The Powers That Be ([personal profile] powersthatbe) wrote in [community profile] synodiporia_ooc 2015-07-15 01:59 am (UTC)

Species

Human - what it says on the tin.

Elf - elves come from a low-tech world of vast, sweeping forests and intense natural beauty and wildness. Given to music, woodcraft, art, & philosophy, elves are nimble and keen-eyed, but fragile & weak-willed, and have none of the benefits of technology, living rustic, simple lives.

Gorgon - Gorgons have brightly tinted skin, prehensile tentacles for hair which have sensitive eyespots & other sensorium, & the ability to slowly calcify what they touch or breathe on. An individualistic people who prefer to dwell underground, Gorgons are very practical, great architects & engineers, often cranky and withdrawn & with poor long-range vision & light sensitivity.

Hecatites - are humanoids who can grow crystalline structures from within their bodies. Hectatites have a great deal of scientific advancement, but they tend not to use tools except what they grow, instead focusing on the disciplined acquisition of knowledge & yogi-like control of themselves . Hecatites tire easily and are vulnerable to loud noises and bludgeoning, but have much keener intellects than other species.

Spartoi - warlike, with bone spurs, a scattering of scales, and a wide range of mutations, Spartoi are an authoritarian, impatient, and militaristic people. Passionate and loyal, they are not intellectual by nature and scavenge most of their tools and technology. Spartoi Champions have a shorter life expectancy and a greater chance of going Adversary or Pillar than they do Oracle, but Spartoi Oracles are remarkable for their psychological knowledge of how to bring peace and calm to any situation.

Vodyanoi - aquatic, with finned ears, shining, smooth scales, & mild hydrokinetic abilities, the Vodyanoi are a naturally timid race of observers, slight in stature, with quick maturation and shorter lifespans. As such, Vodyanoi advance from Champion to Oracle very quickly, so Vodyanoi Champions tend to be overworked and yet inexperienced, burdened with far too much advice and inclined to indecision & paralysis.

Other - players may feel free to devise other species that play with fantasy and magical tropes and have about this mixture of strengths and weaknesses.

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