P L A Y E R; NAME: V. AGE: 25 PLAYER JOURNAL:vvvvv TIMEZONE: GMT -5 CONTACT:v__ OTHER CHARACTERS PLAYED: N/A
C H A R A C T E R; NAME: Aria T’Loak CANON: Mass Effect POINT IN CANON: Mass Effect 3, prior to regaining Omega AGE: Ol… d? I’d put her in the ballpark of 275 solar years old. APPEARANCE:Here we are. CANON HISTORY:Wiki link!
CANON PERSONALITY: Aria likes to win. Underneath it all there might once have been some fundamental tenuousness driving her forward, a need to prove and improve, to demonstrate capability, but if it ever existed it’s long since been subsumed by the pleasures that power and dominance in and of themselves provide. Her competitive streak brought her to the top of her world, the microcosm that is the lawless space station of Omega, where a largely unchallenged rule allowed her to partake of the rewards of being powerful, ruthless, and feared. Aria is clever and dangerous, calculating but also volatile, and utterly amoral. Morality is, after all, meaningless in the face of personal gain – and less than useless, in Aria’s mind, when applied to most of the galaxy, most of the members of any species, her own included, who she sees as ultimately expendable.
Despite her self-interest and callousness, however, Aria is not an ineffective ruler. That she chose to establish her dominance over an otherwise lawless space station frequented by smugglers, mercenaries, criminals, and outlaws of all persuasions is telling in and of itself, demonstrative of that desire for a challenge, but the end result is a strong regime which manages not only to inspire genuine loyalty but impose order on the chaotic world of Omega. Part of that is her ability to inspire fear – her ruthlessness, her power, her keen mind, and her domineering personality all serve to make her appear even greater a force to be reckoned with than she is. This doesn’t make her completely secure in her position, but it does inspire in her sufficient hubris that the hostile takeover of Omega by Cerberus forces catches her by surprise, and ultimately results in her driven out to seek refuge on the Citadel.
Not one to take a challenge like that laying down, Aria demonstrates another trait: she is intensely vengeful, willing to risk her life and throw away hundreds of others to take back Omega if she needs to and regain face and her de facto throne. In the mean time she uses her shrewd mind for bargaining and manipulation to regain control over the various mercenary organisations she used to command in preparation of her grand return.
no subject
NAME: V.
AGE: 25
PLAYER JOURNAL:
TIMEZONE: GMT -5
CONTACT:
OTHER CHARACTERS PLAYED: N/A
C H A R A C T E R;
NAME: Aria T’Loak
CANON: Mass Effect
POINT IN CANON: Mass Effect 3, prior to regaining Omega
AGE: Ol… d? I’d put her in the ballpark of 275 solar years old.
APPEARANCE: Here we are.
CANON HISTORY: Wiki link!
CANON PERSONALITY: Aria likes to win. Underneath it all there might once have been some fundamental tenuousness driving her forward, a need to prove and improve, to demonstrate capability, but if it ever existed it’s long since been subsumed by the pleasures that power and dominance in and of themselves provide. Her competitive streak brought her to the top of her world, the microcosm that is the lawless space station of Omega, where a largely unchallenged rule allowed her to partake of the rewards of being powerful, ruthless, and feared. Aria is clever and dangerous, calculating but also volatile, and utterly amoral. Morality is, after all, meaningless in the face of personal gain – and less than useless, in Aria’s mind, when applied to most of the galaxy, most of the members of any species, her own included, who she sees as ultimately expendable.
Despite her self-interest and callousness, however, Aria is not an ineffective ruler. That she chose to establish her dominance over an otherwise lawless space station frequented by smugglers, mercenaries, criminals, and outlaws of all persuasions is telling in and of itself, demonstrative of that desire for a challenge, but the end result is a strong regime which manages not only to inspire genuine loyalty but impose order on the chaotic world of Omega. Part of that is her ability to inspire fear – her ruthlessness, her power, her keen mind, and her domineering personality all serve to make her appear even greater a force to be reckoned with than she is. This doesn’t make her completely secure in her position, but it does inspire in her sufficient hubris that the hostile takeover of Omega by Cerberus forces catches her by surprise, and ultimately results in her driven out to seek refuge on the Citadel.
Not one to take a challenge like that laying down, Aria demonstrates another trait: she is intensely vengeful, willing to risk her life and throw away hundreds of others to take back Omega if she needs to and regain face and her de facto throne. In the mean time she uses her shrewd mind for bargaining and manipulation to regain control over the various mercenary organisations she used to command in preparation of her grand return.