The Powers That Be ([personal profile] powersthatbe) wrote in [community profile] synodiporia_ooc 2019-11-27 02:32 am (UTC)

FALLENHEART LOCATIONS/MAP



1. The Qanat is a horizontal channel cut deep into the rock, which acts to capture and collect moisture. As the only source of surface water for the community, it is guarded constantly and rationed carefully. Each citizen receives two liters per day.

2. The Grand Menagerie is an open-air zoo with twists of thorny acacia-wood fencing. Smaller animals have cages of copper wire. The Menagerie contains a breeding pair of every animal known to exist, and the skeletons of many extinct species.

3. The Market was once a station for Umbrian Protectorate hovertrains. The tuning-fork pylons the trains ran over and between stretch out into the desert, but the platforms and resting cradles have become stalls in what is now an open-air market where caravans from every Spire sell their wares. There is no currency; all trade is based in barter or labor, but the most valuable transactions always involve psychic energy stored in Moonfall crystals.

4. The Theater. A round basin with a circular stone stage and stepped bench seating, the Theater is home to not only dramatic productions, but regular speeches, newscriers, and other civic announcements.

5. The Calculator Council, which consists of the 5 most respected Factors in the Spire, meets in a hexagonal basalt chamber. All deliberations are open to the public from the gallery surrounding the chamber, but only one person may enter the chamber and address the Council at a time. Council meetings occur at dawn or an hour before dusk, on any day two or more Councilors wish to meet.

6. The Avenue of Pillars extends between the Market and the Council chambers, a wide road paved in fossil-heavy limestone, with five-meter tall squared off pillars on either side. The four faces of the pillars are carved to resemble the profiles of humanoid figures - one ostrich-headed, one with a strange, distinctive head shape and antelope horns, one sphinxlike, with a human face but with a burncat's mane, and one with a bald head and goggles.

7. The Mural Plateau is a flattish, sloped slab of stone roughly the size of a football field, upon which lichens are grown, tended, and scraped into artistic patterns of color.

8. The Factors' Tower is a five-story tower with an open amphitheater the size of a classroom at the top. It is where Factors primarily practice and are taught the Vale Arts, and occasionally where exhibition matches with Vale Artists from other Spires occur. It is guarded, because most of the primed and unprimed crystal in the city is stored within the Tower. The Tower also serves to watch over the Western Walls

9. The Watchtower, a slowly-tilting edifice of rough, crenelated sandstone seven stories tall, looks out over the Eastern Walls and the closest terraces.

10. The Statue Garden is simple a section of slope where large chunks of granite, basalt, sandstone, and marble have been deposited after removal from the Quarries. Some of them are marked with paint as intended for some construction project or another; the others may be carved by anyone with a chisel, and have become a haphazard, unfinished gallery of sculpture in many different styles.

11. The Quarries are stone pits from which large amounts of useful, workable stone have been harvested; they lead to extensive underground tunnels and galleries excavated along the paths that lodes of interesting stone strata lay in before being harvested. Some tunnels may connect as far away as the Caves.

12. The Shadow District contains half a dozen pinecone-shaped towers of ceramic and polymer - early Umbrian construction, said to resemble the towers of the Mystic Age. This neighborhood escaped damage in the Fall a hundred years ago, and is still actively being scavenged; but Umbrian security systems involving primed crystal with deadly psychic powers inlaid make it risky. The buildings themselves have not been scavenged for materials because the ceramics and polymers used are resistant to steel tools - much tougher than any modern material.

13. The Walls. Half retaining wall, half defensive measure, these steeply angled walls section off the Spire from the Terraces below. Most of them lie along cliff faces or embankments, so while they are as high as forty feet tall from the base of the wall to the top; from the Spire-side they're rarely more than five or ten feet tall, with walkways on top and guardhouses for shelter and defense at either end.

14. The terraces are just that - terraced fields of mushrooms, rye, and teff on the mountainside; irrigated by qanat-channels into the hillside. All dead animals are buried in the fields as fertilizer.

15. These storehouses and silos contain goods traded in the market, as well as stockpiles of furs, leathers, dried meat, grain, or mushrooms, and occasionally scavenged objects from the Umbrians. Most things stored here are considered common property by the city; those that are private property are under guard.

16. Residential Districts. Most homes are sandstone and brick; one-roomed domed stone huts, roughly egg-shaped, with a small oculus at the top; this being the most efficient shape for maintaining a steady, cool temperature during the day.

17. Blacksmiths, guardsmen, and Vale Artists all use this area to store whatever leather or bronze armor, and whatever bronze or iron weapons they can make - or more rarely, steel, crystal, or ceramic weapons made over a hundred years ago, before the Shades fell.

18. Umbrian Ruins. These blasted-out shells of buildings and crumbling wrecks were destroyed during the fighting a century ago. They've long since been scavenged for anything useful, and are slowly being broken down for the stone needed for new buildings. Hopeful prospectors lead salvage teams through them anyway, but useful finds are rare.

19. These natural limestone caves curlicue deep into the rock. Guards search them regularly to make sure moths and locusts don't start breeding grounds within the city. They're frequent clandestine meeting spots, as well as housing many of the Spire's stills.

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