truerevelation: (.09)
Kanji Tatsumi | 巽 完二 ([personal profile] truerevelation) wrote in [community profile] synodiporia_ooc 2017-05-11 09:58 pm (UTC)

Re: III. OOC Tensions and Character Bleed

My own two cents from someone who's been particularly affected by this, as to some of the general key issues... while I've had more problems relating to the general Jaunt disconnect due to personal overlay troubles, these things have at least been part of it.

- This has been the first Jaunt where the Travellers have had had a marked (heh) interest in the actual specific outcome of the Jaunt - whether that's anti-Tower or pro-Chariot. (While the 'anti-Tower' sentiment's fairly common, there are members of the Chariot crew with a lot riding on their patron's success... and they do tend towards explosive personalities... making post-Jaunt fallout on a personal level potentially complicated.)

- There is a tendency among Travellers to end up using ... rather dramatic means to solve a Jaunt. Looking back at these two's Phase Two Jaunts, they're two of the most notable cases of 'stuff on fire' in the game, but not the only ones. As such, it has almost seemed like ... It's been easy to feel like "yeah, we're doomed from the offset", or that one mistake's going to screw things up. Two very volatile Arcana.
It's also hard sometimes to balance the line of... conflict can be interesting/challenging, but causing trouble in the Jaunt can easily spiral out of control.

- Even without the Arcana conflict as such, the whole fact that this Jaunt's about taking sides with gods and will have a huge effect on the world adds plenty of tension too.

- As such, it's also felt like stepping back or doing something less stressful is ignoring the plot, ignoring the metaplot, and generally a ticket to a bad outcome... and this has also been a case where the effect on the metaplot and eventual game outcome's a potentially dramatic one.

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