The Powers That Be ([personal profile] powersthatbe) wrote in [community profile] synodiporia_ooc 2020-08-25 09:51 pm (UTC)

CHANGING ROLES

Characters who took one form of Questing Country magic, in the previous jaunts or the time since, may now be finding their original magic doesn’t fit quite the same as it used to. There are two ways this can be handled, skill-wise: Either you may take the new magic as an additional skill, or you may report your character’s shift in status here, and lose the old QC magic in place of the new one. The latter option does not take up a skill AC slot.

Characters shifting to or from Pillar status may only use the second option, as Pillar Resistance is fundamentally incompatible with the other types, and not drawing magical attention while also wielding QC-grade magic is ridiculously overpowered.

For folks who have a Spirit Companion and two types of QC magic: A companion who is part familiar and part animal can speak clearly to its owner, and cryptically to others. A companion whose owner has Adversary magic is occasionally oppositional. Basically: whatever limitations exist for any component of the companion still apply, but so do any new abilities they’re granted.

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