begin with.
---Mental Aspect - Right has a slightly psychic sense of seeing another person's Imagination at work. For example, if someone is day-dreaming next to him, and he's looking their way, he can 'see' that daydream in his own mind. Normally, this is used to share the Image of how he and his teammates want to win whatever battle they're facing at that point of time. However, he can pick up the Imagination or Mental Image of anyone around him. (NOTE: This will be for imagination-based stuff only, and I do intend to make an Opt-In permissions post if he's accepted.)
INVENTORY:
---Tranformation Bracer - looks very similar to a railroad crossing. Opening the 'gate' will cause a white, dotted line to fall in-between him and anyone else around him. This has been used in canon to block enemies and push them back until the transformation is fully done.
---Red Ressha (Train) - Look like a toy train, but is used by Right to both transform into his ToQger suit as well as summon the full-size version of that particular Rainbow Line Train. In the game, he won't be able to summon his train unless they are actually in his world, or in a world/Jaunt that allows giant train mechas to be summoned. Also, while in the suit, he'll be able to summon and use his signature blade, Rail Slasher.
---Hyper Ressha - Looks like a golden toy train, but is actually used to give Right the powers and train-shaped armor of Hyper Form by being inserted into his bracer. This is his power-up form and can be used to take out giant mook-level monsters by himself, but will only be used for the really tough boss fights.
---ToQ Blaster - His gun/blade combo weapon.
ANYTHING ELSE WE SHOULD KNOW? While Right's true form and age is that of a ten-year-old kid, which will be shown in Liminal Space, I do wish to have him take on his adult form during his Jaunts. Not only is he stronger and more powerful as an adult, it will also help him blend in better, so as to not raise too much suspicion among the natives.

Also, should any of his teammates be apped into the game at a later point, I do want to inform the mods that he and his teammates are able to switch to each other's trains when needed, allowing them to switch colors and weapons between them. While this may not come up, I do want to confirm that this is an in-canon ability between ToQgers ahead of time, so as to prevent anyone mistaking it for god-modding.

S A M P L E S;
ACTIONSPAM SAMPLE: So...lemme see if I get this right. We're supposed to help these people called 'Trumps' do what they think is right in order to save the worlds? And we actually get new powers and such in order to save these worlds?

[The ten-year-old kid smiles upon getting that confirmation.] That sounds like fun! I mean, I've already fought against the forces of Darkness and won, so this should be easy! Especially if we all work together...I bet we'll save all the worlds in no time!

[His eyes suddenly light up like a Christmas tree.] Ah! Maybe we'll get really cool powers, too, like being able to fly! Or fire lazer beams out of our eyeballs! Or better yet, turn bad guys into food! [He then thinks a little more seriously for a moment.] Though...wouldn't that make the food taste terrible? I mean, it would be full of Evil, and I don't think anything with evil in it tastes that good. Not to mention, we'd be eating people, and I think that's evil in of itself...

[The boy shakes his head.] Anyway, it should be fun, visiting all these worlds and figuring out how to save them. I mean, it's gotta be a really huge threat if it's threatening more than just one world, right? Then let's go save them!

PROSE SAMPLE: It's still a little weird, being in an adult body again so soon. Right had honestly thought that he would have to grow up into adulthood the normal way, after returning with his friends to their hometown. Still, at least he can mingle with the natives in this world without raising many suspicions. Especially since not many people will even think of looking twice at a young working-class man walking through one of the poorer boroughs of 1887 London. Good thing, too, since his eyes are still adjusting to his newly gained ability of reading people's auras. Just about everyone he's passed by are humans - not all of them good people, per se, but still human and full of colors. He glances down at himself, amazed at how bright and multi-colored his own aura is...

His reverie is broken with shouts from a nearby alley. Right looks up to see wisps of darkness rolling out of the mouth of that alley, and it makes his blood run cold as he rushes over and into that alley. He stops upon seeing the following site: A twelve-year-old boy is trying - and failing - to get a basket back from a bunch of adult guys. They're all wearing strips of dark purple cloth here and there on their clothing, signalling that they were part of a gang. And the tallest and bulkiest among them appears to be their leader, sneering as he holds the basket high out of the kid's reach. While most of the gang members had muted colors indicating that they were not-good humans, the gang leader had an aura of pure darkness. And that darkness rolls off of him and across the ground of the alley towards Right in little wisps. From Right's personal experience, anyone emitting pure darkness either has been corrupted by it...or is not what they appear to be.

But while seeing that darkness makes Right freeze for a moment, it's not for very long. Just listening to the brief bit of conversation between the boy and the gang leader confirms that the basket is full of delicious food...and that darkness-filled jerk refuses to hand it back to its rightful owner. Theft alone is terrible, but stealing food from a starving kid? That's enough to make Right's blood boil with the fires of justice. And before he's aware of it, he's calling out for the guy to pick on someone his own size.

Conveniently forgeting, of course, that it's probably gonna take more than just a lone hero like Right to fully defeat a potential demon of darkness.

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